Weird MemoryError issue
Hi, I'm new at python as I just started to learn it, but I found out something weird. I have wrote a little program to compute Mersenne number: # Snipet on def is_prime n: for i in range(2, n): if (n % i) == 0: return 0 else: return 1 for a in range(2, 1000): if (is_prime(a) and is_prime(2**a-1)) print 2**a-1, " is a prime number" # Snipet off This program raise MemoryError. But this one: # Snipet on def is_prime n: for i in range(2, n): if (n % i) == 0: return 0 return 1 # the change is here for a in range(2, 1000): if (is_prime(a) and is_prime(2**a-1)) print 2**a-1, " is a prime number" # Snipet off Does not! Why ?? Thx. -- http://mail.python.org/mailman/listinfo/python-list
Re: Weird MemoryError issue
John Machin wrote: > On 20/07/2006 6:05 AM, John Machin wrote: > > On 20/07/2006 1:58 AM, [EMAIL PROTECTED] wrote: > >> def is_prime n: > > > > Syntax error. Should be: > >def is_prime n: > > Whoops! Take 2: > > Should be: > > def is_prime(n): Sorry for that, I was not able to cut-paste the code at the moment, and was in a hurry, I know it's bad. Thanks for "xrange", I tried and it works fine. -- http://mail.python.org/mailman/listinfo/python-list
Pygame, mouse events and threads
Hi, I'm trying to retreive mouse event in a python thread using pygame. It's not working and I don't know why! Here is the code: import pygame, sys, os, threading from pygame.locals import * from threading import * class Display(Thread) : """Class managing display""" def __init__(self, xRes = 640, yRes = 480): Thread.__init__(self) #initializing display self._xRes = xRes self._yRes = yRes pygame.display.init() self._window = pygame.display.set_mode((xRes, yRes)) pygame.display.set_caption('Display') self._screen = pygame.display.get_surface() pygame.display.flip() self._log = [] def input(self, event): if event.type == KEYDOWN: sys.exit(0) else: print event def run(self): print "starting event handling thread" i = 0 while True: self.input(pygame.event.wait()) disp = Display() disp.start() When I put the content of the run and input functions in the main thread, it's working, why not in the thread? -- http://mail.python.org/mailman/listinfo/python-list
Re: Pygame, mouse events and threads
Ben Sizer wrote: > [EMAIL PROTECTED] wrote: > > > When I put the content of the run and input functions in the main > > thread, it's working, why not in the thread? > > Because event handling needs to be done in the main thread. So does > rendering. This is a limitation of the underlying system. > > As a general rule, try to keep all your PyGame functions in the main > thread and push your other processing into background threads, if you > really need them. > > -- > Ben Sizer Well, that is a limitation... And is it something that will be fixed or something that is inherent to pygame and not fixable? -- http://mail.python.org/mailman/listinfo/python-list