[mono-android] Does plugin architecture supported in mono framework??

2013-01-15 Thread ggeorge
I am working on a mobile app using mono framework(both monotouch and mono for
android). One of the requirements is to load third party UI plugin(s) in my
app dynamically. For example, if the user clicks on a menu button called
"Metro bus schedule" from my main app, it should load the bus schedule
plugin dynamically(in my app view). Is this kind of architecture possible
with mono framework?




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Re: [mono-android] X509 cert error in debug, but not release

2013-01-15 Thread Sayed Arian Kooshesh
it's specific to android. for 200 i'll tell you where it is.

On Sat, Jan 12, 2013 at 5:39 PM, Paul Johnson
wrote:

> Hi,
>
>
>  Any ideas on this one on where to start digging? I don't know if it's a
>> monodroid bug or my bug - I don't remember seeing it in 4.2.7, but it is
>> the latest beta.
>>
>
> Couple of other bits of info - testing on a mac, not tried on a PC
>
>
> Paul
> --
> "Space," it says, "is big. Really big. You just won't believe how vastly,
> hugely, mindbogglingly big it is. I mean, you may think it's a long way
> down the road to the chemist's, but that's just peanuts to space, listen..."
> Hitch Hikers Guide to the Galaxy, a truly remarkable book!
>
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[mono-android] Mono for Android installation fails on Win7 Prof.

2013-01-15 Thread Banzai
Hi Guys,

I try to install 'Mono for Android' serveral times with no success.
The installer don't find and download and install the Android SDK, that was
successfully installed previously by the installer, over and over again.
While the Xamarin MfA download, the installer stops before the progressbar
is full and crash:
Log:



Exceptions:

 



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Re: [mono-android] Mono for Android installation fails on Win7 Prof.

2013-01-15 Thread Banzai
Sorry, forgot something to say:

I have installed VS2012 Prof. on Win7 X64 Prof. too.

On my private computer I can install MfA successfully on a Win7 Home Premium
X64.

Thanks for reply

Banzai



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Re: [mono-android] Parental Control

2013-01-15 Thread Dossey
I'm looking for something similar to this as well. I have a 12 year old that
I bought a tablet for for Christmas and all of the Parental Control apps out
there just aren't doing what I want. Basically all they do is either monitor
positioning and web browsing, give you the ability to block apps or web
content, or turn the device into a total toddler device consisting of a
hideous looking app drawer and completely doing away with the Android
experience.

I don't have a problem so much with my son sneaking around behind my back
and doing things he's not supposed to, nor do I really have any issues with
trusting him as of yet. My problems are with the content he sometimes views
on youtube and his non-stop gaming. I don't want to completely block youtube
or the games, I just want to limit them while still affording him the use of
the tablet and it's unique functions.

Basically what I have in mind is to merge a custom launcher like GO Launcher
or whatever, but include the parental controls focusing on content blocking
and specific app time limiting. Maybe having the ability to automatically
detect and categorize existing and newly downloaded apps into separate
folders that render like individual app drawers. Then I would like to have
the ability to set time limits/curfews as to how long certain types of apps
can be used, such as "no more than two hours of game play a day between the
hours of 3pm and 8pm". This might be possible by having some kind of app
clocker which clocks the usage of any apps accessed within specific
categories. That way you don't have an app that's constantly running all the
time, it only activates when a specific folder such as "games" is accessed.

The reason I want something like this is because I still want my son to have
the ability to access his settings and have control over his device such as
the ability to install and uninstall apps and move apps to his SD card and
even connect to other WiFi networks. I mean, I want him to have the ability
to manage his device based on his surroundings and such. And I also don't
want to prevent him from having the ability to use his device for other
things such as organization. The other thing that I really don't want to do
is limit this device to the point that he can't learn from it such as how it
works and how technology can be used and improved. I just don't want him
simply using it just to play games and further isolate himself from the
world.

Let me know if you come up with an idea of how to make this work.



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Re: [mono-android] Does plugin architecture supported in mono framework??

2013-01-15 Thread Jonathan Pryor
On Jan 11, 2013, at 5:24 PM, ggeorge  wrote:
> One of the requirements is to load third party UI plugin(s) in my app 
> dynamically.

How "dynamic" are you talking? :-)

There's "dynamic" as in "I'm going to load a local assembly via 
Assembly.Load()", and there's dynamic as in "I'm going to download an assembly 
from the internet and load it via Assembly.Load()."

Rephrased, the crucial difference: is the assembly you're loading dynamically 
distributed with your app?

Why's it matter? Linking [0, 1]: in order to shrink application sizes, a 
"linker" starts with a "root set" of assemblies (your app assemblies), looks 
for all types and members actually used, then removes everything that isn't 
used. Pro: smaller app sizes.

Con: if you download assemblies dynamically (and/or generate them dynamically), 
there is a possibility that the types/members that your downloaded code uses 
WILL NOT EXIST. Result: Boom.

Furthermore, since MonoTouch doesn't have a JIT, you can't download assemblies 
dynamically _anyway_; all assemblies must be present at package time so that 
they can be AOT'd.

If all of your 3rd party assemblies are present at package creation time, 
you're fine; you can use Assembly.Load("FileBasename") and it'll be found, 
types can be reflected upon and instantiated, you're good. If you instead want 
to _download_ 3rd party code at runtime, you're on thin ice. Either it won't 
work at all (MonoTouch), or you need to somehow ensure that the types and 
members that the 3rd party code uses will ALWAYS be present in your app.

 - Jon

[0]: http://docs.xamarin.com/Android/Guides/Advanced_Topics/Linking
[1]: http://docs.xamarin.com/ios/Guides/Advanced_Topics/Linker

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Re: [mono-android] Mono for Android installation fails on Win7 Prof.

2013-01-15 Thread Jonathan Pryor
On Jan 14, 2013, at 9:22 AM, Banzai  wrote:
> I try to install 'Mono for Android' serveral times with no success.

Please try installing it manually with logging enabled, and provide the MSIExec 
log:

1. Please open CMD.EXE

2. Execute the following commands:
> cd /d %USERPROFILE%\Temp\MonoForAndroid\downloads\
> msiexec /i mono-android-4.4.54.208556545.msi /L*V %TMP%\log.txt
> notepad %TMP%\log.txt

3. Please provide the contents of %TMP%\log.txt

It's possible that your installation is failing because of MSI software update 
registration corruption issues; check %TMP%\log.txt, and see if it contains the 
text "Couldn't find local patch." If it does, see:

http://support.microsoft.com/kb/971187

Thanks,
 - Jon

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Re: [mono-android] debugger breakpoints 4.4.41

2013-01-15 Thread pauldb
After spending an entire morning having much the same problem as the original
poster, I can confirm that moving everything into a brand new project solves
the issue.

In my case, I had not touched my Android code in 2 months.
Debugging definitely worked back then, but upon opening the project last
week and upgrading to latest stable Mono for Android, breakpoints were then
just permanently disabled.

Clearly something in the proj file got changed/broken between releases.

Anyhow I've got debugging back thankfully (albeit by having to completely
move all my stuff into the new project).



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