Re: [Audyssey] alter aeon

2013-05-05 Thread James Bartlett

hI there

   Yes like Dentin said there is no reason to save, but if you still feel 
the need to just type save, and if you log out just make shore your at a 
waypoint first.


bfn
James

--
From: "Dennis Towne" 
Sent: Saturday, May 04, 2013 3:24 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] alter aeon


Wayne,

Alter Aeon runs all the time and can't be shut off.  The game saves
itself, and when you log off your character it's automatically saved.
You don't need to save manually, because the game always takes care of
it for you.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 4, 2013 at 11:34 AM, wayne17a  wrote:
Hi all game players os alter can you please tell me can the game be saved 
at

any point and if yes how thanks in advance

Wayne c


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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-05 Thread James Bartlett

Hello

   I haven't played that game yet, but it sounds very cool what you were 
abel to add to the game. I got to check it out.


bfn
James

--
From: "Cara Quinn" 
Sent: Saturday, May 04, 2013 3:38 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the 
AncientsConsiderations



Hey there, thank you!

I should ask though, had you ever used the sniper rifle I developed for 
Jedi Quake?


I specifically created it so that it did three things to address all of 
your points. :)


• it used more ammo than normal

• It enabled long-range sniping

• It required a delay of several seconds to fire a second shot

I too, wanted very much to eliminate the whole stand in one place and hold 
down the control key behavior! lol! And yes, I and other players 
successfully and routinely tagged players from long distances and 
occasionally even got off a second shot too. Many of us could also 
dispatch them without them knowing what the heck just happened. ;)


I also added an EM Pulse to Jedi Quake specifically for taking out all 
electronic weapons so players would need to only rely on mechanical, 
slower-firing weapons or weapons with limited ammo.


Anyway, no worries on your opinions of the gameplay, I just want to get 
feedback as your point of view wasn't one I've heard in regard to AQ so 
far, that's all.


Yes, sure, by all means write me off-list if you like. I do think this 
discussion would be great here though too.


Thanks a bunch and talk soon!…

Smiles,

Cara AKA Frag Doll :)
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On May 4, 2013, at 9:48 AM, Clement Chou  wrote:

The trouble with translating 3d fps games into pure audio is that you are 
going to miss a lot of the precision that you can get by visual 
observation. I'm not saying audio quake was bad, just not as precise as I 
would like it to be. It was a lot of fun, but too often I found myself and 
saw other people just holding down the control key while trying to aim 
with the arrow keys. It isn't really a design thing, and I think Audio 
Quake and road to Rage have tapped into something good. And sniping 
doesn't work as complexly in audio shooters as in sighted ones. Sure you 
have long range rifles, but I've never been able to snipe from somewhere 
far and above my opponent. And I think that aiming could be refined a bit 
more as well, so that it isn't just centre your opponent by turning and 
then just mashing the fire button. If you watch videos or watch sighted 
people playing games like Call of Duty or Counterstrike, the shots don't 
come nearly as often... because for one, ammo is scarce... and for 
another, there are more precise aiming and or lock on features. Just some 
thoughts. Having said that though, I love Audio Quake and Road to Rage... 
because they're the closest we've gotten to those types of games. There 
are just things that could be taken further is all. We could always 
discuss this offlist as well since this is somewhat of a pet interest of 
mine too, I'm just not a programmer. lol

- Original Message - From: "Cara Quinn" 
To: "Gamers Discussion list" 
Sent: Saturday, May 04, 2013 5:17 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations



HI Clement,

I'm curious why you're saying that Audio Quake was 'too lucky?"

The original (pre-Jedi Quake) version is Quake itself with only the 
adaptive features in place to allow VI players to play the game.


Can you clarify your comments a bit for me? I ask as the first-person 3D 
genre is obviously a pet interest of mine. ;)


So I'm curious to hear more feedback on how this has worked for other VI 
players.


thanks so much!

Smiles,

Cara :)
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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread James Bartlett

hello

   You make a good point, and I wish that they would start to try to figar 
something like that out. I think that would be very cool to pick off a 
zombies head, and kill them with one sshot, and maybe hear a sound like a 
nice ripe milon exploding to let you know that it was a good hit. grin


bfn
James

--
From: "Clement Chou" 
Sent: Saturday, May 04, 2013 3:37 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of 
theAncientsConsiderations


Actually, that rifle was one of the things I loved about Jedi Quake when I 
tried it. I got pretty good with it at one point, but haven't played AQ in 
so long... should probably give it a go again. I just wish we had more 
multiplayer fps titles. I've said before that I think Swamp's base combat 
and weapons would translate wonderfully to a pvp game. But it's been a 
dream of mine to be able to enjoy something as complex and strategic as 
Counterstrike for a long time, which is why I wish weapons in games like 
AQ would have different properties other than just rate of fire and amount 
of shots that it can hold, etc. The remaining thing for me too... all the 
audio fps titles I've played require too many shots to kill an enemy. In a 
mainstream shooter, it's possible if you're skilled enough to pick people 
off with one shot or two that are well-placed. I wish there'd be some way 
to implement more precise aiming. Targetting headshots is something that 
happens in regular shooters all the time, yet there hasn't been an 
implementation of that in any sort of form that I'm aware of. Swamp in 
particular, with the whole zombie thing would probably benefit greatly 
from a head shot  mechanic, given the fact that in most contemporary 
fiction zombies die the fastest when shot in the head.
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Saturday, May 04, 2013 12:38 PM
Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the 
AncientsConsiderations



Hey there, thank you!

