Re: [Audyssey] alter aeon
hI there Yes like Dentin said there is no reason to save, but if you still feel the need to just type save, and if you log out just make shore your at a waypoint first. bfn James -- From: "Dennis Towne" Sent: Saturday, May 04, 2013 3:24 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] alter aeon Wayne, Alter Aeon runs all the time and can't be shut off. The game saves itself, and when you log off your character it's automatically saved. You don't need to save manually, because the game always takes care of it for you. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, May 4, 2013 at 11:34 AM, wayne17a wrote: Hi all game players os alter can you please tell me can the game be saved at any point and if yes how thanks in advance Wayne c --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations
Hello I haven't played that game yet, but it sounds very cool what you were abel to add to the game. I got to check it out. bfn James -- From: "Cara Quinn" Sent: Saturday, May 04, 2013 3:38 PM To: "Gamers Discussion list" Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your points. :) • it used more ammo than normal • It enabled long-range sniping • It required a delay of several seconds to fire a second shot I too, wanted very much to eliminate the whole stand in one place and hold down the control key behavior! lol! And yes, I and other players successfully and routinely tagged players from long distances and occasionally even got off a second shot too. Many of us could also dispatch them without them knowing what the heck just happened. ;) I also added an EM Pulse to Jedi Quake specifically for taking out all electronic weapons so players would need to only rely on mechanical, slower-firing weapons or weapons with limited ammo. Anyway, no worries on your opinions of the gameplay, I just want to get feedback as your point of view wasn't one I've heard in regard to AQ so far, that's all. Yes, sure, by all means write me off-list if you like. I do think this discussion would be great here though too. Thanks a bunch and talk soon!… Smiles, Cara AKA Frag Doll :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 9:48 AM, Clement Chou wrote: The trouble with translating 3d fps games into pure audio is that you are going to miss a lot of the precision that you can get by visual observation. I'm not saying audio quake was bad, just not as precise as I would like it to be. It was a lot of fun, but too often I found myself and saw other people just holding down the control key while trying to aim with the arrow keys. It isn't really a design thing, and I think Audio Quake and road to Rage have tapped into something good. And sniping doesn't work as complexly in audio shooters as in sighted ones. Sure you have long range rifles, but I've never been able to snipe from somewhere far and above my opponent. And I think that aiming could be refined a bit more as well, so that it isn't just centre your opponent by turning and then just mashing the fire button. If you watch videos or watch sighted people playing games like Call of Duty or Counterstrike, the shots don't come nearly as often... because for one, ammo is scarce... and for another, there are more precise aiming and or lock on features. Just some thoughts. Having said that though, I love Audio Quake and Road to Rage... because they're the closest we've gotten to those types of games. There are just things that could be taken further is all. We could always discuss this offlist as well since this is somewhat of a pet interest of mine too, I'm just not a programmer. lol - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 5:17 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations HI Clement, I'm curious why you're saying that Audio Quake was 'too lucky?" The original (pre-Jedi Quake) version is Quake itself with only the adaptive features in place to allow VI players to play the game. Can you clarify your comments a bit for me? I ask as the first-person 3D genre is obviously a pet interest of mine. ;) So I'm curious to hear more feedback on how this has worked for other VI players. thanks so much! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations
hello You make a good point, and I wish that they would start to try to figar something like that out. I think that would be very cool to pick off a zombies head, and kill them with one sshot, and maybe hear a sound like a nice ripe milon exploding to let you know that it was a good hit. grin bfn James -- From: "Clement Chou" Sent: Saturday, May 04, 2013 3:37 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Actually, that rifle was one of the things I loved about Jedi Quake when I tried it. I got pretty good with it at one point, but haven't played AQ in so long... should probably give it a go again. I just wish we had more multiplayer fps titles. I've said before that I think Swamp's base combat and weapons would translate wonderfully to a pvp game. But it's been a dream of mine to be able to enjoy something as complex and strategic as Counterstrike for a long time, which is why I wish weapons in games like AQ would have different properties other than just rate of fire and amount of shots that it can hold, etc. The remaining thing for me too... all the audio fps titles I've played require too many shots to kill an enemy. In a mainstream shooter, it's possible if you're skilled enough to pick people off with one shot or two that are well-placed. I wish there'd be some way to implement more precise aiming. Targetting headshots is something that happens in regular shooters all the time, yet there hasn't been an implementation of that in any sort of form that I'm aware of. Swamp in particular, with the whole zombie thing would probably benefit greatly from a head shot mechanic, given the fact that in most contemporary fiction zombies die the fastest when shot in the head. - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 12:38 PM Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your points. :) • it used more ammo than normal • It enabled long-range sniping • It required a delay of several seconds to fire a second shot I too, wanted very much to eliminate the whole stand in one place and hold down the control key behavior! lol! And yes, I and other players successfully and routinely tagged players from long distances and occasionally even got off a second shot too. Many of us could also dispatch them without them knowing what the heck just happened. ;) I also added an EM Pulse to Jedi Quake specifically for taking out all electronic weapons so players would need to only rely on mechanical, slower-firing weapons or weapons with limited ammo. Anyway, no worries on your opinions of the gameplay, I just want to get feedback as your point of view wasn't one I've heard in regard to AQ so far, that's all. Yes, sure, by all means write me off-list if you like. I do think this discussion would be great here though too. Thanks a bunch and talk soon!… Smiles, Cara AKA Frag Doll :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon
hI there you can send a tell to someone to thank them. All you have to do is type t for tell then the players name and what ever you want to say to them, and just hit enter when done. to talk in a chat like gossip just type gossip and what you want to say, and hit enter when done. hth James -- From: "wayne17a" Sent: Saturday, May 04, 2013 4:22 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] alter aeon Thank you dennis that helps but how do I chat to other players and can I say thank you all for the gifts and sorry that I have not responded but I don't know how to chat yet -wayne cOriginal Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: Saturday, May 04, 2013 3:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] alter aeon Wayne, Alter Aeon runs all the time and can't be shut off. The game saves itself, and when you log off your character it's automatically saved. You don't need to save manually, because the game always takes care of it for you. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, May 4, 2013 at 11:34 AM, wayne17a wrote: Hi all game players os alter can you please tell me can the game be saved at any point and if yes how thanks in advance Wayne c --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intruducing my Alter Aeon character
hI there It's very nice to meat you. I'm a 1st class necro 2nd class mage 3rd class thi 4th class cle and a 5th class war. I go by the name Caspero. I'm usely on the gossip chan I'll look you up sometime. you do the same if you want. Hope to see you in game. James -- From: "Sarah Haake" Sent: Saturday, May 04, 2013 4:26 PM To: "Gamers Discussion list" Subject: [Audyssey] Intruducing my Alter Aeon character Hi all, since there is much talk about Alter Aeon on this list right now and it seems like quite a few people on here are playing the game, I thought I could quickly introduce my character. So, my name on there is Adreana, I'm a first class warrior with thief as second, necro as third, cleric as fourth and mage as fifth class. Currently I'm working my way through the quests on Archais. So, if anyone once to say hi in game or needs some help on the newbie quests, feel free to send me a tell there. Happy gaming and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hello again Jeremy I just wanted to know what is the earlies I can buy the monky for my self, and how can I pay. Can I pay with debit card or check? bfn James -- From: "Jeremy Kaldobsky" Sent: Saturday, May 04, 2013 11:54 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Clement, the details surrounding the RPG are a little more fuzzy, which is why I've left them out. The headset had to be developed first so the game is still in its most primitive stages where anything could still be changed. One notable feature of the RPG is that I'm trying to build the entire game using accessible tools, which I'm designing first of course. The goal is to be able to say that the community has access to the exact same tools that were used to create the game, proving that custom adventures, monsters, and maps can be made that match the rest of the game in terms of quality and complexity. People will be able to set up their own servers running their own custom map and campaigns. I say map instead of maps because the game engine turns all of the map data into a single map rather than needing to split it up like many games do. If we compare this to Swamp maps, I believe I previously figured out that this game could run a map more than a million times the size. So you'd basically die of old age before being able to explore it all, but then again you'd die of old age before being able to design such a map. --- On Sat, 5/4/13, Clement Chou wrote: From: Clement Chou Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: "Gamers Discussion list" Date: Saturday, May 4, 2013, 8:00 PM Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon
Just to let everyone know, I've approved everyone who subscribed to the alter aeon list recently. On 5 May 2013, at 09:34, James Bartlett wrote: > hI there > > Yes like Dentin said there is no reason to save, but if you still feel the > need to just type save, and if you log out just make shore your at a waypoint > first. > > bfn > James > > -- > From: "Dennis Towne" > Sent: Saturday, May 04, 2013 3:24 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] alter aeon > >> Wayne, >> >> Alter Aeon runs all the time and can't be shut off. The game saves >> itself, and when you log off your character it's automatically saved. >> You don't need to save manually, because the game always takes care of >> it for you. >> >> Dennis Towne >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> On Sat, May 4, 2013 at 11:34 AM, wayne17a wrote: >>> Hi all game players os alter can you please tell me can the game be saved at >>> any point and if yes how thanks in advance >>> >>> Wayne c >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations
