Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Paul Hodges
--On 12 December 2013 01:41 + Stefan Schreiber
 wrote:

> You won't need any "base station" for HT, by now!

If you have no fixed reference, how do you cope?  Do you add a compass
(and have a command to set the direction of front), or do you allow the
front to drift back into place when there is no movement?

Paul

-- 
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread etienne deleflie
> The first part is overdue (and many thanks to Hector!), the second part is a
> nice demonstration. But from a CE perspective, I highly doubt that "normal"
> consumers would "glue" (in my terms) their smartphone to their head.

of course not ... but the point is that the demonstration is
accessible by all with a smartphone, ... and if the demonstration is
successful then that can only lead to the development of cheap and
small 'clip-on' gyro gysmos (available for $12.99).. that clip on to
headsets or ear buds ... and then ambisonics is suddenly available to
masses of people, for very cheap, and with a consistent and quality
spatial experience (assuming the HRTF decoding can be done right).

Etienne


> This is why I am stunned that no known headphone manufacturer is using any
> of all these widely available and really viable motion-tracking/gyroscope
> chips, by now.
> And: Things could be done in such an  easier manner than ever before, by
> now:
>
> http://www.smyth-research.com/technology.html
>
>> The Realiser system includes a small device atop the headphone headband
>> and another small device at the front of the room, which together monitor
>> the position of the listener's head every five milliseconds.
>
>
>
> (Bayer Headzone is similar and overcomplicated, from a current perspective.
>
> http://www.beyerdynamic.de/shop/headzone-headphone-surround-system.html
>
> You won't need any "base station" for HT, by now!)
>
> You can replace both former solutions  with available motion tracking ICs.
> 200 Hz is no problem by now.
>
> (The Oculus Rift people give some specifications. I already wrote about
> this, some time ago. )
>
> Beside of this, I have written so often about the Wii control, iPhone
> sensors, "Glass" motion sensors and Oculus Rift before that I seem entitled
> to utter my private opinion. See also my recent posting of the person who
> 3D-printed a frame for a smartphone as stereo display system for a "3D
> glass". (VR systems need HT and fast visual updates. "We" are all in-favour
> of head-tracked 5.1/Ambisonics decoding, so to speak)
>
> Many thanks to Hector Centeno, anyway.
> ( It has become way too obvious that any current developments in audio
> technology happen at an incredibly slow pace, compared to probably any other
> area. This is probably also partially my own fault, just writing about
> possible solutions and not actually doing them, cos I have a full-time job
> and life...   :-D  I also would not blame the music or audiophile
> industries, which don't know a lot about such complicated topics like
> technology or music... On a more positive note, Hector has written some of
> these  apps for mobile devices which people (consumers) might actually use
> in tough real-world/daily life conditions!  This wasn't about the usual
> Linux environment for connaisseurs, although < some > other people might
> object that these < apps > would even not exist without Linux... Maybe this
> was not the topic we should discuss! O:-) )
>
>
> Best,
>
> Stefan Schreiber
>
>
>
>> If this combination of technology is not the future of ambisonics then
>> I dont think anything is!
>>
>> Can I ask ... what is the latency on the head-tracking?
>>
>> Etienne
>>
>> On Wed, Dec 11, 2013 at 2:25 AM, Hector Centeno  wrote:
>>
>>>
>>> Hello all,
>>>
>>> I just wanted to share with this list information about two Android
>>> apps I've been working on and that I will release soon. I made them
>>> because I thought it would be great to be able to listen to ambisonic
>>> recordings in a portable way without the need of a full size computer.
>>>
>>> The first app is called AmbiExplorer and it's a first order decoder to
>>> stereo, with the option of choosing binaural or virtual microphones.
>>> You can peform soundfield rotation and microphone polar patten
>>> selection. It will also work with the device's orientation sensors so
>>> you could attach your device to headphones and have head-tracked
>>> binaural listening.
>>>
>>> The second app is called TetraFile and it's a port of the offline
>>> command line utility part of Fons'  TetraProc. I made this so I could
>>> connect my portable recorder (in card reader mode) directly to my
>>> phone via USB OTG, transfer the A-format files and do a conversion to
>>> B-format and listen using AmbiExplorer. It will read your tetrafile
>>> calibration files from your phone's storage.
>>>
>>> More info and a video demo are available here:
>>> http://hcenteno.net/software.html
>>>
>>> Any comments are welcome.
>>>
>>> Best,
>>>
>>> Hector Centeno
>>> ___
>>> Sursound mailing list
>>> Sursound@music.vt.edu
>>> https://mail.music.vt.edu/mailman/listinfo/sursound
>>>
>>
>>
>>
>>
>>
>
>
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Marc Lavallée
Hi Étienne.