I should ask though, had you ever used the sniper rifle I developed for 
Jedi Quake?


I specifically created it so that it did three things to address all of 
your points. :)


• it used more ammo than normal

• It enabled long-range sniping

• It required a delay of several seconds to fire a second shot

I too, wanted very much to eliminate the whole stand in one place and hold 
down the control key behavior! lol! And yes, I and other players 
successfully and routinely tagged players from long distances and 
occasionally even got off a second shot too. Many of us could also 
dispatch them without them knowing what the heck just happened. ;)


I also added an EM Pulse to Jedi Quake specifically for taking out all 
electronic weapons so players would need to only rely on mechanical, 
slower-firing weapons or weapons with limited ammo.


Anyway, no worries on your opinions of the gameplay, I just want to get 
feedback as your point of view wasn't one I've heard in regard to AQ so 
far, that's all.


Yes, sure, by all means write me off-list if you like. I do think this 
discussion would be great here though too.


Thanks a bunch and talk soon!…

Smiles,

Cara AKA Frag Doll :)
---
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Re: [Audyssey] alter aeon

2013-05-05 Thread James Bartlett

hI there

   you can send a tell to someone to thank them. All you have to do is type 
t for tell then the players name and what ever you want to say to them, and 
just hit enter when done. to talk in a chat like gossip just type gossip and 
what you want to say, and hit enter when done.


hth
James

--
From: "wayne17a" 
Sent: Saturday, May 04, 2013 4:22 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] alter aeon


Thank you dennis that helps but how do I chat to other players and
can I say thank you all for the gifts and sorry that I have not responded
but I don't know how to chat yet


-wayne cOriginal Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis 
Towne

Sent: Saturday, May 04, 2013 3:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] alter aeon

Wayne,

Alter Aeon runs all the time and can't be shut off.  The game saves 
itself,

and when you log off your character it's automatically saved.
You don't need to save manually, because the game always takes care of it
for you.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 4, 2013 at 11:34 AM, wayne17a  wrote:

Hi all game players os alter can you please tell me can the game be
saved at any point and if yes how thanks in advance

Wayne c


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Re: [Audyssey] Intruducing my Alter Aeon character

2013-05-05 Thread James Bartlett

hI there

   It's very nice to meat you. I'm a 1st class necro 2nd class mage 3rd 
class thi 4th class cle and a 5th class war. I go by the name Caspero. I'm 
usely on the gossip chan I'll look you up sometime. you do the same if you 
want.


Hope to see you in game.
James

--
From: "Sarah Haake" 
Sent: Saturday, May 04, 2013 4:26 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Intruducing my Alter Aeon character


Hi all,

since there is much talk about Alter Aeon on this list right now and it 
seems like quite a few people on here are playing the game, I thought I 
could quickly introduce my character.


So, my name on there is Adreana, I'm a first class warrior with thief as 
second, necro as third, cleric as fourth and mage as fifth class. 
Currently I'm working my way through the quests on Archais.


So, if anyone once to say hi in game or needs some help on the newbie 
quests, feel free to send me a tell there.


Happy gaming and best regards
Sarah


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

hello again Jeremy

   I just wanted to know what is the earlies I can buy the monky for my 
self, and how can I pay. Can I pay with debit card or check?


bfn
James

--
From: "Jeremy Kaldobsky" 
Sent: Saturday, May 04, 2013 11:54 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to 
keep audyssey in the loop.


Clement, the details surrounding the RPG are a little more fuzzy, which is 
why I've left them out.  The headset had to be developed first so the game 
is still in its most primitive stages where anything could still be 
changed.


One notable feature of the RPG is that I'm trying to build the entire game 
using accessible tools, which I'm designing first of course.  The goal is 
to be able to say that the community has access to the exact same tools 
that were used to create the game, proving that custom adventures, 
monsters, and maps can be made that match the rest of the game in terms of 
quality and complexity.  People will be able to set up their own servers 
running their own custom map and campaigns.  I say map instead of maps 
because the game engine turns all of the map data into a single map rather 
than needing to split it up like many games do.  If we compare this to 
Swamp maps, I believe I previously figured out that this game could run a 
map more than a million times the size.  So you'd basically die of old age 
before being able to explore it all, but then again you'd die of old age 
before being able to design such a map.