Hi Cara, no I didn't know that you could use the mouse like that in audio quake. So if I download the standard audio quake version can I use the mouse like that or do I need a mod'd version of the game? I do actually have to confess that audio quake was the first game I played when I lost my sight since I had played it before and loved the idea of a main stream game still being playable , but since I had never played an audio game before I was a bit overwhelmed as it seemed quite complex since I'd never played an audio game and wasn't used to using my hearing to play a game. So I started on more basic games like (and still a favourite) dark destroyer (a space invaders type game) and then progressed up to more complex games but I've actually never got back round to trying audio quake now I'm more used to the audio concept in games and both this thread and the idea of using a mouse to aim with has inspired me to go give it another try and see how well I do this time, it can't be as bad as I did before lol -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 05 May 2013 02:48 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you could fluidly look up, down, or left / right to move or target as well. So head shots were actually possible though there was no accessibility features implemented to make this easier for VI players. Since Audio quake is itself a mod of Quake, in order to create mods of Audio Quake you must actually know how to code the game. You need to use Quake C to do this so it's actually quite a nice easy way of coding yet not coding the game! lol! What I mean is that while you could create new game elements from the ground up you didn't need to if you didn't want to. You could also simply just rely on game elements which were already created. this made game modding quite fun and rewarding. Anyway, I guess my point is that more things are possible with quake and its three current accessible mods. Really the sky is the limit and I hope people still consider working with it. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 2:58 PM, Paul Lemm wrote: Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different speeds until you lined them up for the vertical axis. Have played many main stream zombie games such as resident evil and have always loved the ability to head shot and take out a zombie with just one shot, there's just something very satisfying about it lol. I know Jeremy's not planning on any more updates to swamp but maybe if he did as a compromise to not make it seem to complex that people don't want to try it maybe there could be that head shot choice just when using the sniper. Even without the head shots though swamp is still an amazing game and to me feels like playing a main stream game already and I look forward to seeing what Jeremy produces next. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations I think I remember you telling me that at some point. And honestly, the problem with audiogamers... is that a lot of people, not all but a fair few, want things to be easy. What audio gamers consider a difficult game would be standard affair for mainstream gamers, and I think that headshot aspect should've remained in, especially since it wasn't technically necessary. I'm curious though... how would you have people centre the sound in both horrizontal and vertical planes? Most headphones can't handle up and down all that well when panning sounds, at least, not that I know... I was thinking to have some sort of elongated sound for when you were lined up for a headshot. That's how I would've done it. I've just always found that to be an aspect of fps games that've been missing in audio shooters and would add so much more skill and challenge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
HI Jeremy ! when I read your mail, I felt like . " wow ! Cool!" defenately you are one of the best people, I have ever known. thanx for sharing your ideas and games, I'm sure, everyone will love the monkey (grinn) whenever it'll hit the market. take care Mohsin(Eagalon) On 5/5/13, James Bartlett wrote: > hello again Jeremy > > I just wanted to know what is the earlies I can buy the monky for my > self, and how can I pay. Can I pay with debit card or check? > > bfn > James > > -- > From: "Jeremy Kaldobsky" > Sent: Saturday, May 04, 2013 11:54 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to > keep audyssey in the loop. > >> Clement, the details surrounding the RPG are a little more fuzzy, which is >> >> why I've left them out. The headset had to be developed first so the game >> >> is still in its most primitive stages where anything could still be >> changed. >> >> One notable feature of the RPG is that I'm trying to build the entire game >> >> using accessible tools, which I'm designing first of course. The goal is >> >> to be able to say that the community has access to the exact same tools >> that were used to create the game, proving that custom adventures, >> monsters, and maps can be made that match the rest of the game in terms of >> >> quality and complexity. People will be able to set up their own servers >> running their own custom map and campaigns. I say map instead of maps >> because the game engine turns all of the map data into a single map rather >> >> than needing to split it up like many games do. If we compare this to >> Swamp maps, I believe I previously figured out that this game could run a >> >> map more than a million times the size. So you'd basically die of old age >> >> before being able to explore it all, but then again you'd die of old age >> before being able to design such a map. >> >> --- On Sat, 5/4/13, Clement Chou wrote: >> >>> From: Clement Chou >>> Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to >>> >>> keep audyssey in the loop. >>> To: "Gamers Discussion list" >>> Date: Saturday, May 4, 2013, 8:00 PM >>> Well, I'm definitely excited to see >>> what this will turn out to look like! Wish we knew more >>> about the rpg though... and I can't believe you got that >>> much into a headtracking piece of equipment and are selling >>> it for 50 bucks. Guess we'll see how it turns out though! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dodge City Desparatos.
i have trouble finding things and navigating. Also, mIchael, thanks for doing the voice files. Those were quite good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod touch, is that it would either have to be wireless, with a Bluetooth connection, or a lightning connector, or the older 30 pin connector. And as he has already stated, aprone has already constructed the device, and a wireless connection would be too expensive to incorporate. And to incorporate anything like the dock connector, or lightning connector, would be very difficult. And it would mean that you would have to have a separate device, for iPhone, iPad, and iPod touches. Separate completely, from the original device type, which is USB. Although I agree, it would be handy, I think the current abilities of the iPhones, iPods, Andy limited degree of iPad support, is more than enough for most games. Best regards: Dallas On 05/05/2013, at 11:33, Cara Quinn wrote: > Jeremy, Awesome! I'd love to see about incorporating using this with the > iPhone. > > I'm currently working on a little something which uses the compass / > accelerometers etc for motion like you describe in a first-person situation. > -And yes, I do my own calculations, but I'd sure also dig a device doing it > for me as well! :) > > Kudos to you for your efforts in creating a device like this! Woohoo! > > Totally love your idea! Thanks for sharing it! > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky wrote: > > Hey guys, > > I spend most of my time on the audiogames.net forum, and every now and then > I'm reminded that I've shared news with them but forgot to post it here as > well. My apologies, people of the audyssey list! :D LOL. > > After my 2.9 patch for Swamp I began working on a new project. To make a > long story short, I learned I was going to need to get a second job in 2 > months so I wanted to make the most of them. I officially ended development > on Swamp and have dedicated myself to getting some stuff accomplished in the > 2 months I have left. After I get the additional job I will have a lot less > time available to work on projects, so I don't know how that will impact my > efforts as a game developer. > > The new project can actually be thought of as 2 separate, but linked, > projects. My new game is going to be an RPG based in the Daytona/Castaways > storyline. It will take place many years after the Daytona game, and you > will learn what happened to the leader from the end of the Castaways game. > > The mouse hardware requirement for Swamp was a terribly unpopular move for > a very very long time. Using the word unpopular may even be an > understatement, ROFL! Well that battle was fought and won, and I feel the > audio games community is a better place now that the mouse is an accepted > tool for gaming. This opens up more options for game developers, and that is > always a good thing! Well this RPG is going to follow in those foot steps > and require a new piece of hardware. In a move that will go down in audio > games' history as an epic mistake, or as a revolution, my RPG will require > players to have a 3D head tracking headset I have named the See Munkey. (I > still crack a smile when I say See Munkey out loud.) While wearing the > headset in the RPG you can simply move your head around to move the head of > your in-game character. This will give a more natural playing experience > plus allow you to easily look up or down to get a 3D feeling of your > surroundings. To determine the locations of sounds in the real world, we > naturally move our heads to see how the sounds will change. This gives us > far more data than we can get from being perfectly still, which is how we > normally are in games. I'm trying to give players that same advantage inside > of the game world. > > Development of this device has burned through 3 weeks, which is more than I > planned for. The good news is that I not only have a working prototype but > I've already ordered a shipment of parts to produce 13 more. More detailed > information about the "Munkey" will show up once I'm ready to sell them but > here are the basics: > > The device clips on to your existing headphones, or clips on to a plastic > headband that comes with it in case you use ear buds instead of headphones. > It does not produce sound to replace your headphones, which is a common > misconception, but rather tracks the orientation of your head in all 3 axis. > This data can be read by games and programs to customize the experience. > This is similar to how a game can be designed to receive input from a mouse > or a joystick. > > The device can be used by other developers! If these do find their way > into the hands of many players, it will be a brand new tool for developers. > It is my understanding that BGT is already set up to
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states "that a service dog beats a cane paws down any day of the week." -Original Message- From: Jeremy Kaldobsky Sent: Saturday, May 04, 2013 7:33 PM To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the "Munkey" will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hello Jeremy All I got to say is wow that sounds great can't wait to be abel to buy my own pair, and the game sounds like fun to. bfn and keep up the hard work and thank you for it. James -- From: "Jeremy Kaldobsky" Sent: Saturday, May 04, 2013 7:33 PM To: "Gamers Discussion list" Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the "Munkey" will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It wouldn't replace the need for the keyboard, but it was definitely a new playing experience! So yeah, that's pretty much what I've been doing lately. I'll answer some questions before they're even asked: Q: How muc
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Jeremy, the new piece of hardware does sound truly awesome, and the fact that it's called 'See monkey' only makes it more awesome! I really do think that it could revolutionise audio games and when its ready I will definitely be buying one. Also the fact that you're working on an RPG is also great news I'm a big RPG fan so look forward to the game and then using it with the new software. Thanks for all the time and effort you have put into thinking of this new software and the games you make all the hard work is truly appreciated. Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 05 May 2013 00:34 To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the "Munkey" will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also m
Re: [Audyssey] Dodge City Desparatos.
Hi Nicole, I'm sorry but your message is still too vague. You haven't specified what you are having problems finding. Just saying you are having troubles finding things and navigating isn't much to go on. Cheers! On 5/5/13, Nicole white wrote: > i have trouble finding things and navigating. > Also, mIchael, thanks for doing the voice files. > Those were quite good. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Magic Cassette.