etienne deleflie  a écrit :
> ... and then ambisonics is suddenly available to
> masses of people, for very cheap, and with a consistent and quality
> spatial experience (assuming the HRTF decoding can be done right).
> 
> Etienne

HRTF decoding is the problem here. Finding a proper HRTF profile by
trying many (over of hundred) is not a solution; realistic binaural
reproduction works only when I listen to my own binaural recordings.
So, to enjoy "mass produced" ambisonics, I'd need personalized HRTF
measurements, a service that is not cheap and non-existent for a
majority of "HRTF challenged" people; for us, decoding ambisonics over
4 speakers is a better option, and streaming ambisonics from a phone
with blutooth to a classic decoder would work. With ambisonics, there's
many solutions.

--
Marc
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread umashankar manthravadi
two years ago, I acquired a motor cycle helmet with the intention of mounting 
eight headphones to listen to ambisonics without hrtf. i was going to use it 
with a 20 dollar dolby 7.1 usb device.I did not go head because I realized I 
would still need headtracking.
 
by the cell phone does not have to be on top of the head. it can be in a small 
bag handing at the back of the head, or even one side. it merely needs to move 
with the head.
 
umashankar
 
> Date: Thu, 12 Dec 2013 07:40:03 -0500
> From: m...@hacklava.net
> To: sursound@music.vt.edu
> Subject: Re: [Sursound] Upcoming Android apps ambisonic related
> 
> Hi Étienne.
> 
> etienne deleflie  a écrit :
> > ... and then ambisonics is suddenly available to
> > masses of people, for very cheap, and with a consistent and quality
> > spatial experience (assuming the HRTF decoding can be done right).
> > 
> > Etienne
> 
> HRTF decoding is the problem here. Finding a proper HRTF profile by
> trying many (over of hundred) is not a solution; realistic binaural
> reproduction works only when I listen to my own binaural recordings.
> So, to enjoy "mass produced" ambisonics, I'd need personalized HRTF
> measurements, a service that is not cheap and non-existent for a
> majority of "HRTF challenged" people; for us, decoding ambisonics over
> 4 speakers is a better option, and streaming ambisonics from a phone
> with blutooth to a classic decoder would work. With ambisonics, there's
> many solutions.
> 
> --
> Marc
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Stefan Schreiber

Paul Hodges wrote:


--On 12 December 2013 01:41 + Stefan Schreiber
 wrote:

 


You won't need any "base station" for HT, by now!
   



If you have no fixed reference, how do you cope?  



GPS, relative GPS?


Do you add a compass
(and have a command to set the direction of front), or do you allow the
front to drift back into place when there is no movement?
 



Gyroscope, accelerometer...


Best,

Stefan

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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Stefan Schreiber

Marc Lavallée wrote:


Hi Étienne.

etienne deleflie  a écrit :
 


... and then ambisonics is suddenly available to
masses of people, for very cheap, and with a consistent and quality
spatial experience (assuming the HRTF decoding can be done right).

Etienne
   



HRTF decoding is the problem here. for us, decoding ambisonics over
4 speakers is a better option, and streaming ambisonics from a phone
with blutooth to a classic decoder would work. With ambisonics, there's
many solutions.

