Ben Sizer wrote:
> [EMAIL PROTECTED] wrote:
>
> > When I put the content of the run and input functions in the main
> > thread, it's working, why not in the thread?
>
> Because event handling needs to be done in the main thread. So does
> rendering. This is a limitation of the underlying system.
>
> As a general rule, try to keep all your PyGame functions in the main
> thread and push your other processing into background threads, if you
> really need them.
>
> --
> Ben Sizer

Well, that is a limitation... And is it something that will be fixed or
something that is inherent to pygame and not fixable?

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