Wow! Tyler, that is really good. i actually love adventures games and am glad that you have created that. It's in my foavorites menu on this computer. Also, i have heard about Wikki, however, i don't have the slightest clue what that particular engine doesn. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi. It will not be wireless. You might want to read the original email again. Lol. Regards. Dallas On 05/05/2013, at 13:16, "Ron Kolesar" wrote: > How much is this wireless headset going to cost us? > Would it work with say Three-D velosity and other games like the blind > software games and the games like aliens in the outback and other BE games? > Now this would bring us one step closer to maybe a little pain if we could > use it with blast chamber. > To bad we can't get a belt of some type to come with it for that workout > while playing that favorite game of yours. > Don't get hit or shot or fall into one of those deep holes. > Please get back to me. > I am using a platronics wirless headset with a boom mic on it for Microsoft > flight simulator and the third party voice input program It's Your Plane. > Man, if we could get this project off of the ground. > Thanks. > > > > Ron and current Leader Dog boz who states > "that a service dog beats a cane paws down any day of the week." > -Original Message- From: Jeremy Kaldobsky > Sent: Saturday, May 04, 2013 7:33 PM > To: Gamers Discussion list > Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep > audyssey in the loop. > > Hey guys, > > I spend most of my time on the audiogames.net forum, and every now and then > I'm reminded that I've shared news with them but forgot to post it here as > well. My apologies, people of the audyssey list! :D LOL. > > After my 2.9 patch for Swamp I began working on a new project. To make a > long story short, I learned I was going to need to get a second job in 2 > months so I wanted to make the most of them. I officially ended development > on Swamp and have dedicated myself to getting some stuff accomplished in the > 2 months I have left. After I get the additional job I will have a lot less > time available to work on projects, so I don't know how that will impact my > efforts as a game developer. > > The new project can actually be thought of as 2 separate, but linked, > projects. My new game is going to be an RPG based in the Daytona/Castaways > storyline. It will take place many years after the Daytona game, and you > will learn what happened to the leader from the end of the Castaways game. > > The mouse hardware requirement for Swamp was a terribly unpopular move for > a very very long time. Using the word unpopular may even be an > understatement, ROFL! Well that battle was fought and won, and I feel the > audio games community is a better place now that the mouse is an accepted > tool for gaming. This opens up more options for game developers, and that is > always a good thing! Well this RPG is going to follow in those foot steps > and require a new piece of hardware. In a move that will go down in audio > games' history as an epic mistake, or as a revolution, my RPG will require > players to have a 3D head tracking headset I have named the See Munkey. (I > still crack a smile when I say See Munkey out loud.) While wearing the > headset in the RPG you can simply move your head around to move the head of > your in-game character. This will give a more natural playing experience > plus allow you to easily look up or down to get a 3D feeling of your > surroundings. To determine the locations of sounds in the real world, we > naturally move our heads to see how the sounds will change. This gives us > far more data than we can get from being perfectly still, which is how we > normally are in games. I'm trying to give players that same advantage inside > of the game world. > > Development of this device has burned through 3 weeks, which is more than I > planned for. The good news is that I not only have a working prototype but > I've already ordered a shipment of parts to produce 13 more. More detailed > information about the "Munkey" will show up once I'm ready to sell them but > here are the basics: > > The device clips on to your existing headphones, or clips on to a plastic > headband that comes with it in case you use ear buds instead of headphones. > It does not produce sound to replace your headphones, which is a common > misconception, but rather tracks the orientation of your head in all 3 axis. > This data can be read by games and programs to customize the experience. > This is similar to how a game can be designed to receive input from a mouse > or a joystick. > > The device can be used by other developers! If these do find their way > into the hands of many players, it will be a brand new tool for developers. > It is my understanding that BGT is already set up to handle serial > communications, which means programmers who use BGT will be able to > incorporate the headset immediately into their own projects. Other > developers can easily look up how to read and write to the device using > serial communication, which will give them the same ability. > > Games that aren't des
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi, Not only that but the See Monkey isn't a headset. Its a motion sensing device that attaches to the headband of a standard headset which tracks the movements of your head. People really neeed to read things more carefully. :D On 5/5/13, Dallas O'Brien wrote: > Hi. > It will not be wireless. You might want to read the original email again. > Lol. > Regards. > Dallas > > > On 05/05/2013, at 13:16, "Ron Kolesar" wrote: > >> How much is this wireless headset going to cost us? >> Would it work with say Three-D velosity and other games like the blind >> software games and the games like aliens in the outback and other BE >> games? >> Now this would bring us one step closer to maybe a little pain if we could >> use it with blast chamber. >> To bad we can't get a belt of some type to come with it for that workout >> while playing that favorite game of yours. >> Don't get hit or shot or fall into one of those deep holes. >> Please get back to me. >> I am using a platronics wirless headset with a boom mic on it for >> Microsoft flight simulator and the third party voice input program It's >> Your Plane. >> Man, if we could get this project off of the ground. >> Thanks. >> >> >> >> Ron and current Leader Dog boz who states >> "that a service dog beats a cane paws down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Magic Cassette.
Hi Nicole, Media Wiki is not an engine. It is a content management system for quickly creating web sites by one or more individuals. Probably the most well known Wiki is Wikipedia, but they are popping up almost everywhere these days. However, as has been shown they can be used to write gamebooks and text adventures too. :D Cheers! On 5/5/13, Nicole white wrote: > Wow! Tyler, that is really good. i actually love adventures games and am > glad that you have created that. > It's in my foavorites menu on this computer. > Also, i have heard about Wikki, however, i don't have the slightest clue > what that particular engine doesn. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Ron, re-read questions 1 and 8. :D --- On Sun, 5/5/13, Thomas Ward wrote: > From: Thomas Ward > Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to > keep audyssey in the loop. > To: "Gamers Discussion list" > Date: Sunday, May 5, 2013, 10:01 AM > Hi, > > Not only that but the See Monkey isn't a headset. Its a > motion sensing > device that attaches to the headband of a standard headset > which > tracks the movements of your head. People really neeed to > read things > more carefully. :D > > > On 5/5/13, Dallas O'Brien > wrote: > > Hi. > > It will not be wireless. You might want to read the > original email again. > > Lol. > > Regards. > > Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Yep, they sure do. The original email couldn't have been more detailed. Lol. Regards: Dallas On 06/05/2013, at 0:01, Thomas Ward wrote: > Hi, > > Not only that but the See Monkey isn't a headset. Its a motion sensing > device that attaches to the headband of a standard headset which > tracks the movements of your head. People really neeed to read things > more carefully. :D > > > On 5/5/13, Dallas O'Brien wrote: >> Hi. >> It will not be wireless. You might want to read the original email again. >> Lol. >> Regards. >> Dallas >> >> >> On 05/05/2013, at 13:16, "Ron Kolesar" wrote: >> >>> How much is this wireless headset going to cost us? >>> Would it work with say Three-D velosity and other games like the blind >>> software games and the games like aliens in the outback and other BE >>> games? >>> Now this would bring us one step closer to maybe a little pain if we could >>> use it with blast chamber. >>> To bad we can't get a belt of some type to come with it for that workout >>> while playing that favorite game of yours. >>> Don't get hit or shot or fall into one of those deep holes. >>> Please get back to me. >>> I am using a platronics wirless headset with a boom mic on it for >>> Microsoft flight simulator and the third party voice input program It's >>> Your Plane. >>> Man, if we could get this project off of the ground. >>> Thanks. >>> >>> >>> >>> Ron and current Leader Dog boz who states >>> "that a service dog beats a cane paws down any day of the week." > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dodge City desparatos
Hi Michael, Could you please get ahold of me off list? Thanks, Angela - Original Message - From: "michael barnes" To: Sent: Saturday, May 04, 2013 11:28 PM Subject: Re: [Audyssey] Dodge City desparatos Hello, Nicole. What do you need help with? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Programming Resources was Suggestion to the Developer of Soundscape Explorer
Hi Lenron, If you are interested in learning to program I can think of a couple of places to get started. If you are a citizen of the United States and have a Bookshare account they have a number of books from O'reilly on their web site on a number of programming languages such as Visual Basic .NET. If you want a larger selection and are willing to spend $50 a month you can get a Safari account on http://safari.oreilly.com and read hundreds of programming books on various languages, math and physics used in games, and tech articles, etc. Its a pretty awesome deal for a person wanting college level and corporate level documentation. Cheers! On 5/2/13, lenron brown wrote: > I would love some books so i can learn to write code --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
Hi Ryan, As of now, the only game we have updated to the new game engine is ChangeReaction. That leaves Alien Outback, DynaMan, and 9 pinball tables available with scoreboard support. We're not expecting users to go back to the old CR to post scores. When we suggest that users can show us they want this support, we're talking about the eleven other boards that are currently up and running. Scoreboard usage has never been all that high in comparison to the number of games sold, so it is hard to justify putting the time and resources into doing this for such a small number of users. if we can see that more than a handful of folks want this feature, it would bump it up on the priority list. I think this is perfectly reasonable. We're certainly not suggesting you play the old CR just to post scores. Hope this clears things up for you. On May 4, 2013, at 9:27 PM, Ryan Conroy wrote: > Good point, but I don't think you understand what I mean. You can not post > your scores in chess to an online score board. I'm talking about the score > boards here, not the value of a game. Of course the old titles are still > great, they > 're classics. My point is, why should we go back to the older games, just to > post scores. Who knows if Draconis is planning to release Alien Outback again > as an upgrade. If he did though, I'm sure no one would use the score boards > to post their scores anymore, they're want to play the new version, and give > the old one a break. There's no compitition if no one's posting scores, and > if an upgrade comes out they're going to want to compete in it. > > -- Original Message -- > From: "Charles Rivard" > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Message for Draconis. > Date: Sat, 4 May 2013 20:18:18 -0500 > > Something to think about: Does the age of a game decrease from its value? > Personally, I don't care how old a game is if it is a good game. Chess has > withstood the test of time. Why? Because it is a good strategy game. > Alien Outback is an excellent game. If you base your game selections on the > age of the games, you're sure shorting yourself of a lot of fun! > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message - > From: "Ryan Conroy" > To: > Sent: Saturday, May 04, 2013 7:48 PM > Subject: Re: [Audyssey] Message for Draconis. > > >> Hey Sarah, >> >> I completely agree. I'm sure lots of people would post their scores from >> the new ChangeReaction, seeing on how it's new. If you want to compete on >> ChangeReaction though, you need to go back to the old one. >> As you said, most of their older titles support the score server like >> alien Outback, PBX all tables, Dynoman which is one of my favorites, but >> no one wants to play the old stuff. They're still fun in all, but how are >> we going to see how the boards are really used if we're just trying it >> games that are years old? I for one, can't wait to see what else Draconis >> comes out with, but we should update the boards to present, and not test >> how offen theire used with games from the past. >> -- Original Message -- >> From: "Sarah Haake" >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] Message for Draconis. >> Date: Sun, 5 May 2013 02:37:51 +0200 >> >> Hi, >> >> yeah, I also would like to be able to post scores with the new version. >> Josh >> stated that he wanted to see how the scoreboards are used before adding it >> to new games, but I think this approach is a bit tricky. Not all older >> titles have score posting to start with. And now that the new game is out, >> people want to play the new game which can't send scores, so naturally >> scoreboards are not used. I hope you can see what I mean here. I actually >> have the same problem. I love the new change reaction and play it often, >> but >> to be able to send scores and show that I will use the boards I have to >> play >> older titles which I don't want to play as much right now. Difficult >> situation I think. >> >> Best regards >> Sarah >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> E >> >> Transformation of America? >> Stocks soar--but some wealthy citizens are preparing for huge changes >> http://thirdpartyoffers.juno.com/TGL3131/5185ac84effce2c845856st02vuc >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-
Re: [Audyssey] The Magic Cassette.