--
Marc
 


For "us" means in this context: A club of enthusiasts and some academics.

It is not meant in a despective way or anything related, but this is 
exactly the problem: Why would we change anything if things already do 
work, and work in a wonderful and most flexible way anyway?


I beg to differe. Maybe people outside any insider group should be 
enabled to test if some available HRTF sets work for < them >?


This is what Hector's programs (or apps) are about.

Why would you stream for audio channels from a mobile to a decoder if 
you can integrate the decoder into the phone? (Come in Hector's apps.)


We are talking about a different use anyway. (At home and < mobile >.) 



Best,

Stefan

P.S.: I am unaware if people already can change between different HRTF 
sets/data, but this would be a minor issue.



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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Stefan Schreiber

umashankar manthravadi wrote:


two years ago, I acquired a motor cycle helmet with the intention of mounting 
eight headphones to listen to ambisonics without hrtf. i was going to use it 
with a 20 dollar dolby 7.1 usb device.I did not go head because I realized I 
would still need headtracking.

by the cell phone does not have to be on top of the head. it can be in a small 
bag handing at the back of the head, or even one side. it merely needs to move 
with the head.

umashankar
 



But IF we already talk about this: You could design a small device with 
the battery, position/HT ICs and the (bluetooth) transmittor.


Or: Build this into the headphone, the integrated solution Beyer and 
Sennheiser are seemingly not able to deliver -  as there is supposedly 
no market, I guess.


Whole the Oculus Rift is supposed to cost less than a high end smartphone...

http://en.wikipedia.org/wiki/Oculus_Rift

"Initial prototypes used a Hillcrest Labs 3DoF head tracker that is 
normally 125 Hz, with a special firmware that John Carmack requested 
which makes it run at 250 Hz, tracker latency being vital due to the 
dependency of virtual reality's realism on response time. The latest 
version includes Oculus' new 1000 Hz Adjacent Reality Tracker that will 
allow for much lower latency tracking than almost any other tracker. It 
uses a combination of 3-axis gyros, accelerometers, and magnetometers, 
which make it capable of absolute (relative to earth) head orientation 
tracking without drift.[15][22]"



Just to answer some questions from before...

(I have posted about this way before.)


Best,

Stefan



 


Date: Thu, 12 Dec 2013 07:40:03 -0500
From: m...@hacklava.net
To: sursound@music.vt.edu
Subject: Re: [Sursound] Upcoming Android apps ambisonic related

Hi Étienne.

etienne deleflie  a écrit :
   


... and then ambisonics is suddenly available to
masses of people, for very cheap, and with a consistent and quality
spatial experience (assuming the HRTF decoding can be done right).

Etienne
 


HRTF decoding is the problem here. Finding a proper HRTF profile by
trying many (over of hundred) is not a solution; realistic binaural
reproduction works only when I listen to my own binaural recordings.
So, to enjoy "mass produced" ambisonics, I'd need personalized HRTF
measurements, a service that is not cheap and non-existent for a
majority of "HRTF challenged" people; for us, decoding ambisonics over
4 speakers is a better option, and streaming ambisonics from a phone
with blutooth to a classic decoder would work. With ambisonics, there's
many solutions.

--
Marc
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread dw

On 12/12/2013 12:40, Marc Lavallée wrote:

Hi Étienne.

etienne deleflie  a écrit :

... and then ambisonics is suddenly available to
masses of people, for very cheap, and with a consistent and quality
spatial experience (assuming the HRTF decoding can be done right).

