[opensource-dev] Comments needed -- Object Gear menu name confusion and ordering
Friendly Greetings..no, that is someone else's line. Good morning from ARDvark, your viewer 2 Aggravation Reduction Department. Today I would like you to take just a few moments and put in a comment on https://jira.secondlife.com/browse/VWR-23989 This is about fixing up some confusing word choices in the Object Gear menu and adding what you knew in viewer 1 was More>More>Inspect. I've also reordered the menu to be consistent with my proposed changes for two other menus (see the links in the jira). I am ready to make this change but need your help to convince those Lindens that this is A Good Thing, so please jot down even a 1 line comment. Thank you for your support! ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Comments needed -- Communicate menu addition
The rolloff slider predates voice, and following the introduction of voice did not affect voice, if memory serves. On Fri, Nov 26, 2010 at 1:23 PM, lonetorus Habilis wrote: > Indeed we used to have the rolloff factor in preferences that control > exactly what you are experiencing. > (http://wiki.secondlife.com/wiki/Preferences_window#Audio_.26_Video) > but it seems to be missing from 2.3.0 > > /lonetorus > > > On Fri, Nov 26, 2010 at 8:03 PM, Ponzu wrote: > > OK, maybe this is already there, I dunno, I keep voice on all the time, > but > > rarely hear anybody using it. I don't use it because my upload speed is > > pitiful (pity via Paypal accepted.) > > Anyway... > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] does anyone else think this would be a good thing?
I've been thinking about the anims I've been making for my products inworld.. I know the mesh guys are screaming for custom bones but it strikes me that even in the standard animation setup theres a possible enhancement. More hand positions I know its not a viewer side thing really.. but what do you guys think about these... The "thumb" position - enables thumbs up, thumbs down and incidentally the Sicilian thumbnail flip.. The V position - enables the classic anime gesture, along with the "Winston Churchill" and unavoidably the "Harvey Smith" (which is the brit equivalent of...) The bird.. Its gotta be there.. the flip off is part of human interaction and even if it isn't kind it is an essential part of immersion in the world May as well add the "horns" too - useful for inworld pagans as well as folks wanting to ward off the evil eye... ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] does anyone else think this would be a good thing?
If we were to go to that level, then it'd be better (and more PC) to simply add bones to the fingers of the hands. That way animators could do whatever they feel like to the hands. Combine that with an extensible client-side animation system... But that's a pipe dream for now! :) But maybe Ricky Cron Stardust On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth wrote: > I've been thinking about the anims I've been making for my products > inworld.. I know the mesh guys are screaming for custom bones but it > strikes me that even in the standard animation setup theres a possible > enhancement. More hand positions > > I know its not a viewer side thing really.. but what do you guys think > about these... > > The "thumb" position - enables thumbs up, thumbs down and incidentally > the Sicilian thumbnail flip.. > The V position - enables the classic anime gesture, along with the > "Winston Churchill" and unavoidably the "Harvey Smith" (which is the > brit equivalent of...) > The bird.. Its gotta be there.. the flip off is part of human > interaction and even if it isn't kind it is an essential part of > immersion in the world > May as well add the "horns" too - useful for inworld pagans as well as > folks wanting to ward off the evil eye... > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] does anyone else think this would be a good thing?
Folks who want to see sign language for accessibility would be all over that :) Joel On Sun, Nov 28, 2010 at 12:15 AM, Ricky wrote: > If we were to go to that level, then it'd be better (and more PC) to > simply add bones to the fingers of the hands. That way animators > could do whatever they feel like to the hands. > > Combine that with an extensible client-side animation system... But > that's a pipe dream for now! :) But maybe > > Ricky > Cron Stardust > > On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth > wrote: > > I've been thinking about the anims I've been making for my products > > inworld.. I know the mesh guys are screaming for custom bones but it > > strikes me that even in the standard animation setup theres a possible > > enhancement. More hand positions > > > > I know its not a viewer side thing really.. but what do you guys think > > about these... > > > > The "thumb" position - enables thumbs up, thumbs down and incidentally > > the Sicilian thumbnail flip.. > > The V position - enables the classic anime gesture, along with the > > "Winston Churchill" and unavoidably the "Harvey Smith" (which is the > > brit equivalent of...) > > The bird.. Its gotta be there.. the flip off is part of human > > interaction and even if it isn't kind it is an essential part of > > immersion in the world > > May as well add the "horns" too - useful for inworld pagans as well as > > folks wanting to ward off the evil eye... > > ___ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > privileges > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges