Hi Chris, I hope it's a useful starting point for you.
I'm definitely interested in seeing any changes you make, but it might
make more sense for you to fork it.
Good luck,
-- David
From: Chris McGee
Subject: Re: [9fans] Understanding /dev/draw
Date: Thu, 18 Apr
Thanks David, you have saved me a bunch of work. If I were to fix/extend
the project would you be interested in the changes or should I just fork it?
On Thu, Apr 18, 2019 at 4:37 PM David Hoskin wrote:
> > Does anyone know if David is still active in this space?
>
> Hi Chris,
>
> I'm still lurki
hmm? what would you like, please tell us more
On 4/19/19, Joseph Stewart wrote:
> Skip/all: there's a lot I think about especially surrounding plan9 and
> Inferno. Sadly little action results.
>
> On Thu, Apr 18, 2019 at 2:52 PM Skip Tavakkolian
>
> wrote:
>
>> Joseph, others, have you thought a
Skip/all: there's a lot I think about especially surrounding plan9 and
Inferno. Sadly little action results.
On Thu, Apr 18, 2019 at 2:52 PM Skip Tavakkolian
wrote:
> Joseph, others, have you thought about Dis-to-wasm JIT? I recall
> Charles/Vita Nuova doing a browser plugin a few years ago, bu
Joseph, others, have you thought about Dis-to-wasm JIT? I recall
Charles/Vita Nuova doing a browser plugin a few years ago, but things could
be a lot simpler now. HTML5 also has storage api's; a lot of local
resources can be available via 9p/sytx (devdraw, fs, cons)
On Thu, Apr 18, 2019 at 12:55
> Does anyone know if David is still active in this space?
Hi Chris,
I'm still lurking the list, but I haven't touched this code in years.
The basic drawing ops are alright but layers are maybe quarter baked.
All of it is hacky student code written in a sort of lowest common
denominator of Javasc
I think the missing stuff is in libmemdraw.On Apr 18, 2019 12:03, Chris McGee wrote:Hi All,I managed to get it running after all of these years. In case anyone tries it again here's a few things that I had to do to get it to work on the latest 9front.* Copy the latin1.h header file from the bell l
I'm greedily watching this space... if you need testers, please let me
know. I have an interest in how/if this could be applied to Inferno was
well.
On Thu, Apr 18, 2019 at 12:05 PM Chris McGee wrote:
> Hi All,
>
> I managed to get it running after all of these years. In case anyone tries
> it a
Hi All,
I managed to get it running after all of these years. In case anyone tries
it again here's a few things that I had to do to get it to work on the
latest 9front.
* Copy the latin1.h header file from the bell labs distribution and copy it
into /sys/src/9/port
* Run ip/httpd/httpd -w /sys/we
> In particular, /dev/draw's interface and documentation keep referring to
> the concept of a "window" indirectly. It seems that in some cases the
> server providing /dev/draw needs to track windows and refresh them. But,
> what defines a window in this protocol? Is every image a window or only
> s
this implementation is enough to run acme,but not a full p9 terminal. you'll need layers for that.- erikOn Apr 18, 2019 10:27, Skip Tavakkolian wrote:Improving or reimplementing it better are just as important as originality.On Thu, Apr 18, 2019 at 9:51 AM Chris McGee wrote:
Improving or reimplementing it better are just as important as originality.
On Thu, Apr 18, 2019 at 9:51 AM Chris McGee wrote:
> Thanks, this looks to be exactly what I was hoping to do. The idea wasn't
> as original as I thought.
>
> On Thu, Apr 18, 2019 at 11:27 AM Skip Tavakkolian <
> skip.ta
Thanks, this looks to be exactly what I was hoping to do. The idea wasn't
as original as I thought.
On Thu, Apr 18, 2019 at 11:27 AM Skip Tavakkolian <
skip.tavakkol...@gmail.com> wrote:
> This might be a good place to start:
>
> https://bitbucket.org/dhoskin/9webdraw/src/default/
>
> On Thu, Apr
I've been hoping someone would resurrect this project, especially given
that Typescript and Go (wasm) are both much better options for implementing
it.
On Thu, Apr 18, 2019 at 8:25 AM Skip Tavakkolian
wrote:
> This might be a good place to start:
>
> https://bitbucket.org/dhoskin/9webdraw/src/de
This might be a good place to start:
https://bitbucket.org/dhoskin/9webdraw/src/default/
On Thu, Apr 18, 2019 at 7:36 AM Chris McGee wrote:
> Hi All,
>
> I'm looking at creating an alternate filesystem for /dev/draw, /dev/mouse
> and /dev/kbd that hooks up to a web server providing HTML interfa
Whatever you do, do not start with Linux-type assumptions, or MIT-X
assumptions. They will cripple your understanding.
Everything is in the man pages, except the actual device driver,
/dev/draw. VGA, if I understand your interest, you will be spared.
I never quite understood everything involved i
Hi All,
I'm looking at creating an alternate filesystem for /dev/draw, /dev/mouse
and /dev/kbd that hooks up to a web server providing HTML interfaces (e.g.
canvas) for Plan 9 UI. I've been reading over the manual pages, which are
quite detailed, which is great, but there are some points of confus
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