Etienne

HRTF decoding is the problem here. Finding a proper HRTF profile by
trying many (over of hundred) is not a solution; realistic binaural
reproduction works only when I listen to my own binaural recordings.
So, to enjoy "mass produced" ambisonics, I'd need personalized HRTF
measurements, a service that is not cheap and non-existent for a
majority of "HRTF challenged" people; for us, decoding ambisonics over
4 speakers is a better option,


It is undeniable  that listening to FOA over a bunch of speakers will 
mess up your 'personallised (actual) HRTFs'  considerably..
It is debatable whether putting mics in your own ears yields anything 
very useful.
Arguing that HRTFs are like fingerprints misses the fact that the 
detailed individual patterns of fingerprints have no known function 
(apart from forensics) You just have to have 'some', for antislip or 
touch reasons. The analogy might turn out well, after all.




  and streaming ambisonics from a phone
with blutooth to a classic decoder would work. With ambisonics, there's
many solutions.

--
Marc
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Jörn Nettingsmeier

On 12/12/2013 03:26 PM, Stefan Schreiber wrote:

Paul Hodges wrote:


--On 12 December 2013 01:41 + Stefan Schreiber
 wrote:




You won't need any "base station" for HT, by now!



If you have no fixed reference, how do you cope?


GPS, relative GPS?


i doubt it would be precise enough. the subject is not moving, after all.


Do you add a compass
(and have a command to set the direction of front), or do you allow the
front to drift back into place when there is no movement?


how good are these built-in compasses? i still have a very dumb 
smartphone...







Gyroscope, accelerometer...


but those _will_ accumulate errors. doing dead reckoning with just a 
gyro and accelerometer requires double integration and is, ahem, prone 
to difficulties. check out pynchon's "gravity's rainbow" for a novel 
approach to the problem ;)


executive summary: if you are going to do it for less than a few 
seconds, you will have to choose _very_ big targets.


the situation is a bit less dire if all you care for is heading, but you 
will need a reference every once in a while to re-calibrate your 
reckoning, or else default to "in the absence of head movement, drift 
back to due north orientation", like paul seid.
which can be irritating and, in the case of "physical" soundscapes, 
disorienting.




--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net

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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Stefan Schreiber

etienne deleflie wrote:


The first part is overdue (and many thanks to Hector!), the second part is a
nice demonstration. But from a CE perspective, I highly doubt that "normal"
consumers would "glue" (in my terms) their smartphone to their head.
   



of course not ... but the point is that the demonstration is
accessible by all with a smartphone, ... and if the demonstration is
successful then that can only lead to the development of cheap and
small 'clip-on' gyro gysmos (available for $12.99).. that clip on to
headsets or ear buds ... and then ambisonics is suddenly available to
masses of people, for very cheap, and with a consistent and quality
spatial experience (assuming the HRTF decoding can be done right).

Etienne
 



I fully agree. (And good headphones are not "that" cheap. If we still 
talk about Sennheiser and Beyer. But how we both have figured out, it 
could be an "independent" set which sends position data to a smartphone, 
and just would use < any > headphone.


(For the decoding side, the number of mobile and "fixed" OS systems is 
quite limited. In the future, some JavaScript/HTML 5 solution might be 
general enough to do the job on < any > OS.)


In this sense, we finally might not need Sennheiser and Beyer. An 
observation which frankly should build up a certain pressure


Best,

Stefan


P.S.: A small "hint" for all ye lurking headphone 
developpers/engineers.   :-D




 


This is why I am stunned that no known headphone manufacturer is using any
of all these widely available and really viable motion-tracking/gyroscope
chips, by now.
And: Things could be done in such an  easier manner than ever before, by
now:

http://www.smyth-research.com/technology.html

   


The Realiser system includes a small device atop the headphone headband
and another small device at the front of the room, which together monitor
the position of the listener's head every five milliseconds.
 



(Bayer Headzone is similar and overcomplicated, from a current perspective.

http://www.beyerdynamic.de/shop/headzone-headphone-surround-system.html

You won't need any "base station" for HT, by now!)

You can replace both former solutions  with available motion tracking ICs.
200 Hz is no problem by now.

