Re: [opensource-dev] Build Error llviewermessage.cpp Linux 32

2011-08-31 Thread Satomi Ahn
You can initialize region_access variable with
   region_access = SIM_ACCESS_MIN;

This is an old bug which I am sure was previously fixed in some branch
but obviously is not in current v-d and has been consistently breaking
compilation with GCC for some time now.
Maybe a new JIRA needs to be submitted about it?
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Re: [opensource-dev] Build Error llviewermessage.cpp Linux 32

2011-08-31 Thread Monty Brandenberg
On 8/31/2011 12:53 AM, Mysty Saunders wrote:

> /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp: In
> function ‘void process_improved_im(LLMessageSystem*, void**)’:
> /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp:2858:
> error: ‘region_access’ may be used uninitialized in this function
>
> Can any help me get a clue to resolve this please?
>

At 2858, change:

U8 region_access;

to:

U8 region_access(0);

or back the compiler down to 4.1 or disable some checks.  The
compiler is doing deep but not deep enough static analysis and
declaring the code wonky.  ("Guilty!")

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[opensource-dev] Review Request: STORM-1576 Show button does not work in Inventory offer toast

2011-08-31 Thread Vadim ProductEngine

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Review request for Viewer.


Summary
---

Fixed the button index, which became invalid after removing the IOR_BUSY 
response in the recent fix of STORM-1543 (changeset 526d86e69101).


This addresses bug STORM-1576.
http://jira.secondlife.com/browse/STORM-1576


Diffs
-

  indra/newview/skins/default/xui/en/notifications.xml 3e6410286eef 

Diff: http://codereview.secondlife.com/r/455/diff


Testing
---


Thanks,

Vadim

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[opensource-dev] Avatar layer commit question

2011-08-31 Thread Serpentu
This is a somewhat specialized question.
I am currently exploring ways to commit a texture onto an avatar layer
without having the appearance panel open.

>From what i understood in the code, the function  *
gAgentAvatarp->setLocalTexture* that applies the texture in
*LLPanelEditWearable::onTexturePickerCommit
*asks for, among other things, the slot index (certain wearables such as
skin have more than one slot, such as head/upper body/lower body) which is
exactly what it's asking for in form of a *entry->mTextureIndex.*
Long story short, it determines the slot by looking at the texture ctrl
which obviously i can't have when the appearance panel does not exist.

I have discovered that wearable/mTEmap(texture map)/mTexLayers/mTexLayerSet
contains a mBakedTexIndex which seems, from my observation, to contain a
name for it's appropriate slot of an appropriate wearable.

So my question is: would it be correct to assume that i can manually
extrapolate mTextureIndex needed for setLocalTexture from mBakedTexIndex, or
am i missing something here?
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[opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Oz Linden

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Review request for Viewer.


Summary
---

Simple change to the Away timeout default value (to never).


This addresses bug storm-1578.
http://jira.secondlife.com/browse/storm-1578


Diffs
-

  indra/newview/app_settings/settings.xml 04642a178228 

Diff: http://codereview.secondlife.com/r/459/diff


Testing
---


Thanks,

Oz

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Re: [opensource-dev] Avatar layer commit question

2011-08-31 Thread Serpentu
To clear some things up, i'm talking about taking LLWearableType::EType
and LLVOAvatarDefines::EBakedTextureIndex
and with both of them figuring out which LLVOAvatarDefines::ETextureIndex is
to pass along.

Example: if the wearable is of type LLWearableType::WT_ALPHA
and the baked texture index is LLVOAvatarDefines::BAKED_EYES
then LLVOAvatarDefines::ETextureIndex would likely be
the LLVOAvatarDefines::TEX_EYES_ALPHA

I would really appreciate someone with experience in this particular area of
the viewer code to confirm or deny if it is indeed possible to guess
any LLVOAvatarDefines::ETextureIndex that way.
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Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Vadim ProductEngine

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Ship it!


- Vadim


On Aug. 31, 2011, 7:29 a.m., Oz Linden wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/459/
> ---
> 
> (Updated Aug. 31, 2011, 7:29 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> ---
> 
> Simple change to the Away timeout default value (to never).
> 
> 
> This addresses bug storm-1578.
> http://jira.secondlife.com/browse/storm-1578
> 
> 
> Diffs
> -
> 
>   indra/newview/app_settings/settings.xml 04642a178228 
> 
> Diff: http://codereview.secondlife.com/r/459/diff
> 
> 
> Testing
> ---
> 
> 
> Thanks,
> 
> Oz
> 
>

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Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Brian McGroarty
What about removing the automatic disconnect instead?

Avatars are disconnected after some amount of time in the away state, which
is silly given how few resources a minimized viewer window uses. The reason
many people turn off the away timer is that they don't want to be
disconnected, not that they don't want others to know they will be
unresponsive.

Without automatic disconnect, we'd get a useful social cue back.

On Wed, Aug 31, 2011 at 7:29 AM, Oz Linden  wrote:

>This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/459/
>   Review request for Viewer.
> By Oz Linden.
> Description
>
> Simple change to the Away timeout default value (to never).
>
>   *Bugs: * storm-1578 
> Diffs
>
>- indra/newview/app_settings/settings.xml (04642a178228)
>
> View Diff 
>
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[opensource-dev] Current status of Mesh??

2011-08-31 Thread Robert Martin
Does anybody know of some sort of documentation on the ins and outs of mesh??
And before you say the SL wiki everything there is one or more of 1
Outdated 2 FICTIONAL 3 without any actual details
(unless of course its been massively updated in the last week or so)

Questions i have

1 what is the conversion of Vertexes to Prims?? (how many vertexes do
you get for a "prim")
2 are there any simple tools to make models (Blender does not qualify).
3 are non-biped avatars supported in mesh?? (quads are the biggest concern)


-- 
Robert L Martin
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[opensource-dev] Review Request: STORM-918 Changes in Group Role Titles or Assignments Not Reflected in Title Dropdown

2011-08-31 Thread Vadim ProductEngine

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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/461/
---

Review request for Viewer and Paul ProductEngine.


Summary
---

Changes:
- Removed a useless (empty) notifyObservers() method.
- Fixed dummy widget creation.
- Removed a redundant getChild() call. We do the same in postBuild(), which is 
called earlier.
- Fixing a potential bug: early return from LLGroupMgr::notifyObservers(). Just 
noticed it while analyzing code.
- Update role titles in the General tab whenever they change in the Roles tab.

Only the last change is 100% relevant. Please see Bitbucket for more 
fine-grained change breakdown.


This addresses bug STORM-918.
http://jira.secondlife.com/browse/STORM-918


Diffs
-

  indra/newview/llgroupmgr.cpp 3e6410286eef 
  indra/newview/llpanelgroup.h 3e6410286eef 
  indra/newview/llpanelgroupgeneral.h 3e6410286eef 
  indra/newview/llpanelgroupgeneral.cpp 3e6410286eef 
  indra/newview/llpanelgrouplandmoney.cpp 3e6410286eef 
  indra/newview/llpanelgrouproles.cpp 3e6410286eef 
  indra/newview/llpanelpeople.cpp 3e6410286eef 

Diff: http://codereview.secondlife.com/r/461/diff


Testing
---


Thanks,

Vadim

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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
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On 8/31/2011 10:16 AM, Robert Martin wrote:
> Questions i have
> 
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Its not even anywhere close to that simple.

> 2 are there any simple tools to make models (Blender does not qualify).
None that I know of.

> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
Arbitrary skeletal structures aren't supported at this time, but maybe
in the future.
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Mittwoch, 31. August 2011 schrieb Kadah:

> > 2 are there any simple tools to make models (Blender does not
> > qualify).
> 
> None that I know of.


without having tried any of them I believe maya and google sketchup 
work too, but don't ask me if they are easy to use or not.


bye,
LC
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kelly Linden
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote:

> Does anybody know of some sort of documentation on the ins and outs of
> mesh??
> And before you say the SL wiki everything there is one or more of 1
> Outdated 2 FICTIONAL 3 without any actual details
> (unless of course its been massively updated in the last week or so)
>
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
>

Yes, it is much more complicated.
http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163


> 2 are there any simple tools to make models (Blender does not qualify).
>

https://wiki.secondlife.com/wiki/Mesh/Creating_a_mesh

I've heard good things about Wings3D. There are several tool-specific wiki
pages on the category page (https://wiki.secondlife.com/wiki/Category:Mesh)
with names along the lines of "Mesh/Exporting a mesh from" that might give
some hints on the level of support and complexity of the tool.


> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
>

While Kadah is correct, for a 'quad' I would bet you could use the arms with
custom animations.. This page has a list of the joints:
https://wiki.secondlife.com/wiki/Mesh/Troubleshooting

Hope that helps!
 - Kelly
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Stickman
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")

As was mentioned, this is not simple.

There are three "measurements" for each mesh object:
-Download weight
-Physics weight
-Server weight

That is:
-how expensive is it to download the mesh object
-how complicated is it to simulate physics with this object
-how server-intensive is the object (eg, scripted, complex linkset, etc)

Whichever of these is more expensive is the item that will be used to
calculate the cost.

More information can be found here:
http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163

Following the links for each weight type will give you the math behind
them, which is not simple.

> 2 are there any simple tools to make models (Blender does not qualify).

Google Sketchup is a name I've heard that's usually fairly simple.

Anything that can export a Collada file (CAE) should work. A Google
search can help with that. The list of 3D tools for sculpties on the
wiki could be a good starting place for names to check, as well. I
suspect that may be or will be a list for "mesh compatible" 3D viewers
at some point.

> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)

Custom skeletons are not supported. Bone displacement is supported.
Mesh theoretically obsoletes deformations.

You could make a quadruped avatar with the old system. The new system
changes the process, and should be making it easier and better. In
either case, you would need a whole new set of animations, and an AO
capable of playing them without letting gaps slip in between the
animations. Additional help on that is probably appropriate for the
secondlifescripters mailing list.

