On Monday, 13. August 2012 23:41:01 Lally Singh wrote: > Especially if it's been altered in something low-level, like how the > virtual machine, scene graph, events, etc., have been processed. Cheap > experiments (as long as they're not horribly crashy) are perfectly cool.
ioquake3 already has very low-level modifications, to the virtual machine, to the way events are processed compared to id's original vanilla quake3 source code. -- Thilo Schulz
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