--- On Sat, 5/4/13, Clement Chou  wrote:


From: Clement Chou 
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
keep audyssey in the loop.

To: "Gamers Discussion list" 
Date: Saturday, May 4, 2013, 8:00 PM
Well, I'm definitely excited to see
what this will turn out to look like! Wish we knew more
about the rpg though... and I can't believe you got that
much into a headtracking piece of equipment and are selling
it for 50 bucks. Guess we'll see how it turns out though!


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Re: [Audyssey] alter aeon

2013-05-05 Thread Harmony Neil
Just to let everyone know, I've approved everyone who subscribed to the alter 
aeon list recently.
On 5 May 2013, at 09:34, James Bartlett  wrote:

> hI there
> 
>   Yes like Dentin said there is no reason to save, but if you still feel the 
> need to just type save, and if you log out just make shore your at a waypoint 
> first.
> 
> bfn
> James
> 
> --
> From: "Dennis Towne" 
> Sent: Saturday, May 04, 2013 3:24 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] alter aeon
> 
>> Wayne,
>> 
>> Alter Aeon runs all the time and can't be shut off.  The game saves
>> itself, and when you log off your character it's automatically saved.
>> You don't need to save manually, because the game always takes care of
>> it for you.
>> 
>> Dennis Towne
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> On Sat, May 4, 2013 at 11:34 AM, wayne17a  wrote:
>>> Hi all game players os alter can you please tell me can the game be saved at
>>> any point and if yes how thanks in advance
>>> 
>>> Wayne c
>> 
>> ---
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> ---
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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Paul Lemm
Hi Cara, no I didn't know  that you could use the mouse like that in audio
quake.  So if I download the standard audio quake version  can I use the
mouse like that or do I need a mod'd version of the game?  I do actually
have to confess that audio quake was the first game I played when I lost my
sight since I had played it before and loved the idea of a main stream game
still being playable , but since I had never played an audio game before I
was a bit overwhelmed as it seemed quite complex  since I'd never played an
audio game and wasn't used to using my hearing to play a  game. So I started
on more basic games like (and still a favourite) dark destroyer (a space
invaders type game) and then progressed up to more complex games but I've
actually never got back round to trying audio quake now I'm more used to the
audio concept in games and both this thread and the idea of using a mouse to
aim with has inspired me to go give it another try  and see how well I do
this time, it can't be as bad as I did before lol


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 May 2013 02:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations

Paul, you're right.

when a player was above you you would hear a rising tone and a falling tone
would sound when a player was below you.

What you and others may not know is that you could enable the mouse so you
could fluidly look up, down, or left / right to move or target as well.

So head shots were actually possible though there was no accessibility
features implemented to make this easier for VI players.

Since Audio quake is itself a mod of Quake, in order to create mods of Audio
Quake you must actually know how to code the game. You need to use Quake C
to do this so it's actually quite a nice easy way of coding yet not coding
the game! lol!

What I mean is that while you could create new game elements from the ground
up you didn't need to if you didn't want to. You could also simply just rely
on game elements which were already created.

this made game modding quite fun and rewarding.

Anyway, I guess my point is that more things are possible with quake and its
three current accessible mods. Really the sky is the limit and I hope people
still consider working with it.

Smiles,

Cara :)
---
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On May 4, 2013, at 2:58 PM, Paul Lemm  wrote:

Not sure how Jeremy planned to use the vertical axis, but I think (although
it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights you had the standard  left and right stereo
panning  for aiming left and right and then 2 bleeps  that sounded at
different  speeds until you lined them up for the vertical axis.  Have
played many main stream zombie games such as resident evil and have always
loved the ability to head shot and take out a zombie with just one shot,
there's just  something very satisfying about it lol. I know Jeremy's not
planning on any more updates to swamp but maybe if he did as a compromise to
not make it seem to complex  that people don't want to try it maybe there
could be that head shot choice just when using the sniper. Even without the
head shots though swamp is still an amazing game  and to me feels like
playing a main stream game   already and I look forward to seeing what
Jeremy produces next.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 04 May 2013 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations

I think I remember you telling me that at some point. And honestly, the
problem with audiogamers... is that a lot of people, not all but a fair few,
want things to be easy. What audio gamers consider a difficult game would be
standard affair for mainstream gamers, and I think that headshot aspect
should've remained in, especially since it wasn't technically necessary. I'm
curious though... how would you have people centre the sound in both
horrizontal and vertical planes? Most headphones can't handle up and down
all that well when panning sounds, at least, not that I know... I was
thinking to have some sort of elongated sound for when you were lined up for
a headshot. That's how I would've done it. I've just always found that to be
an aspect of fps games that've been missing in audio shooters and would add
so much more skill and challenge.


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If 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Mohsin Ali
HI Jeremy !

when I read your mail, I felt like . " wow ! Cool!"

defenately you are one of the best people, I have ever known.
thanx for sharing your ideas and games, I'm sure, everyone will love
the monkey (grinn)  whenever it'll hit the market.

take care

Mohsin(Eagalon)

On 5/5/13, James Bartlett  wrote:
> hello again Jeremy
>
> I just wanted to know what is the earlies I can buy the monky for my
> self, and how can I pay. Can I pay with debit card or check?
>
> bfn
> James
>
> --
> From: "Jeremy Kaldobsky" 
> Sent: Saturday, May 04, 2013 11:54 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to
> keep audyssey in the loop.
>
>> Clement, the details surrounding the RPG are a little more fuzzy, which is
>>
>> why I've left them out.  The headset had to be developed first so the game
>>
>> is still in its most primitive stages where anything could still be
>> changed.
>>
>> One notable feature of the RPG is that I'm trying to build the entire game
>>
>> using accessible tools, which I'm designing first of course.  The goal is
>>
>> to be able to say that the community has access to the exact same tools
>> that were used to create the game, proving that custom adventures,
>> monsters, and maps can be made that match the rest of the game in terms of
>>
>> quality and complexity.  People will be able to set up their own servers
>> running their own custom map and campaigns.  I say map instead of maps
>> because the game engine turns all of the map data into a single map rather
>>
>> than needing to split it up like many games do.  If we compare this to
>> Swamp maps, I believe I previously figured out that this game could run a
>>
>> map more than a million times the size.  So you'd basically die of old age
>>
>> before being able to explore it all, but then again you'd die of old age
>> before being able to design such a map.
>>
>> --- On Sat, 5/4/13, Clement Chou  wrote:
>>
>>> From: Clement Chou 
>>> Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
>>>
>>> keep audyssey in the loop.
>>> To: "Gamers Discussion list" 
>>> Date: Saturday, May 4, 2013, 8:00 PM
>>> Well, I'm definitely excited to see
>>> what this will turn out to look like! Wish we knew more
>>> about the rpg though... and I can't believe you got that
>>> much into a headtracking piece of equipment and are selling
>>> it for 50 bucks. Guess we'll see how it turns out though!
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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[Audyssey] Dodge City Desparatos.

2013-05-05 Thread Nicole white

i have trouble finding things and navigating.
Also, mIchael, thanks for doing the voice files.
Those were quite good.

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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod 
touch, is that it would either have to be wireless, with a Bluetooth 
connection, or a lightning connector, or the older 30 pin connector.
And as he has already stated, aprone has already constructed the device, and a 
wireless connection would be too expensive to incorporate.
And to incorporate anything like the dock connector, or lightning connector, 
would be very difficult. And it would mean that you would have to have a 
separate device, for iPhone, iPad, and iPod touches. Separate completely, from 
the original device type, which is USB.
Although I agree, it would be handy, I think the current abilities of the 
iPhones, iPods, Andy limited degree of iPad support, is more than enough for 
most games.
Best regards:
Dallas


On 05/05/2013, at 11:33, Cara Quinn  wrote:

> Jeremy, Awesome! I'd love to see about incorporating using this with the 
> iPhone.
> 
> I'm currently working on a little something which uses the compass / 
> accelerometers etc for motion like you describe in a first-person situation. 
> -And yes, I do my own calculations, but I'd sure also dig a device doing it 
> for me as well! :)
> 
> Kudos to you for your efforts in creating a device like this! Woohoo!
> 
> Totally love your idea! Thanks for sharing it!
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky  wrote:
> 
> Hey guys,
> 
>   I spend most of my time on the audiogames.net forum, and every now and then 
> I'm reminded that I've shared news with them but forgot to post it here as 
> well.  My apologies, people of the audyssey list!  :D  LOL.
> 
>   After my 2.9 patch for Swamp I began working on a new project.  To make a 
> long story short, I learned I was going to need to get a second job in 2 
> months so I wanted to make the most of them.  I officially ended development 
> on Swamp and have dedicated myself to getting some stuff accomplished in the 
> 2 months I have left.  After I get the additional job I will have a lot less 
> time available to work on projects, so I don't know how that will impact my 
> efforts as a game developer.
> 
>   The new project can actually be thought of as 2 separate, but linked, 
> projects.  My new game is going to be an RPG based in the Daytona/Castaways 
> storyline.  It will take place many years after the Daytona game, and you 
> will learn what happened to the leader from the end of the Castaways game.
> 
>   The mouse hardware requirement for Swamp was a terribly unpopular move for 
> a very very long time.  Using the word unpopular may even be an 
> understatement, ROFL!  Well that battle was fought and won, and I feel the 
> audio games community is a better place now that the mouse is an accepted 
> tool for gaming.  This opens up more options for game developers, and that is 
> always a good thing!  Well this RPG is going to follow in those foot steps 
> and require a new piece of hardware.  In a move that will go down in audio 
> games' history as an epic mistake, or as a revolution, my RPG will require 
> players to have a 3D head tracking headset I have named the See Munkey.  (I 
> still crack a smile when I say See Munkey out loud.)  While wearing the 
> headset in the RPG you can simply move your head around to move the head of 
> your in-game character.  This will give a more natural playing experience 
> plus allow you to easily look up or down to get a 3D feeling of your
> surroundings.  To determine the locations of sounds in the real world, we 
> naturally move our heads to see how the sounds will change.  This gives us 
> far more data than we can get from being perfectly still, which is how we 
> normally are in games.  I'm trying to give players that same advantage inside 
> of the game world.
> 
>   Development of this device has burned through 3 weeks, which is more than I 
> planned for.  The good news is that I not only have a working prototype but 
> I've already ordered a shipment of parts to produce 13 more.  More detailed 
> information about the "Munkey" will show up once I'm ready to sell them but 
> here are the basics:
> 
>   The device clips on to your existing headphones, or clips on to a plastic 
> headband that comes with it in case you use ear buds instead of headphones.  
> It does not produce sound to replace your headphones, which is a common 
> misconception, but rather tracks the orientation of your head in all 3 axis.  
> This data can be read by games and programs to customize the experience.  
> This is similar to how a game can be designed to receive input from a mouse 
> or a joystick.
> 
>   The device can be used by other developers!  If these do find their way 
> into the hands of many players, it will be a brand new tool for developers.  
> It is my understanding that BGT is already set up to 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Ron Kolesar

