[opensource-dev] Comments needed -- Object Gear menu name confusion and ordering

2010-11-27 Thread Jonathan Welch
Friendly Greetings..no, that is someone else's line.

Good morning from ARDvark, your viewer 2 Aggravation Reduction Department.

Today I would like you to take just a few moments and put in a comment on
https://jira.secondlife.com/browse/VWR-23989

This is about fixing up some confusing word choices in the Object Gear
menu and adding what you knew  in viewer 1 was More>More>Inspect.

I've also reordered the menu to be consistent with my proposed changes
for two other menus (see the links in the jira).

I am ready to make this change but need your help to convince those
Lindens that this is A Good Thing, so please jot down even a 1 line
comment.

Thank you for your support!
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges


Re: [opensource-dev] Comments needed -- Communicate menu addition

2010-11-27 Thread Chuck Baggett
The rolloff slider predates voice, and following the introduction of voice
did not affect voice, if memory serves.

On Fri, Nov 26, 2010 at 1:23 PM, lonetorus Habilis wrote:

> Indeed we used to have the rolloff factor in preferences that control
> exactly what you are experiencing.
> (http://wiki.secondlife.com/wiki/Preferences_window#Audio_.26_Video)
> but it seems to be missing from 2.3.0
>
> /lonetorus
>
>
> On Fri, Nov 26, 2010 at 8:03 PM, Ponzu  wrote:
> > OK, maybe this is already there, I dunno, I keep voice on all the time,
> but
> > rarely hear anybody using it.  I don't use it because my upload speed is
> > pitiful (pity via Paypal accepted.)
> > Anyway...
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

[opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Dave Booth
I've been thinking about the anims I've been making for my products 
inworld.. I know the mesh guys are screaming for custom bones but it 
strikes me that even in the standard animation setup theres a possible 
enhancement. More hand positions

I know its not a viewer side thing really.. but what do you guys think 
about these...

The "thumb" position - enables thumbs up, thumbs down and incidentally 
the Sicilian thumbnail flip..
The V position - enables the classic anime gesture, along with the 
"Winston Churchill" and unavoidably the "Harvey Smith" (which is the 
brit equivalent of...)
The bird..  Its gotta be there.. the flip off is part of human 
interaction and even if it isn't kind it is an essential part of 
immersion in the world
May as well add the "horns" too - useful for inworld pagans as well as 
folks wanting to ward off the evil eye...
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges


Re: [opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Ricky
If we were to go to that level, then it'd be better (and more PC) to
simply add bones to the fingers of the hands.  That way animators
could do whatever they feel like to the hands.

Combine that with an extensible client-side animation system...  But
that's a pipe dream for now! :)  But maybe

Ricky
Cron Stardust

On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth  wrote:
> I've been thinking about the anims I've been making for my products
> inworld.. I know the mesh guys are screaming for custom bones but it
> strikes me that even in the standard animation setup theres a possible
> enhancement. More hand positions
>
> I know its not a viewer side thing really.. but what do you guys think
> about these...
>
> The "thumb" position - enables thumbs up, thumbs down and incidentally
> the Sicilian thumbnail flip..
> The V position - enables the classic anime gesture, along with the
> "Winston Churchill" and unavoidably the "Harvey Smith" (which is the
> brit equivalent of...)
> The bird..  Its gotta be there.. the flip off is part of human
> interaction and even if it isn't kind it is an essential part of
> immersion in the world
> May as well add the "horns" too - useful for inworld pagans as well as
> folks wanting to ward off the evil eye...
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
>
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges


Re: [opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Joel Foner
Folks who want to see sign language for accessibility would be all over that
:)

Joel

On Sun, Nov 28, 2010 at 12:15 AM, Ricky  wrote:

> If we were to go to that level, then it'd be better (and more PC) to
> simply add bones to the fingers of the hands.  That way animators
> could do whatever they feel like to the hands.
>
> Combine that with an extensible client-side animation system...  But
> that's a pipe dream for now! :)  But maybe
>
> Ricky
> Cron Stardust
>
> On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth 
> wrote:
> > I've been thinking about the anims I've been making for my products
> > inworld.. I know the mesh guys are screaming for custom bones but it
> > strikes me that even in the standard animation setup theres a possible
> > enhancement. More hand positions
> >
> > I know its not a viewer side thing really.. but what do you guys think
> > about these...
> >
> > The "thumb" position - enables thumbs up, thumbs down and incidentally
> > the Sicilian thumbnail flip..
> > The V position - enables the classic anime gesture, along with the
> > "Winston Churchill" and unavoidably the "Harvey Smith" (which is the
> > brit equivalent of...)
> > The bird..  Its gotta be there.. the flip off is part of human
> > interaction and even if it isn't kind it is an essential part of
> > immersion in the world
> > May as well add the "horns" too - useful for inworld pagans as well as
> > folks wanting to ward off the evil eye...
> > ___
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> > Please read the policies before posting to keep unmoderated posting
> privileges
> >
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges