Improving or reimplementing it better are just as important as originality.

On Thu, Apr 18, 2019 at 9:51 AM Chris McGee <newton...@gmail.com> wrote:

> Thanks, this looks to be exactly what I was hoping to do. The idea wasn't
> as original as I thought.
>
> On Thu, Apr 18, 2019 at 11:27 AM Skip Tavakkolian <
> skip.tavakkol...@gmail.com> wrote:
>
>> This might be a good place to start:
>>
>> https://bitbucket.org/dhoskin/9webdraw/src/default/
>>
>> On Thu, Apr 18, 2019 at 7:36 AM Chris McGee <newton...@gmail.com> wrote:
>>
>>> Hi All,
>>>
>>> I'm looking at creating an alternate filesystem for /dev/draw,
>>> /dev/mouse and /dev/kbd that hooks up to a web server providing HTML
>>> interfaces (e.g. canvas) for Plan 9 UI. I've been reading over the manual
>>> pages, which are quite detailed, which is great, but there are some points
>>> of confusion for me.
>>>
>>> In particular, /dev/draw's interface and documentation keep referring to
>>> the concept of a "window" indirectly. It seems that in some cases the
>>> server providing /dev/draw needs to track windows and refresh them. But,
>>> what defines a window in this protocol? Is every image a window or only
>>> some of them?
>>>
>>> Also, I'm trying to understand how off-screen images, such as fonts are
>>> loaded. It seems that every image must be associated with a screen and be
>>> given a position within the screen. So, how do you prevent the image from
>>> being visible to the user?
>>>
>>> Hopefully, if I can understand some of the high-level concepts here then
>>> the manual page will be all that I need. Does anyone have experience with
>>> this area or could point me to information that might help clarify it?
>>>
>>> My next step will probably be to figure out how libmemdraw does all of
>>> this on top of a frame buffer.
>>>
>>> Thanks,
>>> Chris
>>>
>>

Reply via email to