Yes, the XYZZY game awards air on May 11th. Guess what? I'm not even eligible! Because I finished writing this game late! Tyler Z On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote: >Wow! Tyler, that is really good. i actually love adventures games and am >glad that you have created that. >It's in my foavorites menu on this computer. >Also, i have heard about Wikki, however, i don't have the slightest clue >what that particular engine doesn. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] First Time RP with my Son
Hi guys. I want to introduce my 9 year old to the world of roleplaying games and am interested in your advice. I want to play with me as DM in a simple paper / tabletop environment. Looking for advice on a simple starter system in the realms of fantasy, D&D type thing, but need the DM material to be accessible for me. I played MERP years ago which was nice and simple so something akin to that that isn't going to over complicate things to start with. Any help would be appreciated. Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to the alter aeon players, intro
Hi, my character's name is Jedeye, (at least my current chracter). I restarted the character, didn't like the way he was handling higher levels. I'm a necro right now, perhaps a mage as 2nd, but I'm not sure yet. Order of Chaos clan member Hope to see you all in the land Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations
Hi Paul, Wow, the first game you played after losing your sight? Yes, the interface is sort of complex if you're not used to it. I too needed to play with it for a little while to understand it as I had some sighted expectations which I needed to translate into audio. In order to use the mouse, you'll need to install Jedi Quake in addition to the basic Audio Quake. Someone a few years back, took development of JQ a bit further from where I'd left it so I'm not sure of the current state of JQ. Nor am I sure where to get the latest version. I'll do a little digging both for the version I left off with and the latest one. Not sure of all the changes the new person added but since it is an open source project, I only asked that people be clear in crediting everyone for their contributions so hopefully the docs will reflect that. Anyway, I'l write back with what I find and I'd also welcome feedback from others whom might have kept up with JQ and know the current state of affairs more than I do. :) Thanks, and let's see what we can find… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 4:14 AM, Paul Lemm wrote: Hi Cara, no I didn't know that you could use the mouse like that in audio quake. So if I download the standard audio quake version can I use the mouse like that or do I need a mod'd version of the game? I do actually have to confess that audio quake was the first game I played when I lost my sight since I had played it before and loved the idea of a main stream game still being playable , but since I had never played an audio game before I was a bit overwhelmed as it seemed quite complex since I'd never played an audio game and wasn't used to using my hearing to play a game. So I started on more basic games like (and still a favourite) dark destroyer (a space invaders type game) and then progressed up to more complex games but I've actually never got back round to trying audio quake now I'm more used to the audio concept in games and both this thread and the idea of using a mouse to aim with has inspired me to go give it another try and see how well I do this time, it can't be as bad as I did before lol -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 05 May 2013 02:48 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you could fluidly look up, down, or left / right to move or target as well. So head shots were actually possible though there was no accessibility features implemented to make this easier for VI players. Since Audio quake is itself a mod of Quake, in order to create mods of Audio Quake you must actually know how to code the game. You need to use Quake C to do this so it's actually quite a nice easy way of coding yet not coding the game! lol! What I mean is that while you could create new game elements from the ground up you didn't need to if you didn't want to. You could also simply just rely on game elements which were already created. this made game modding quite fun and rewarding. Anyway, I guess my point is that more things are possible with quake and its three current accessible mods. Really the sky is the limit and I hope people still consider working with it. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 2:58 PM, Paul Lemm wrote: Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different speeds until you lined them up for the vertical axis. Have played many main stream zombie games such as resident evil and have always loved the ability to head shot and take out a zombie with just one shot, there's just something very satisfying about it lol. I know Jeremy's not planning on any more updates to swamp but maybe if he did as a compromise to not make it seem to complex that people don't want to try it maybe there could be that head shot choice just when using the sniper. Even without the head shots though swamp is still an amazing game and to me feels like playing a main stream game already and I look forward to seeing what Jeremy produces next. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was-
Re: [Audyssey] Magicassette, new text adventure game, out now
Hi, the game looks interesting, but maybe another site would have been better. I just tried it and after some time a site pops up saying that there is a hit limit on the site and I have to solve a captcha to continue. Not nice for blind gamers, and not nice to have the game regularly interrupted by such a annoying thing. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] First Time RP with my Son
Hi. I don't know what MERP is. However, I'd recommend Dragonstorm www.dragonstorm.com All of the character info is on cards and I have them all typed up in accessible format as an Excel spread sheet. You can also print out the PDFs from the website and cut them out. They have pictures on them which your son might enjoy. The creators of the game know I had a friend type out the cards for me and they are fine with me sharing them. Basically, the PCs are Shifters who fight necromancers. You have your natural form-human, Tigrean, Elf, Dwarf, and so on and you can change into a wolf, cat, Dragon, Gargoyle, wererat, Pegasus, Unicorn, Phoenix, Griffin...you get the idea. The dice mechanic is very simple. You roll 2d6 and add any modifiers. A natural 2 is a botch and something bad happens. Please let me know if you have any questions. I also attended a game for children at Gencon a couple years ago. The PCs were all stuffed animals, literaly. Each player picked a stuffed animal and they all went on an adventure to rescue their humans from pirates. It was very cute. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of gam...@washknight.com Sent: Sunday, May 05, 2013 11:29 AM To: 'Gamers Discussion list' Subject: [Audyssey] First Time RP with my Son Hi guys. I want to introduce my 9 year old to the world of roleplaying games and am interested in your advice. I want to play with me as DM in a simple paper / tabletop environment. Looking for advice on a simple starter system in the realms of fantasy, D&D type thing, but need the DM material to be accessible for me. I played MERP years ago which was nice and simple so something akin to that that isn't going to over complicate things to start with. Any help would be appreciated. Paul --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Agreed, but I also said headset in my last note, knowing full well that it is a packet of sensors which connects to one. -just semantics on my part, and apologies for contributing to ignorance! lol! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 7:01 AM, Thomas Ward wrote: Hi, Not only that but the See Monkey isn't a headset. Its a motion sensing device that attaches to the headband of a standard headset which tracks the movements of your head. People really neeed to read things more carefully. :D On 5/5/13, Dallas O'Brien wrote: > Hi. > It will not be wireless. You might want to read the original email again. > Lol. > Regards. > Dallas > > > On 05/05/2013, at 13:16, "Ron Kolesar" wrote: > >> How much is this wireless headset going to cost us? >> Would it work with say Three-D velosity and other games like the blind >> software games and the games like aliens in the outback and other BE >> games? >> Now this would bring us one step closer to maybe a little pain if we could >> use it with blast chamber. >> To bad we can't get a belt of some type to come with it for that workout >> while playing that favorite game of yours. >> Don't get hit or shot or fall into one of those deep holes. >> Please get back to me. >> I am using a platronics wirless headset with a boom mic on it for >> Microsoft flight simulator and the third party voice input program It's >> Your Plane. >> Man, if we could get this project off of the ground. >> Thanks. >> >> >> >> Ron and current Leader Dog boz who states >> "that a service dog beats a cane paws down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Cara I did the same thing. I don't think of head phones when I hear head set though. :) --- On Sun, 5/5/13, Cara Quinn wrote: > From: Cara Quinn > Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to > keep audyssey in the loop. > To: "Gamers Discussion list" > Date: Sunday, May 5, 2013, 11:50 AM > Agreed, but I also said headset in my > last note, knowing full well that it is a packet of sensors > which connects to one. -just semantics on my part, and > apologies for contributing to ignorance! lol! > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer
hI there Thank you for sharing that. I never thought of using my bookshare acount. good stuff bfn James -- From: "Thomas Ward" Sent: Sunday, May 05, 2013 10:47 AM To: "Gamers Discussion list" Subject: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer Hi Lenron, If you are interested in learning to program I can think of a couple of places to get started. If you are a citizen of the United States and have a Bookshare account they have a number of books from O'reilly on their web site on a number of programming languages such as Visual Basic .NET. If you want a larger selection and are willing to spend $50 a month you can get a Safari account on http://safari.oreilly.com and read hundreds of programming books on various languages, math and physics used in games, and tech articles, etc. Its a pretty awesome deal for a person wanting college level and corporate level documentation. Cheers! On 5/2/13, lenron brown wrote: I would love some books so i can learn to write code --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dodge City desparatos