Stickman
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
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On 8/31/2011 11:43 AM, Kelly Linden wrote:
>> 3 are non-biped avatars supported in mesh?? (quads are the biggest
>> concern)
> 
> While Kadah is correct, for a 'quad' I would bet you could use the arms
> with custom animations.. This page has a list of the joints:
> https://wiki.secondlife.com/wiki/Mesh/Troubleshooting

Indeed but that's nothing new :P
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[opensource-dev] llGetGeometricCenter

2011-08-31 Thread Moriz Gupte
Hello there,
I have a question that I am putting here out of desperation because nobody
seem to know, even the very best experienced folks I could tap into.
What exactly does llGetGeometricCenter do?
'http://wiki.secondlife.com/wiki/LlGetGeometricCenter'
The entry on the wiki is depressing as this sentence does not mean much to
me
'This is currently (as of 2 December 2010) different from "center" in
viewer's build tools and what
llRezObject considers
as "center" of linkset.'

Usually an entry is meant to help out ... here we have a statement saying
what some is NOT.

And btw, what does llRezObject consider as 'center' of linkset?
Is there any difference between llRezAtRoot and llRezObject? I cannot find
one during tests.
Thanks
Ramesh
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Re: [opensource-dev] llGetGeometricCenter

2011-08-31 Thread Adeon Writer
llRezObject will rez an object with the center of the to-be-rezzed object's 
bounding box at the position specified. 

llRezAtRoot will rez the object with it's root prim's center at the position 
specified.

You won't see a difference unless the object to be rezzed has a center of 
bounding box that is different from the center of it's root prim, i.e., rezzing 
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Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Dave Booth
With Soft's suggestion implemented, I'd set an away timeout..  as things 
stand its always "never"

On 8/31/2011 10:53 AM, Brian McGroarty wrote:
> What about removing the automatic disconnect instead?
>
> Avatars are disconnected after some amount of time in the away state,
> which is silly given how few resources a minimized viewer window uses.
> The reason many people turn off the away timer is that they don't want
> to be disconnected, not that they don't want others to know they will be
> unresponsive.
>
> Without automatic disconnect, we'd get a useful social cue back.
>
> On Wed, Aug 31, 2011 at 7:29 AM, Oz Linden  > wrote:
>
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/459/
>
>
> Review request for Viewer.
> By Oz Linden.
>
>
>   Description
>
> Simple change to the Away timeout default value (to never).
>
> *Bugs: * storm-1578 
>
>
>   Diffs
>
>   * indra/newview/app_settings/settings.xml (04642a178228)
>
> View Diff 
>
>
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>
>
>
> --
> Brian McGroarty | Linden Lab
> Sent from my Newton MP2100 via acoustic coupler
>
>
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Dave Booth
On 8/31/2011 12:16 PM, Robert Martin wrote:

> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Already answered by many that it aint that simple, not going there.

> 2 are there any simple tools to make models (Blender does not qualify).
There are many simple tools to make BAD meshes, there are no simple 
tools to make GOOD ones.

> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
We have it on record that custom bones are one of the features the folks 
coding mesh would love to implement, we just dont have a timescale.
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino


On 1/09/2011 4:30 AM, Lance Corrimal wrote:
> Am Mittwoch, 31. August 2011 schrieb Kadah:
>
>>> 2 are there any simple tools to make models (Blender does not
>>> qualify).
>> None that I know of.
>
> without having tried any of them I believe maya and google sketchup 
> work too, but don't ask me if they are easy to use or not.
Wings3D is my personal favourite mesh-modeller for beginners.
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Marine Kelley
On 31/08/2011, Robert Martin  wrote:

> 2 are there any simple tools to make models (Blender does not qualify).

Why doesn't Blender qualify ?
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
> On 31/08/2011, Robert Martin  wrote:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
> 
> Why doesn't Blender qualify ?

try it, then look at the word "simple" again :)

bye,
LC

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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Marine Kelley
On 01/09/2011, Lance Corrimal  wrote:
> Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
>> On 31/08/2011, Robert Martin  wrote:
>> > 2 are there any simple tools to make models (Blender does not
>> > qualify).
>>
>> Why doesn't Blender qualify ?
>
> try it, then look at the word "simple" again :)

Heh, I've been using it steadily for two years now, and two of my
best-selling items have been created with it... It's not simple
indeed, its learning curve is almost flat ("steep" would mean exactly
the opposite : it takes a long time to learn something on Blender so
the curve is flat rather than steep), but it is extremely consistent
and actually you can become very productive when you get used to its
bizarre UI. But unlike Maya, it is made by developers with a developer
mindset, which suits me better since I am no 3D artist. Maya is more
powerful, 3D artists are more productive with it, but it is also
infinitely more expensive than Blender :p

So for a tourist like me, Blender is the tool of choice.
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino


On 1/09/2011 4:08 PM, Marine Kelley wrote:
> On 31/08/2011, Robert Martin  wrote:
>
>> 2 are there any simple tools to make models (Blender does not qualify).
> Why doesn't Blender qualify ?
Blender's simpler than most 3D modelling applications (as a modeller),
but most folks have the impression that it is among the most complex. As
a result of that impression, few ever take the time to discover otherwise.

The fact that its UI layout is... unusual compared to most other
applications counts against it - which in itself is a lesson for us all.
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