How much is this wireless headset going to cost us?
Would it work with say Three-D velosity and other games like the blind 
software games and the games like aliens in the outback and other BE games?
Now this would bring us one step closer to maybe a little pain if we could 
use it with blast chamber.
To bad we can't get a belt of some type to come with it for that workout 
while playing that favorite game of yours.

Don't get hit or shot or fall into one of those deep holes.
Please get back to me.
I am using a platronics wirless headset with a boom mic on it for Microsoft 
flight simulator and the third party voice input program It's Your Plane.

Man, if we could get this project off of the ground.
Thanks.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- 
From: Jeremy Kaldobsky

Sent: Saturday, May 04, 2013 7:33 PM
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it here 
as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended development 
on Swamp and have dedicated myself to getting some stuff accomplished in the 
2 months I have left.  After I get the additional job I will have a lot less 
time available to work on projects, so I don't know how that will impact my 
efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you 
will learn what happened to the leader from the end of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to move 
the head of your in-game character.  This will give a more natural playing 
experience plus allow you to easily look up or down to get a 3D feeling of 
your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the "Munkey" will show up once I'm ready to 
sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which is 
a common misconception, but rather tracks the orientation of your head in 
all 3 axis.  This data can be read by games and programs to customize the 
experience.  This is similar to how a game can be designed to receive input 
from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for developers. 
It is my understanding that BGT is already set up to handle serial 
communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D when 
you use it.  This is the same as playing a game that isn't designed to work 
with a joystick or mouse.  Separate software can be used to map the See 
Munkey to the mouse or keys though, which means you can have an interesting 
new way to play even 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

Hello Jeremy

   All I got to say is wow that sounds great can't wait to be abel to buy 
my own pair, and the game sounds like fun to.


bfn and keep up the hard work and thank you for it.
James

--
From: "Jeremy Kaldobsky" 
Sent: Saturday, May 04, 2013 7:33 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.



Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it 
here as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended 
development on Swamp and have dedicated myself to getting some stuff 
accomplished in the 2 months I have left.  After I get the additional job 
I will have a lot less time available to work on projects, so I don't know 
how that will impact my efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the 
Daytona/Castaways storyline.  It will take place many years after the 
Daytona game, and you will learn what happened to the leader from the end 
of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to 
move the head of your in-game character.  This will give a more natural 
playing experience plus allow you to easily look up or down to get a 3D 
feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the "Munkey" will show up once I'm ready 
to sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which 
is a common misconception, but rather tracks the orientation of your head 
in all 3 axis.  This data can be read by games and programs to customize 
the experience.  This is similar to how a game can be designed to receive 
input from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for 
developers.  It is my understanding that BGT is already set up to handle 
serial communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D 
when you use it.  This is the same as playing a game that isn't designed 
to work with a joystick or mouse.  Separate software can be used to map 
the See Munkey to the mouse or keys though, which means you can have an 
interesting new way to play even those games.  As an example, Swamp is not 
designed to use the headset yet I was still able to play using it.  I 
mapped turning my head to the mouse X-axis, forward to tilting my head 
down, and backward to tilting my head back.  I didn't do it at the time, 
but I could have also made tilting my head left or right to perhaps side 
step, reload my weapon, or toggle the radar.  It wouldn't replace the need 
for the keyboard, but it was definitely a new playing experience!


So yeah, that's pretty much what I've been doing lately.