Sent from my iPhone On May 5, 2013, at 10:21 AM, "Angela Lerma" wrote: > Hi Michael, > > Could you please get ahold of me off list? > > Thanks, > Angela > > > - Original Message - From: "michael barnes" > To: > Sent: Saturday, May 04, 2013 11:28 PM > Subject: Re: [Audyssey] Dodge City desparatos > > >> Hello, Nicole. >> What do you need help with? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > Hey, Angela. I need your email. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
But Josh, we have all this extra time sleeping and eating and showering and working and such that we could be using to develop score boards for no other reason than just because!… lol! -Just sayin' what the community is already thinking! lol! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 8:02 AM, Draconis wrote: Hi Ryan, As of now, the only game we have updated to the new game engine is ChangeReaction. That leaves Alien Outback, DynaMan, and 9 pinball tables available with scoreboard support. We're not expecting users to go back to the old CR to post scores. When we suggest that users can show us they want this support, we're talking about the eleven other boards that are currently up and running. Scoreboard usage has never been all that high in comparison to the number of games sold, so it is hard to justify putting the time and resources into doing this for such a small number of users. if we can see that more than a handful of folks want this feature, it would bump it up on the priority list. I think this is perfectly reasonable. We're certainly not suggesting you play the old CR just to post scores. Hope this clears things up for you. On May 4, 2013, at 9:27 PM, Ryan Conroy wrote: > Good point, but I don't think you understand what I mean. You can not post > your scores in chess to an online score board. I'm talking about the score > boards here, not the value of a game. Of course the old titles are still > great, they > 're classics. My point is, why should we go back to the older games, just to > post scores. Who knows if Draconis is planning to release Alien Outback again > as an upgrade. If he did though, I'm sure no one would use the score boards > to post their scores anymore, they're want to play the new version, and give > the old one a break. There's no compitition if no one's posting scores, and > if an upgrade comes out they're going to want to compete in it. > > -- Original Message -- > From: "Charles Rivard" > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Message for Draconis. > Date: Sat, 4 May 2013 20:18:18 -0500 > > Something to think about: Does the age of a game decrease from its value? > Personally, I don't care how old a game is if it is a good game. Chess has > withstood the test of time. Why? Because it is a good strategy game. > Alien Outback is an excellent game. If you base your game selections on the > age of the games, you're sure shorting yourself of a lot of fun! > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message - > From: "Ryan Conroy" > To: > Sent: Saturday, May 04, 2013 7:48 PM > Subject: Re: [Audyssey] Message for Draconis. > > >> Hey Sarah, >> >> I completely agree. I'm sure lots of people would post their scores from >> the new ChangeReaction, seeing on how it's new. If you want to compete on >> ChangeReaction though, you need to go back to the old one. >> As you said, most of their older titles support the score server like >> alien Outback, PBX all tables, Dynoman which is one of my favorites, but >> no one wants to play the old stuff. They're still fun in all, but how are >> we going to see how the boards are really used if we're just trying it >> games that are years old? I for one, can't wait to see what else Draconis >> comes out with, but we should update the boards to present, and not test >> how offen theire used with games from the past. >> -- Original Message -- >> From: "Sarah Haake" >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] Message for Draconis. >> Date: Sun, 5 May 2013 02:37:51 +0200 >> >> Hi, >> >> yeah, I also would like to be able to post scores with the new version. >> Josh >> stated that he wanted to see how the scoreboards are used before adding it >> to new games, but I think this approach is a bit tricky. Not all older >> titles have score posting to start with. And now that the new game is out, >> people want to play the new game which can't send scores, so naturally >> scoreboards are not used. I hope you can see what I mean here. I actually >> have the same problem. I love the new change reaction and play it often, >> but >> to be able to send scores and show that I will use the boards I have to >> play >> older titles which I don't want to play as much right now. Difficult >> situation I think. >> >> Best regards >> Sarah >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the
Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer
Hi James, No problem. I think a lot of people forgot to look at Bookshare thinking of it primarily as leasure reading material, but there is a growing number of technical books up their. They often aren't the latest version, but they certainly will get a person headed in the right direction. For example, C# .NET in a Nutshell and Visual Basic .NET in a Nutshell are probably two of the best books I've read on the .NET suite of languages and tools for a beginner. Better yet they are in Daisy format, accessible, and you can open Visual C# Express or Visual Basic Express and work along with the sample programs. :D On 5/5/13, James Bartlett wrote: > hI there > > Thank you for sharing that. I never thought of using my bookshare > acount. good stuff > > bfn > James > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Jeremy, Interesting. This could be semantics but I always thought of headphones and headset as the same thing. The way a person says pop or soda. The words are different but mean the same thing. :D On 5/5/13, Jeremy Kaldobsky wrote: > Cara I did the same thing. I don't think of head phones when I hear head > set though. :) > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Magic Cassette.
Hello All I have to say is damn that sucks. sorry about that maybe next year. bfn James -- From: "Tyler" Sent: Sunday, May 05, 2013 11:02 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] The Magic Cassette. Yes, the XYZZY game awards air on May 11th. Guess what? I'm not even eligible! Because I finished writing this game late! Tyler Z On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote: Wow! Tyler, that is really good. i actually love adventures games and am glad that you have created that. It's in my foavorites menu on this computer. Also, i have heard about Wikki, however, i don't have the slightest clue what that particular engine doesn. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
Hi Cara, In deed. We developers waste a lot of time on unnecessary things like eating, sleeping, listening to audio books, doing house work, etc. We humans are imperfect creatures. Maybe we should be assimilated by the Borg and then we can program our games through more efficient means like collective thought. Oh, wait, I forgot. Games are irrelevant. Smiles. On 5/5/13, Cara Quinn wrote: > But Josh, we have all this extra time sleeping and eating and showering and > working and such that we could be using to develop score boards for no other > reason than just because!… lol! -Just sayin' what the community is already > thinking! lol! > > Smiles, > > Cara :) > --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Looking for Wheel of fortune games
hello everyone, Randy here. I'm trying to remember I believe it was jim kitchen's website, I believe? You could download a wheel of fortune game with the actual sounds from the show? or if it's not there, where can I download it? sincerely , randy tijerina. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer
thank you again that is also good to know. bfn James -- From: "Thomas Ward" Sent: Sunday, May 05, 2013 1:08 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer Hi James, No problem. I think a lot of people forgot to look at Bookshare thinking of it primarily as leasure reading material, but there is a growing number of technical books up their. They often aren't the latest version, but they certainly will get a person headed in the right direction. For example, C# .NET in a Nutshell and Visual Basic .NET in a Nutshell are probably two of the best books I've read on the .NET suite of languages and tools for a beginner. Better yet they are in Daisy format, accessible, and you can open Visual C# Express or Visual Basic Express and work along with the sample programs. :D On 5/5/13, James Bartlett wrote: hI there Thank you for sharing that. I never thought of using my bookshare acount. good stuff bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
Let the wife do the house work. (evil grin) --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 05, 2013 12:19 PM Subject: Re: [Audyssey] Message for Draconis. Hi Cara, In deed. We developers waste a lot of time on unnecessary things like eating, sleeping, listening to audio books, doing house work, etc. We humans are imperfect creatures. Maybe we should be assimilated by the Borg and then we can program our games through more efficient means like collective thought. Oh, wait, I forgot. Games are irrelevant. Smiles. On 5/5/13, Cara Quinn wrote: But Josh, we have all this extra time sleeping and eating and showering and working and such that we could be using to develop score boards for no other reason than just because!… lol! -Just sayin' what the community is already thinking! lol! Smiles, Cara :) --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hI there No a headset has a mic on it, and headphones do not. hth James -- From: "Thomas Ward" Sent: Sunday, May 05, 2013 1:12 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. Hi Jeremy, Interesting. This could be semantics but I always thought of headphones and headset as the same thing. The way a person says pop or soda. The words are different but mean the same thing. :D On 5/5/13, Jeremy Kaldobsky wrote: Cara I did the same thing. I don't think of head phones when I hear head set though. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
I suppose that is probably the same thing other people think of when they hear head set. I guess I have a broader definition in mind because I can picture a handful of different devices that are all referred to as "head sets" that are not headphones. Microphone headsets, medical EEG monitoring headsets, various head mounted visual displays, and so forth. I'll try to catch myself next time I start to type head set though, haha! I'd rather prevent any confusion if I can. --- On Sun, 5/5/13, Thomas Ward wrote: > From: Thomas Ward > Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to > keep audyssey in the loop. > To: "Gamers Discussion list" > Date: Sunday, May 5, 2013, 1:12 PM > Hi Jeremy, > > Interesting. This could be semantics but I always thought > of > headphones and headset as the same thing. The way a person > says pop or > soda. The words are different but mean the same thing. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations
Hi Cara, thanks for all the help. Yep, think I might have been being just a little over ambitious to try quake as my first ever audio game lol! Would definitely like to give it another go now though so any info you get on JQ quake would be much appreciated . now I know what it's called I'll also see what I can find on google to about it. Thanks again for the help. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 05 May 2013 16:32 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Hi Paul, Wow, the first game you played after losing your sight? Yes, the interface is sort of complex if you're not used to it. I too needed to play with it for a little while to understand it as I had some sighted expectations which I needed to translate into audio. In order to use the mouse, you'll need to install Jedi Quake in addition to the basic Audio Quake. Someone a few years back, took development of JQ a bit further from where I'd left it so I'm not sure of the current state of JQ. Nor am I sure where to get the latest version. I'll do a little digging both for the version I left off with and the latest one. Not sure of all the changes the new person added but since it is an open source project, I only asked that people be clear in crediting everyone for their contributions so hopefully the docs will reflect that. Anyway, I'l write back with what I find and I'd also welcome feedback from others whom might have kept up with JQ and know the current state of affairs more than I do. :) Thanks, and let's see what we can find. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 4:14 AM, Paul Lemm wrote: Hi Cara, no I didn't know that you could use the mouse like that in audio quake. So if I download the standard audio quake version can I use the mouse like that or do I need a mod'd version of the game? I do actually have to confess that audio quake was the first game I played when I lost my sight since I had played it before and loved the idea of a main stream game still being playable , but since I had never played an audio game before I was a bit overwhelmed as it seemed quite complex since I'd never played an audio game and wasn't used to using my hearing to play a game. So I started on more basic games like (and still a favourite) dark destroyer (a space invaders type game) and then progressed up to more complex games but I've actually never got back round to trying audio quake now I'm more used to the audio concept in games and both this thread and the idea of using a mouse to aim with has inspired me to go give it another try and see how well I do this time, it can't be as bad as I did before lol -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 05 May 2013 02:48 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you could fluidly look up, down, or left / right to move or target as well. So head shots were actually possible though there was no accessibility features implemented to make this easier for VI players. Since Audio quake is itself a mod of Quake, in order to create mods of Audio Quake you must actually know how to code the game. You need to use Quake C to do this so it's actually quite a nice easy way of coding yet not coding the game! lol! What I mean is that while you could create new game elements from the ground up you didn't need to if you didn't want to. You could also simply just rely on game elements which were already created. this made game modding quite fun and rewarding. Anyway, I guess my point is that more things are possible with quake and its three current accessible mods. Really the sky is the limit and I hope people still consider working with it. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 2:58 PM, Paul Lemm wrote: Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different speeds until you lined them up for the vertical axis. Have played many main stream zombie games such as resident evil and have always loved the ability to head shot and take out a zombie with just one shot, there's just something very satisfying about it lol.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hI Well that is true. I guess I just don't think of all the other posibiatys when it comes to headsets, and you are very right about that. There are so many other headsets out there. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Magic Cassette.
Hi Tyler, I'm confused. I remember playing that game at some point late last year. I'm clearly missing something. Could you clarify it for me? Thanks. Tony the Cuddly Tiger Harboring secrets and lies will only breed more and they will hurt, shatter, destroy, and demolish a person. Harbor them too long, and they will turn upon you and completely annihilate you. Stand behind the shield of truth and it will protect you. - Original Message - From: Tyler Yes, the XYZZY game awards air on May 11th. Guess what? I'm not even eligible! Because I finished writing this game late! Tyler Z On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote: Wow! Tyler, that is really good. i actually love adventures games and am glad that you have created that. It's in my foavorites menu on this computer. Also, i have heard about Wikki, however, i don't have the slightest clue what that particular engine doesn. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
Hi, I never really post to this list. I'm more of a person who sits back, and watches things develop. I respect all developers, and I appreciate what they do. I have nearly every accessible game created, and I love them. I just posted to the list because I had a thought. I was trying to make a simple point, but from now on I'll keep my mouth shut, and go back to not posting anything like I usually do. Thanks for understanding. Ryan -- Original Message -- From: Thomas Ward To: Gamers Discussion list Subject: Re: [Audyssey] Message for Draconis. Date: Sun, 5 May 2013 13:19:38 -0400 Hi Cara, In deed. We developers waste a lot of time on unnecessary things like eating, sleeping, listening to audio books, doing house work, etc. We humans are imperfect creatures. Maybe we should be assimilated by the Borg and then we can program our games through more efficient means like collective thought. Oh, wait, I forgot. Games are irrelevant. Smiles. On 5/5/13, Cara Quinn wrote: > But Josh, we have all this extra time sleeping and eating and showering and > working and such that we could be using to develop score boards for no other > reason than just because!… lol! -Just sayin' what the community is already > thinking! lol! > > Smiles, > > Cara :) > --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. New BlackBerry® Z10 Discover the BlackBerry Z10, built to keep you moving. Get it today. http://thirdpartyoffers.juno.com/TGL3131/5186ade6adf912de579cest04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
Ryan, thank you so much for voicing that developers' work means a lot to you! This really means a lot to me! -And I'm sure others here as well. Thanks for saying it! Have an awesome day! Smiles Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 12:06 PM, "Ryan Conroy" wrote: Hi, I never really post to this list. I'm more of a person who sits back, and watches things develop. I respect all developers, and I appreciate what they do. I have nearly every accessible game created, and I love them. I just posted to the list because I had a thought. I was trying to make a simple point, but from now on I'll keep my mouth shut, and go back to not posting anything like I usually do. Thanks for understanding. Ryan -- Original Message -- From: Thomas Ward To: Gamers Discussion list Subject: Re: [Audyssey] Message for Draconis. Date: Sun, 5 May 2013 13:19:38 -0400 Hi Cara, In deed. We developers waste a lot of time on unnecessary things like eating, sleeping, listening to audio books, doing house work, etc. We humans are imperfect creatures. Maybe we should be assimilated by the Borg and then we can program our games through more efficient means like collective thought. Oh, wait, I forgot. Games are irrelevant. Smiles. On 5/5/13, Cara Quinn wrote: > But Josh, we have all this extra time sleeping and eating and showering and > working and such that we could be using to develop score boards for no other > reason than just because!… lol! -Just sayin' what the community is already > thinking! lol! > > Smiles, > > Cara :) > --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. New BlackBerry® Z10 Discover the BlackBerry Z10, built to keep you moving. Get it today. http://thirdpartyoffers.juno.com/TGL3131/5186ade6adf912de579cest04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Wheel of fortune games
I think this might be the one you are after. http://www.themillionweb.net/games/wheel.html it even have the one who want to be a Millionaire game. Regards, DARK LORD -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of randy tijerina Sent: Monday, 6 May 2013 1:22 AM To: gamers@audyssey.org Subject: [Audyssey] Looking for Wheel of fortune games hello everyone, Randy here. I'm trying to remember I believe it was jim kitchen's website, I believe? You could download a wheel of fortune game with the actual sounds from the show? or if it's not there, where can I download it? sincerely , randy tijerina. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the red fern?
Bryan, The fern isn't in the Mugwump cave. It's nearby, in the swamp itself. You might have to search around to find it. Good luck! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, May 4, 2013 at 3:48 PM, Bryan Peterson wrote: > Ok, so I'm attempting to cure Ol' Blue of his Distemper. The apothecary in > Vemarken told me I needed to find a red fern, which apparently can be found > in swamps. So while I'm at it I went to the Pollywog Swamp where the Mugwump > is, since that's where some folks told me to go whenI asked this question on > the Newbie channel. I was told the fern can be found in the cave where the > Mugwump is but so far I haven't found it. Any tips? And if I do find it who > do I give it to, Ol' Blue or his owner? > > -- > But thou must! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for Wheel of fortune games
Hi Randy, The Wheel of Fortune show is simulated as much as possible, sounds as well, in the game X-Wheel. You can find this at http://www.x-sight-interactive.net. Hope this helps. Regards, Damien. -Original Message- From: randy tijerina Sent: Sunday, May 05, 2013 6:21 PM To: gamers@audyssey.org Subject: [Audyssey] Looking for Wheel of fortune games hello everyone, Randy here. I'm trying to remember I believe it was jim kitchen's website, I believe? You could download a wheel of fortune game with the actual sounds from the show? or if it's not there, where can I download it? sincerely , randy tijerina. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the red fern?
