[ioquake3] Variants of ioquake3?

2012-08-13 Thread Lally Singh
Hey all, I've been doing a lot of work with ioquake3 (and Torque, but long
story...).  As one comparative analysis, I'm wondering if anyone knows a
variant of the engine that's been substantially altered.

Especially if it's been altered in something low-level, like how the
virtual machine, scene graph, events, etc., have been processed.  Cheap
experiments (as long as they're not horribly crashy) are perfectly cool.
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Re: [ioquake3] Variants of ioquake3?

2012-08-13 Thread Thilo Schulz
On Monday, 13. August 2012 23:41:01 Lally Singh wrote:
> Especially if it's been altered in something low-level, like how the
> virtual machine, scene graph, events, etc., have been processed.  Cheap
> experiments (as long as they're not horribly crashy) are perfectly cool.

ioquake3 already has very low-level modifications, to the virtual machine, to 
the way events are processed compared to id's original vanilla quake3 source 
code.

-- 
Thilo Schulz


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Re: [ioquake3] Variants of ioquake3?

2012-08-13 Thread Lally Singh
On Mon, Aug 13, 2012 at 6:36 PM, Thilo Schulz  wrote:

> On Monday, 13. August 2012 23:41:01 Lally Singh wrote:
> > Especially if it's been altered in something low-level, like how the
> > virtual machine, scene graph, events, etc., have been processed.  Cheap
> > experiments (as long as they're not horribly crashy) are perfectly cool.
>
> ioquake3 already has very low-level modifications, to the virtual machine,
> to
> the way events are processed compared to id's original vanilla quake3
> source
> code.
>
> Yes, but I'm hoping to find something to compare against ioquake3 :-)
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