I'll answer some questions before they're even asked:
Q: How muc

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Paul Lemm
Jeremy, the new piece of hardware does sound truly awesome, and the fact
that it's called 'See monkey'  only makes it more awesome! I really do think
that it could revolutionise audio games and when its ready I will definitely
be buying one. Also the fact that you're working on an RPG is also great
news I'm a big RPG fan so look forward to the game  and then using it with
the new software.  Thanks for all the time and effort you have put into
thinking of  this new software and the games you make  all the hard work is
truly appreciated.

Paul lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: 05 May 2013 00:34
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to, since I forget to keep
audyssey in the loop.

Hey guys,

I spend most of my time on the audiogames.net forum, and every now and
then I'm reminded that I've shared news with them but forgot to post it here
as well.  My apologies, people of the audyssey list!  :D  LOL.

After my 2.9 patch for Swamp I began working on a new project.  To make
a long story short, I learned I was going to need to get a second job in 2
months so I wanted to make the most of them.  I officially ended development
on Swamp and have dedicated myself to getting some stuff accomplished in the
2 months I have left.  After I get the additional job I will have a lot less
time available to work on projects, so I don't know how that will impact my
efforts as a game developer.

The new project can actually be thought of as 2 separate, but linked,
projects.  My new game is going to be an RPG based in the Daytona/Castaways
storyline.  It will take place many years after the Daytona game, and you
will learn what happened to the leader from the end of the Castaways game.

The mouse hardware requirement for Swamp was a terribly unpopular move
for a very very long time.  Using the word unpopular may even be an
understatement, ROFL!  Well that battle was fought and won, and I feel the
audio games community is a better place now that the mouse is an accepted
tool for gaming.  This opens up more options for game developers, and that
is always a good thing!  Well this RPG is going to follow in those foot
steps and require a new piece of hardware.  In a move that will go down in
audio games' history as an epic mistake, or as a revolution, my RPG will
require players to have a 3D head tracking headset I have named the See
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While
wearing the headset in the RPG you can simply move your head around to move
the head of your in-game character.  This will give a more natural playing
experience plus allow you to easily look up or down to get a 3D feeling of
your  surroundings.  To determine the locations of sounds in the real world,
we naturally move our heads to see how the sounds will change.  This gives
us far more data than we can get from being perfectly still, which is how we
normally are in games.  I'm trying to give players that same advantage
inside of the game world.

Development of this device has burned through 3 weeks, which is more
than I planned for.  The good news is that I not only have a working
prototype but I've already ordered a shipment of parts to produce 13 more.
More detailed information about the "Munkey" will show up once I'm ready to
sell them but here are the basics:

The device clips on to your existing headphones, or clips on to a
plastic headband that comes with it in case you use ear buds instead of
headphones.  It does not produce sound to replace your headphones, which is
a common misconception, but rather tracks the orientation of your head in
all 3 axis.  This data can be read by games and programs to customize the
experience.  This is similar to how a game can be designed to receive input
from a mouse or a joystick.

The device can be used by other developers!  If these do find their way
into the hands of many players, it will be a brand new tool for developers.
It is my understanding that BGT is already set up to handle serial
communications, which means programmers who use BGT will be able to
incorporate the headset immediately into their own projects.  Other
developers can easily look up how to read and write to the device using
serial communication, which will give them the same ability.

Games that aren't designed for the headset won't suddenly become 3D when
you use it.  This is the same as playing a game that isn't designed to work
with a joystick or mouse.  Separate software can be used to map the See
Munkey to the mouse or keys though, which means you can have an interesting
new way to play even those games.  As an example, Swamp is not designed to
use the headset yet I was still able to play using it.  I mapped turning my
head to the mouse X-axis, forward to tilting my head down, and backward to
tilting my head back.  I didn't do it at the time, but I could have also
m

Re: [Audyssey] Dodge City Desparatos.

2013-05-05 Thread Thomas Ward
Hi Nicole,

I'm sorry but your message is still too vague. You haven't specified
what you are having problems finding. Just saying you are having
troubles finding things and navigating isn't much to go on.

Cheers!


On 5/5/13, Nicole white  wrote:
> i have trouble finding things and navigating.
> Also, mIchael, thanks for doing the voice files.
> Those were quite good.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
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[Audyssey] The Magic Cassette.

2013-05-05 Thread Nicole white
Wow! Tyler, that is really good. i actually love adventures games and am 
glad that you have created that.

It's in my foavorites menu on this computer.
Also, i have heard about Wikki, however, i don't have the slightest clue 
what that particular engine doesn. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Hi. 
It will not be wireless. You might want to read the original email again. Lol. 
Regards. 
Dallas 


On 05/05/2013, at 13:16, "Ron Kolesar"  wrote:

> How much is this wireless headset going to cost us?
> Would it work with say Three-D velosity and other games like the blind 
> software games and the games like aliens in the outback and other BE games?
> Now this would bring us one step closer to maybe a little pain if we could 
> use it with blast chamber.
> To bad we can't get a belt of some type to come with it for that workout 
> while playing that favorite game of yours.
> Don't get hit or shot or fall into one of those deep holes.
> Please get back to me.
> I am using a platronics wirless headset with a boom mic on it for Microsoft 
> flight simulator and the third party voice input program It's Your Plane.
> Man, if we could get this project off of the ground.
> Thanks.
> 
> 
> 
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> -Original Message- From: Jeremy Kaldobsky
> Sent: Saturday, May 04, 2013 7:33 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
> audyssey in the loop.
> 
> Hey guys,
> 
>   I spend most of my time on the audiogames.net forum, and every now and then 
> I'm reminded that I've shared news with them but forgot to post it here as 
> well.  My apologies, people of the audyssey list!  :D  LOL.
> 
>   After my 2.9 patch for Swamp I began working on a new project.  To make a 
> long story short, I learned I was going to need to get a second job in 2 
> months so I wanted to make the most of them.  I officially ended development 
> on Swamp and have dedicated myself to getting some stuff accomplished in the 
> 2 months I have left.  After I get the additional job I will have a lot less 
> time available to work on projects, so I don't know how that will impact my 
> efforts as a game developer.
> 
>   The new project can actually be thought of as 2 separate, but linked, 
> projects.  My new game is going to be an RPG based in the Daytona/Castaways 
> storyline.  It will take place many years after the Daytona game, and you 
> will learn what happened to the leader from the end of the Castaways game.
> 
>   The mouse hardware requirement for Swamp was a terribly unpopular move for 
> a very very long time.  Using the word unpopular may even be an 
> understatement, ROFL!  Well that battle was fought and won, and I feel the 
> audio games community is a better place now that the mouse is an accepted 
> tool for gaming.  This opens up more options for game developers, and that is 
> always a good thing!  Well this RPG is going to follow in those foot steps 
> and require a new piece of hardware.  In a move that will go down in audio 
> games' history as an epic mistake, or as a revolution, my RPG will require 
> players to have a 3D head tracking headset I have named the See Munkey.  (I 
> still crack a smile when I say See Munkey out loud.)  While wearing the 
> headset in the RPG you can simply move your head around to move the head of 
> your in-game character.  This will give a more natural playing experience 
> plus allow you to easily look up or down to get a 3D feeling of your
> surroundings.  To determine the locations of sounds in the real world, we 
> naturally move our heads to see how the sounds will change.  This gives us 
> far more data than we can get from being perfectly still, which is how we 
> normally are in games.  I'm trying to give players that same advantage inside 
> of the game world.
> 
>   Development of this device has burned through 3 weeks, which is more than I 
> planned for.  The good news is that I not only have a working prototype but 
> I've already ordered a shipment of parts to produce 13 more. More detailed 
> information about the "Munkey" will show up once I'm ready to sell them but 
> here are the basics:
> 
>   The device clips on to your existing headphones, or clips on to a plastic 
> headband that comes with it in case you use ear buds instead of headphones.  
> It does not produce sound to replace your headphones, which is a common 
> misconception, but rather tracks the orientation of your head in all 3 axis.  
> This data can be read by games and programs to customize the experience.  
> This is similar to how a game can be designed to receive input from a mouse 
> or a joystick.
> 
>   The device can be used by other developers!  If these do find their way 
> into the hands of many players, it will be a brand new tool for developers. 
> It is my understanding that BGT is already set up to handle serial 
> communications, which means programmers who use BGT will be able to 
> incorporate the headset immediately into their own projects.  Other 
> developers can easily look up how to read and write to the device using 
> serial communication, which will give them the same ability.
> 
>   Games that aren't des

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Thomas Ward
Hi,

Not only that but the See Monkey isn't a headset. Its a motion sensing
device that attaches to the headband of a standard headset which
tracks the movements of your head. People really neeed to read things
more carefully. :D


On 5/5/13, Dallas O'Brien  wrote:
> Hi.
> It will not be wireless. You might want to read the original email again.
> Lol.
> Regards.
> Dallas
>
>
> On 05/05/2013, at 13:16, "Ron Kolesar"  wrote:
>
>> How much is this wireless headset going to cost us?
>> Would it work with say Three-D velosity and other games like the blind
>> software games and the games like aliens in the outback and other BE
>> games?
>> Now this would bring us one step closer to maybe a little pain if we could
>> use it with blast chamber.
>> To bad we can't get a belt of some type to come with it for that workout
>> while playing that favorite game of yours.
>> Don't get hit or shot or fall into one of those deep holes.
>> Please get back to me.
>> I am using a platronics wirless headset with a boom mic on it for
>> Microsoft flight simulator and the third party voice input program It's
>> Your Plane.
>> Man, if we could get this project off of the ground.
>> Thanks.
>>
>>
>>
>> Ron and current Leader Dog boz who states
>> "that a service dog beats a cane paws down any day of the week."

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Re: [Audyssey] The Magic Cassette.