I found it. I think it was a case of poor wording since I was told it was west of the Mugwump's chamber. So I thought it was in that cave chamber west of there. But it was actually west of the hold leading down into the cave. But thou must! On 5/5/2013 3:54 PM, Dennis Towne wrote: Bryan, The fern isn't in the Mugwump cave. It's nearby, in the swamp itself. You might have to search around to find it. Good luck! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, May 4, 2013 at 3:48 PM, Bryan Peterson wrote: Ok, so I'm attempting to cure Ol' Blue of his Distemper. The apothecary in Vemarken told me I needed to find a red fern, which apparently can be found in swamps. So while I'm at it I went to the Pollywog Swamp where the Mugwump is, since that's where some folks told me to go whenI asked this question on the Newbie channel. I was told the fern can be found in the cave where the Mugwump is but so far I haven't found it. Any tips? And if I do find it who do I give it to, Ol' Blue or his owner? -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Message for Draconis.
Ryan, No offense was taken or meant. Your feedback is very welcome, and it will be factored into the decision long term. We were only trying to explain why we need to make sure that our efforts will be of value to as many customers as possible. :) On May 5, 2013, at 3:06 PM, Ryan Conroy wrote: > Hi, > > I never really post to this list. I'm more of a person who sits back, and > watches things develop. I respect all developers, and I appreciate what they > do. I have nearly every accessible game created, and I love them. > I just posted to the list because I had a thought. I was trying to make a > simple point, but from now on I'll keep my mouth shut, and go back to not > posting anything like I usually do. > > Thanks for understanding. > Ryan > > -- Original Message -- > From: Thomas Ward > To: Gamers Discussion list > Subject: Re: [Audyssey] Message for Draconis. > Date: Sun, 5 May 2013 13:19:38 -0400 > > Hi Cara, > > In deed. We developers waste a lot of time on unnecessary things like > eating, sleeping, listening to audio books, doing house work, etc. We > humans are imperfect creatures. Maybe we should be assimilated by the > Borg and then we can program our games through more efficient means > like collective thought. Oh, wait, I forgot. Games are irrelevant. > > Smiles. > > > On 5/5/13, Cara Quinn wrote: >> But Josh, we have all this extra time sleeping and eating and showering and >> working and such that we could be using to develop score boards for no other >> reason than just because!… lol! -Just sayin' what the community is already >> thinking! lol! >> >> Smiles, >> >> Cara :) >> --- > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > New BlackBerry® Z10 > Discover the BlackBerry Z10, built to keep you moving. Get it today. > http://thirdpartyoffers.juno.com/TGL3131/5186ade6adf912de579cest04vuc > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] freedom Millionaire
Does anyone know how to create their own custom sets and add their own music to create your own sets? A review says that it is possible to do that. i haven't been able to figure that out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hey Dallas, I haven't checked into the specs of the lightning / 30 pin connector but if the headset is USB as Jeremy says, then I'd just need to get a connector to go from female USB to female USB to make the connection. As I said, I haven't yet checked into the software logistics of the connection and if you have, then please do share, but this seems like it might be possible. No wireless necessary… :) thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 3:04 AM, Dallas O'Brien wrote: Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod touch, is that it would either have to be wireless, with a Bluetooth connection, or a lightning connector, or the older 30 pin connector. And as he has already stated, aprone has already constructed the device, and a wireless connection would be too expensive to incorporate. And to incorporate anything like the dock connector, or lightning connector, would be very difficult. And it would mean that you would have to have a separate device, for iPhone, iPad, and iPod touches. Separate completely, from the original device type, which is USB. Although I agree, it would be handy, I think the current abilities of the iPhones, iPods, Andy limited degree of iPad support, is more than enough for most games. Best regards: Dallas On 05/05/2013, at 11:33, Cara Quinn wrote: > Jeremy, Awesome! I'd love to see about incorporating using this with the > iPhone. > > I'm currently working on a little something which uses the compass / > accelerometers etc for motion like you describe in a first-person situation. > -And yes, I do my own calculations, but I'd sure also dig a device doing it > for me as well! :) > > Kudos to you for your efforts in creating a device like this! Woohoo! > > Totally love your idea! Thanks for sharing it! > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky wrote: > > Hey guys, > > I spend most of my time on the audiogames.net forum, and every now and then > I'm reminded that I've shared news with them but forgot to post it here as > well. My apologies, people of the audyssey list! :D LOL. > > After my 2.9 patch for Swamp I began working on a new project. To make a > long story short, I learned I was going to need to get a second job in 2 > months so I wanted to make the most of them. I officially ended development > on Swamp and have dedicated myself to getting some stuff accomplished in the > 2 months I have left. After I get the additional job I will have a lot less > time available to work on projects, so I don't know how that will impact my > efforts as a game developer. > > The new project can actually be thought of as 2 separate, but linked, > projects. My new game is going to be an RPG based in the Daytona/Castaways > storyline. It will take place many years after the Daytona game, and you > will learn what happened to the leader from the end of the Castaways game. > > The mouse hardware requirement for Swamp was a terribly unpopular move for a > very very long time. Using the word unpopular may even be an understatement, > ROFL! Well that battle was fought and won, and I feel the audio games > community is a better place now that the mouse is an accepted tool for > gaming. This opens up more options for game developers, and that is always a > good thing! Well this RPG is going to follow in those foot steps and require > a new piece of hardware. In a move that will go down in audio games' history > as an epic mistake, or as a revolution, my RPG will require players to have a > 3D head tracking headset I have named the See Munkey. (I still crack a smile > when I say See Munkey out loud.) While wearing the headset in the RPG you > can simply move your head around to move the head of your in-game character. > This will give a more natural playing experience plus allow you to easily > look up or down to get a 3D feeling of your > surroundings. To determine the locations of sounds in the real world, we > naturally move our heads to see how the sounds will change. This gives us > far more data than we can get from being perfectly still, which is how we > normally are in games. I'm trying to give players that same advantage inside > of the game world. > > Development of this device has burned through 3 weeks, which is more than I > planned for. The good news is that I not only have a working prototype but > I've already ordered a shipment of parts to produce 13 more. More detailed > information about the "Munkey" will show up once I'm ready to sell them but > here are the basics: > > The device clips on to your existing headphones, or clips on to a plastic > headband that com
[Audyssey] 3D Velocity and workouts in games -was- Re: Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi there, firstly, I'm wondering if there is an audio demo online of 3D Velocity? I've Googled and found a bunch of broken / outdated links. What am I missing? ;) ON the subject of workouts in games, as I'd mentioned to Jeremy, I'm currently incorporating the idea of using the compass and accelerometers in a first person 3D environment with the iPhone so you can actually turn your body to turn your avatar as well as tilt / move the phone to perform actions. Obviously there is also use of the touch screen but one idea that other games sometimes use is to employ the accelerometers to monitor steps. (think Zombies run) While this doesn't really apply to the current project I'm working on, it is something I'm thinking of adding as I really like the idea of getting your body involved in a game. I also like fast action 3D so we'll see what is in the cards. :) thanks for this topic All! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 8:16 PM, Ron Kolesar wrote: How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states "that a service dog beats a cane paws down any day of the week." -Original Message- From: Jeremy Kaldobsky Sent: Saturday, May 04, 2013 7:33 PM To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the "Munkey" will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, whic
Re: [Audyssey] Help starting a couple quests
to eat or not eat the kitten, search aroudn in bandera until you find evil roy. he is hidden so you might have too search a bit. to find the lost child, there's a patikular hild in bandera that never moves. he's at the entrance a courious little boy. olnce he follows you, go to one of the rancheetoes to finish the quest. - Original Message - From: To: Sent: Saturday, May 04, 2013 3:03 AM Subject: Gamers Digest, Vol 87, Issue 72 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or unsubscribe via the World Wide Web, visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org or, via email, send a message with subject or body 'help' to gamers-requ...@audyssey.org You can reach the person managing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than "Re: Contents of Gamers digest..." Today's Topics: 1. newbee (wayne17a) 2. Re: working alone was Getting the key to the lockbox? (Richard Sherman) 3. Re: Vector Projection (Raul A. Gallegos) 4. Re: working alone was Getting the key to the lockbox? (Bryan Peterson) 5. Re: Vector Projection (john) 6. Help starting a couple quests. (Bryan Peterson) -- Message: 1 Date: Fri, 3 May 2013 17:31:53 -0400 From: "wayne17a" To: "'Gamers Discussion list'" Subject: [Audyssey] newbee Message-ID: <000301ce4845$a1e51010$e5af3030$@com> Content-Type: text/plain; charset="us-ascii" Thanks I found out what I was doing wrong it was a spelling mistake so all is well in that sense thanks any way -- Message: 2 Date: Fri, 3 May 2013 15:43:53 -0600 From: "Richard Sherman" To: "Gamers Discussion list" Subject: Re: [Audyssey] working alone was Getting the key to the lockbox? Message-ID: <8CE2E365FC914A47AF0440EF9184D893@Rich> Content-Type: text/plain; charset="iso-8859-1" HI, Not a single problem with working alone. But keep in mind that in many occasions you get more exp working in groups. And later on the quests and monsters get tougher so grouping is advised. BTW, what is the name of your character in Alter? Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 3:22 PM I prefer to work alone. But thou must! -- Message: 3 Date: Fri, 03 May 2013 16:45:35 -0500 From: "Raul A. Gallegos" To: Gamers Discussion list Subject: Re: [Audyssey] Vector Projection Message-ID: <51842fff.2040...