(The Oculus Rift people give some specifications. I already wrote about
this, some time ago. )

Beside of this, I have written so often about the Wii control, iPhone
sensors, "Glass" motion sensors and Oculus Rift before that I seem entitled
to utter my private opinion. See also my recent posting of the person who
3D-printed a frame for a smartphone as stereo display system for a "3D
glass". (VR systems need HT and fast visual updates. "We" are all in-favour
of head-tracked 5.1/Ambisonics decoding, so to speak)

Many thanks to Hector Centeno, anyway.
( It has become way too obvious that any current developments in audio
technology happen at an incredibly slow pace, compared to probably any other
area. This is probably also partially my own fault, just writing about
possible solutions and not actually doing them, cos I have a full-time job
and life...   :-D  I also would not blame the music or audiophile
industries, which don't know a lot about such complicated topics like
technology or music... On a more positive note, Hector has written some of
these  apps for mobile devices which people (consumers) might actually use
in tough real-world/daily life conditions!  This wasn't about the usual
Linux environment for connaisseurs, although < some > other people might
object that these < apps > would even not exist without Linux... Maybe this
was not the topic we should discuss! O:-) )


Best,

Stefan Schreiber



   


If this combination of technology is not the future of ambisonics then
I dont think anything is!

Can I ask ... what is the latency on the head-tracking?

Etienne

On Wed, Dec 11, 2013 at 2:25 AM, Hector Centeno  wrote:

 


Hello all,

I just wanted to share with this list information about two Android
apps I've been working on and that I will release soon. I made them
because I thought it would be great to be able to listen to ambisonic
recordings in a portable way without the need of a full size computer.

The first app is called AmbiExplorer and it's a first order decoder to
stereo, with the option of choosing binaural or virtual microphones.
You can peform soundfield rotation and microphone polar patten
selection. It will also work with the device's orientation sensors so
you could attach your device to headphones and have head-tracked
binaural listening.

The second app is called TetraFile and it's a port of the offline
command line utility part of Fons'  TetraProc. I made this so I could
connect my portable recorder (in card reader mode) directly to my
phone via USB OTG, transfer the A-format files and do a conversion to
B-format and listen using AmbiExplorer. It will read your tetrafile
calibration files from your phone's storage.

More info and a video demo are available here:
ht

Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Stefan Schreiber

Jörn Nettingsmeier wrote:


On 12/12/2013 03:26 PM, Stefan Schreiber wrote:


Paul Hodges wrote:


--On 12 December 2013 01:41 + Stefan Schreiber
 wrote:




You won't need any "base station" for HT, by now!



If you have no fixed reference, how do you cope?



GPS, relative GPS?



i doubt it would be precise enough. the subject is not moving, after all.


Do you add a compass
(and have a command to set the direction of front), or do you allow the
front to drift back into place when there is no movement?




how good are these built-in compasses? i still have a very dumb 
smartphone...







Gyroscope, accelerometer...



but those _will_ accumulate errors. doing dead reckoning with just a 
gyro and accelerometer requires double integration and is, ahem, prone 
to difficulties. check out pynchon's "gravity's rainbow" for a novel 
approach to the problem ;)


executive summary: if you are going to do it for less than a few 
seconds, you will have to choose _very_ big targets.


the situation is a bit less dire if all you care for is heading, but 
you will need a reference every once in a while to re-calibrate your 
reckoning, or else default to "in the absence of head movement, drift 
back to due north orientation", like paul seid.
which can be irritating and, in the case of "physical" soundscapes, 
disorienting.




The reference is either a measured GPS position, or the earth magnetic 
field?


Executive summary for the AES and Tonmeistertagung 2014:  "You don't 
need an (objectively) exact position."
You need a "fixed point", and relative movement to this. This can be 
done, as in VR or newish cheap gaming devices.



Best,

Stefan

P.S. Archimedes: "Gib' mir einen festen Punkt, und ich werde die Welt 
aus den Angeln heben."


For the English version, I recommend "Google Translation"...:-D


P.S. 2: If you are not afraid of the NSA! "die Welt aus den Angeln 
heben" in any language, this is ... very suspect!


