On Monday, 13. August 2012 23:41:01 Lally Singh wrote:
> Especially if it's been altered in something low-level, like how the
> virtual machine, scene graph, events, etc., have been processed.  Cheap
> experiments (as long as they're not horribly crashy) are perfectly cool.

ioquake3 already has very low-level modifications, to the virtual machine, to 
the way events are processed compared to id's original vanilla quake3 source 
code.

-- 
Thilo Schulz

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