On Mon, Jan 31, 2011 at 6:51 PM, Kerim Aydin wrote:
> I agree that legislative clarification would help here, strongly. There's
> an interesting history to "gamestate" in reset proposals along with "deem"
> and other terms of legal fiction that have been used until strongly
> questioned and then
Yeah... If a CFJ on the condition would be judged TRUE or FALSE (so
not UNDECIDABLE or something else), the condition is clear so I think
the intent is also clear. Of course, if the condition status is
FALSE... There's no registration. =P
That being said, if we're going on intent alone... One coul
On Mon, 31 Jan 2011, omd wrote:
> On Mon, Jan 31, 2011 at 5:45 PM, Kerim Aydin wrote:
> >> Gratuitous: Note again, though, that if the gamestate doesn't contain
> >> history, changing the gamestate to "what it would be" doesn't actually
> >> create anything describable as a Legal Fiction. In th
On Mon, Jan 31, 2011 at 5:45 PM, Kerim Aydin wrote:
>> Gratuitous: Note again, though, that if the gamestate doesn't contain
>> history, changing the gamestate to "what it would be" doesn't actually
>> create anything describable as a Legal Fiction. In that case we are
>> left with the real seque
On Mon, 31 Jan 2011, omd wrote:
> On Mon, Jan 31, 2011 at 12:34 PM, Kerim Aydin wrote:
> > Gratuitous: regardless of the "real" sequence of events, the Legal Fiction
> > established at power-3.2 is that Bucky's conditional was never satisfied, so
> > e was never a player in the first place. T
On Mon, Jan 31, 2011 at 12:34 PM, Kerim Aydin wrote:
> Gratuitous: regardless of the "real" sequence of events, the Legal Fiction
> established at power-3.2 is that Bucky's conditional was never satisfied, so
> e was never a player in the first place. This case is an important precedent
> for th
On Mon, 31 Jan 2011, ais523 wrote:
> > Gratuitous: regardless of the "real" sequence of events, the Legal Fiction
> > established at power-3.2 is that Bucky's conditional was never satisfied, so
> > e was never a player in the first place. This case is an important
> > precedent
> > for the qu
On Mon, 31 Jan 2011, John Smith wrote:
> Arguments:The quoted message caused me to register dependent on the actions
> in the message referenced in the Coda. The Coda thus implicitly caused me to
> cease to be a player (deregistered), without mentioning honorable
> deregistration.
>
>
> CfJ
8 matches
Mail list logo