(For the Romans, Archimedes was probably  more than just a terror 
"suspect". The rest is history.)


P.S. 3: Don't do some automated translation of this citing from German 
to Arab, BTW! (And don't call your avatar "Muhammad Archimedes" in WoW, 
even a bigger mishap...)

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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Stefan Schreiber

Hector Centeno wrote:


Hello all,

I just wanted to share with this list information about two Android
apps I've been working on and that I will release soon. I made them
because I thought it would be great to be able to listen to ambisonic
recordings in a portable way without the need of a full size computer.

The first app is called AmbiExplorer and it's a first order decoder to
stereo, with the option of choosing binaural or virtual microphones.
You can peform soundfield rotation and microphone polar patten
selection. It will also work with the device's orientation sensors so
you could attach your device to headphones and have head-tracked
binaural listening.

The second app is called TetraFile and it's a port of the offline
command line utility part of Fons'  TetraProc. I made this so I could
connect my portable recorder (in card reader mode) directly to my
phone via USB OTG, transfer the A-format files and do a conversion to
B-format and listen using AmbiExplorer. It will read your tetrafile
calibration files from your phone's storage.

More info and a video demo are available here: http://hcenteno.net/software.html

Any comments are welcome.

Best,

Hector Centeno


 



Thanks again for your apps, which seem to be a < first > in this area.


The first app is called AmbiExplorer and it's a first order decoder to
stereo, with the option of choosing binaural or virtual microphones.
You can peform soundfield rotation and microphone polar patten
selection. It will also work with the device's orientation sensors so
you could attach your device to headphones and have head-tracked
binaural listening.
 



As you have seen, the latter could become the basis for some real-world 
product. (A small motion and orientation tracking device, which you 
could fix to your headphones, glasses or whereever. For the air 
interface, the best is if somebody sets a first standard for the data 
format(s). If not, every such device needs its own software on different 
platforms. This might not be "that" important in the beginning, but 
maybe later.)


Well done!

Stefan



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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread dw

On 12/12/2013 12:44, umashankar manthravadi wrote:

two years ago, I acquired a motor cycle helmet with the intention of mounting 
eight headphones to listen to ambisonics without hrtf. i was going to use it 
with a 20 dollar dolby 7.1 usb device.


It was not one of your better plans.. :-)








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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread Peter Lennox
beg to differ... (paper to follow...)
Dr Peter Lennox

School of Technology,
Faculty of Arts, Design and Technology
University of Derby, UK
e: p.len...@derby.ac.uk
t: 01332 593155

From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of dw 
[d...@dwareing.plus.com]
Sent: 12 December 2013 23:02
To: sursound@music.vt.edu
Subject: Re: [Sursound] Upcoming Android apps ambisonic related

On 12/12/2013 12:44, umashankar manthravadi wrote:
> two years ago, I acquired a motor cycle helmet with the intention of mounting 
> eight headphones to listen to ambisonics without hrtf. i was going to use it 
> with a 20 dollar dolby 7.1 usb device.

It was not one of your better plans.. :-)








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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-12 Thread dw

On 12/12/2013 23:10, Peter Lennox wrote:

beg to differ... (paper to follow...)
Dr Peter Lennox


I was wondering where my taxes went..


School of Technology,
Faculty of Arts, Design and Technology
University of Derby, UK
e: p.len...@derby.ac.uk
t: 01332 593155

From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of dw 
[d...@dwareing.plus.com]
Sent: 12 December 2013 23:02
To: sursound@music.vt.edu
Subject: Re: [Sursound] Upcoming Android apps ambisonic related

On 12/12/2013 12:44, umashankar manthravadi wrote:

two years ago, I acquired a motor cycle helmet with the intention of mounting 
eight headphones to listen to ambisonics without hrtf. i was going to use it 
with a 20 dollar dolby 7.1 usb device.

It was not one of your better plans.. :-)








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