@raulgallegos.com> Content-Type: text/plain; charset=windows-1252; format=flowed Hey Kara, this is super. I can actually follow this without getting too lost. It makes me think of what some games, like Lone Wolf may go through when David programmed it. However the first thing i thought of when I read the message from you was the following. What's your vector Victor. This is Captain Over over. Roger Roger, huh? What? Take care. -- Raul A. Gallegos I didn't slap you, I simply high fived your face. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/3/2013 11:28 AM, Cara Quinn wrote: Hi all, Well I'm done responding to list craziness and since you get what you focus on, I'm focusing on cool game mechanics! :) I'd like to take my earlier notes on vectors and such, a step further to a process called projection. When you project a vector on to another vector, you're simply adding the components of one vector to the components of another. As in: 0,2,0 + 1,0,0 = 1,2,0 So this process is just adding the x, y, and z components of each vector separately as in: 0 + 1 = 1 2 + 0 = 2 0 + 0 = 0 So this is great but why would we want to do this? Let's think of the first vector above (0,2,0) as perhaps a boat on an ocean. This boat is traveling north in our game world, at 2 units per some amount of time. Let's think of the second vector as a wind blowing toward the east at 1 unit per some amount of time. You can see where I'm going with this. ;) If we apply the wind to the boat's motion, we end up with the boat traveling to the coordinates 1,2,0 at the end of our given amount of time. If the boat captain continues to steer the boat due north at the same speed (0,2,0) the wind will still be blowing due east (1,0,0) and thus again blow the boat to the ending coordinates of (1,2,0) again as the next unit of time passes. We can actually use projection to simulate various forces acting on entities in our game world; wind, thrust, gravity, drag, friction. etc. Let's look at the above projection in a different way now. Instead of the boat captain steering the boat against the wind, perhaps the captain is asleep and the boat is adrift. Don't worry, we won't let him go very far. :) So we have our boat starting out moving north at (0,2,0). We have our wind steadily blowing at (1,0,0). Project the wind on to the boat's motion and you end up with the boat at (1,2,0)
Re: [Audyssey] Magicassette, new text adventure game, out now
Hi, I experienced the same issue. I just finished playing a few training sessions with the tapes when that CAPCHA came up and it was definitely not fun having it come up in the middle of a game. On 5/5/13, Sarah Haake wrote: > Hi, > > the game looks interesting, but maybe another site would have been better. I > > just tried it and after some time a site pops up saying that there is a hit > > limit on the site and I have to solve a captcha to continue. Not nice for > blind gamers, and not nice to have the game regularly interrupted by such a > > annoying thing. > > Best regards > Sarah > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Magicassette, new text adventure game, out now
What? I think you better send me a link. Whatever's in your address bar when the captcha comes up, so I can see it. I, the developer, don't believe it. Tyler Z On Sun, 5 May 2013 23:32:07 -0400, Thomas Ward wrote: >Hi, > >I experienced the same issue. I just finished playing a few training >sessions with the tapes when that CAPCHA came up and it was definitely >not fun having it come up in the middle of a game. > >On 5/5/13, Sarah Haake wrote: >>Hi, >> >>the game looks interesting, but maybe another site would have been better. I >> >>just tried it and after some time a site pops up saying that there is a hit >> >>limit on the site and I have to solve a captcha to continue. Not nice for >>blind gamers, and not nice to have the game regularly interrupted by such a >> >>annoying thing. >> >>Best regards >>Sarah >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Velocity and workouts in games -was- Re: Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Cara, Well, speaking of working out in games one thing I want to research for my own games is Wii-Mote support. I heard some other developers like Che from Blind Adrenaline and a couple of others were looking into it, but I haven't heard any more about it since then. If audio gamers could support the Wii-Motes in their games that would bring in a hole slue of wireless devices that could be used to get a gamer physically into the game which could itself revolutionize the types of games available for blind gamers. For example, one of the devices my wife and I have is a snowboard which is wireless. We mainly use it with Wii Olympics when snowboarding down hills and around trees and things. The board senses movement of the board so all you need to do is tilt one way or the other to turn or avoid trees and things of that nature. Just imagine if that technology could be added to an audio game. Someone could wear a wireless set of headphones, stand on a snowboard, and go snowboarding down hills in an accessible version of Wii Olympics, or at least something like it. Either that or someone could develop an accessible surfing game where you try to catch the largest waves without falling off. Lots of interesting ideas with that one device. With the standard Wii-Mote you could simulate sword fights, light saber duels, and other forms of physical combat just by having the gamer stand there with a Wii-Mote in his/her hands and them go through the motions of a furious fight with an enemy which gets passed wirelessly to the computer game. Cool stuff. Cheers! On 5/5/13, Cara Quinn wrote: > Hi there, > > firstly, I'm wondering if there is an audio demo online of 3D Velocity? I've > Googled and found a bunch of broken / outdated links. What am I missing? ;) > > ON the subject of workouts in games, as I'd mentioned to Jeremy, I'm > currently incorporating the idea of using the compass and accelerometers in > a first person 3D environment with the iPhone so you can actually turn your > body to turn your avatar as well as tilt / move the phone to perform > actions. Obviously there is also use of the touch screen but one idea that > other games sometimes use is to employ the accelerometers to monitor steps. > (think Zombies run) > > While this doesn't really apply to the current project I'm working on, it is > something I'm thinking of adding as I really like the idea of getting your > body involved in a game. I also like fast action 3D so we'll see what is in > the cards. :) > > thanks for this topic All! > > Smiles, > > Cara :) > --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Magicassette, new text adventure game, out now
Hi Tyler, The next time I get a chance to play the game I'll do that, but you better believe it. After playing a few minutes it always gives me an error that the page limit has been reached and please fill in the CAPCHA to continue with the game. Believe me it is quite annoying, and I'm not the only one who has seen this problem. Don't you think two different people validating the same thing is evidence that something is going on? On 5/5/13, Tyler wrote: > What? I think you better send me a link. Whatever's in your address bar when > the captcha comes up, > so I can see it. I, the developer, don't believe it. > Tyler Z --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] shades of doom and gtc and windows7
Hi all. Today I was fiddling round with my box while setting it up. or rather continuing to do so. I decided to play sod I assume this is going to be the same issue on gtc to not sure about lonewolf. I can navigate and shoot ok. if I find say a door, or an object to pick up it stays in the same position no matter where I am. I even have the sound at full 3d mode and no real change. otherwise the game works quite well. If this thing can only work on xp properly then that potentually could become an issue as xp is retired. is there any way to get round the issue and have the game play as it should or do I just muddle through. Otherwise the gameplay on my new hd card really sounds realistic with a wide stereo image and I sertainly know where I am and where enemies are coming from though there is no variation if its coming from the left then its really at the left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom and gtc and windows7
Hi Shaun, The problem is that Directsound 8 is not properly emulated on newer versions of Windows. The virtual 3d audio support is broken on Windows Vista, Windows 7, and Windows 8, and especially when it comes to hardware mixing. The simple solution to this problem is when and where possible set the games up for simple 2d stereo panning. I know in Shades of Doom, for example, you can go into settings and use stereo output which works on Windows 7, but the virtual 3d does not work correctly if at all with some games. So hope that answers your questions. Cheers! On 5/6/13, shaun everiss wrote: > Hi all. > Today I was fiddling round with my box while setting it up. > or rather continuing to do so. > I decided to play sod I assume this is going to be the same issue on > gtc to not sure about lonewolf. > I can navigate and shoot ok. > if I find say a door, or an object to pick up it stays in the same > position no matter where I am. > I even have the sound at full 3d mode and no real change. > otherwise the game works quite well. > If this thing can only work on xp properly then that potentually > could become an issue as xp is retired. > is there any way to get round the issue and have the game play as it > should or do I just muddle through. > Otherwise the gameplay on my new hd card really sounds realistic with > a wide stereo image and I sertainly know where I am and where enemies > are coming from though there is no variation if its coming from the > left then its really at the left. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom and gtc and windows7
Yeah I set the games to stereo always have done however the objects all over the place stay stationary it just makes it harder to play. At 05:23 PM 5/6/2013, you wrote: Hi Shaun, The problem is that Directsound 8 is not properly emulated on newer versions of Windows. The virtual 3d audio support is broken on Windows Vista, Windows 7, and Windows 8, and especially when it comes to hardware mixing. The simple solution to this problem is when and where possible set the games up for simple 2d stereo panning. I know in Shades of Doom, for example, you can go into settings and use stereo output which works on Windows 7, but the virtual 3d does not work correctly if at all with some games. So hope that answers your questions. Cheers! On 5/6/13, shaun everiss wrote: > Hi all. > Today I was fiddling round with my box while setting it up. > or rather continuing to do so. > I decided to play sod I assume this is going to be the same issue on > gtc to not sure about lonewolf. > I can navigate and shoot ok. > if I find say a door, or an object to pick up it stays in the same > position no matter where I am. > I even have the sound at full 3d mode and no real change. > otherwise the game works quite well. > If this thing can only work on xp properly then that potentually > could become an issue as xp is retired. > is there any way to get round the issue and have the game play as it > should or do I just muddle through. > Otherwise the gameplay on my new hd card really sounds realistic with > a wide stereo image and I sertainly know where I am and where enemies > are coming from though there is no variation if its coming from the > left then its really at the left. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.