2013-05-05 Thread Thomas Ward
Hi Nicole,

Media Wiki is not an engine. It is a content management system for
quickly creating web sites by one or more individuals. Probably the
most well known Wiki is Wikipedia, but they are popping up almost
everywhere these days. However, as has been shown they can be used to
write gamebooks and text adventures too. :D

Cheers!


On 5/5/13, Nicole white  wrote:
> Wow! Tyler, that is really good. i actually love adventures games and am
> glad that you have created that.
> It's in my foavorites menu on this computer.
> Also, i have heard about Wikki, however, i don't have the slightest clue
> what that particular engine doesn.
>
>
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
Ron, re-read questions 1 and 8.  :D

--- On Sun, 5/5/13, Thomas Ward  wrote:

> From: Thomas Ward 
> Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
> keep audyssey in the loop.
> To: "Gamers Discussion list" 
> Date: Sunday, May 5, 2013, 10:01 AM
> Hi,
> 
> Not only that but the See Monkey isn't a headset. Its a
> motion sensing
> device that attaches to the headband of a standard headset
> which
> tracks the movements of your head. People really neeed to
> read things
> more carefully. :D
> 
> 
> On 5/5/13, Dallas O'Brien 
> wrote:
> > Hi.
> > It will not be wireless. You might want to read the
> original email again.
> > Lol.
> > Regards.
> > Dallas

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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Yep, they sure do. 
The original email couldn't have been more detailed. Lol. 
Regards: 
Dallas 


On 06/05/2013, at 0:01, Thomas Ward  wrote:

> Hi,
> 
> Not only that but the See Monkey isn't a headset. Its a motion sensing
> device that attaches to the headband of a standard headset which
> tracks the movements of your head. People really neeed to read things
> more carefully. :D
> 
> 
> On 5/5/13, Dallas O'Brien  wrote:
>> Hi.
>> It will not be wireless. You might want to read the original email again.
>> Lol.
>> Regards.
>> Dallas
>> 
>> 
>> On 05/05/2013, at 13:16, "Ron Kolesar"  wrote:
>> 
>>> How much is this wireless headset going to cost us?
>>> Would it work with say Three-D velosity and other games like the blind
>>> software games and the games like aliens in the outback and other BE
>>> games?
>>> Now this would bring us one step closer to maybe a little pain if we could
>>> use it with blast chamber.
>>> To bad we can't get a belt of some type to come with it for that workout
>>> while playing that favorite game of yours.
>>> Don't get hit or shot or fall into one of those deep holes.
>>> Please get back to me.
>>> I am using a platronics wirless headset with a boom mic on it for
>>> Microsoft flight simulator and the third party voice input program It's
>>> Your Plane.
>>> Man, if we could get this project off of the ground.
>>> Thanks.
>>> 
>>> 
>>> 
>>> Ron and current Leader Dog boz who states
>>> "that a service dog beats a cane paws down any day of the week."
> 
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Re: [Audyssey] Dodge City desparatos

2013-05-05 Thread Angela Lerma

Hi Michael,

Could you please get ahold of me off list?

Thanks,
Angela


- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, May 04, 2013 11:28 PM
Subject: Re: [Audyssey] Dodge City desparatos



Hello, Nicole.
What do you need help with?

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[Audyssey] Programming Resources was Suggestion to the Developer of Soundscape Explorer

2013-05-05 Thread Thomas Ward
Hi Lenron,

If you are interested in learning to program I can think of a couple
of places to get started. If you are a citizen of the United States
and have a Bookshare account they have a number of books from O'reilly
on their web site on a number of programming languages such as Visual
Basic .NET. If you want a larger selection and are willing to spend
$50 a month you can get a Safari account on
http://safari.oreilly.com
and read hundreds of programming books on various languages, math and
physics used in games, and tech articles, etc. Its a pretty awesome
deal for a person wanting college level and corporate level
documentation.

Cheers!

On 5/2/13, lenron brown  wrote:
> I would love some books so i can learn to write code

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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Draconis
Hi Ryan,

As of now, the only game we have updated to the new game engine is 
ChangeReaction. That leaves Alien Outback, DynaMan, and 9 pinball tables 
available with scoreboard support. We're not expecting users to go back to the 
old CR to post scores. When we suggest that users can show us they want this 
support, we're talking about the eleven other boards that are currently up and 
running.

Scoreboard usage has never been all that high in comparison to the number of 
games sold, so it is hard to justify putting the time and resources into doing 
this for such a small number of users. if we can see that more than a handful 
of folks want this feature, it would bump it up on the priority list. I think 
this is perfectly reasonable.

We're certainly not suggesting you play the old CR just to post scores.

Hope this clears things up for you.

On May 4, 2013, at 9:27 PM, Ryan Conroy  wrote:

> Good point, but I don't think you understand what I mean. You can not post 
> your scores in chess to an online score board. I'm talking about the score 
> boards here, not the value of a game. Of course the old titles are still 
> great, they
> 're classics. My point is, why should we go back to the older games, just to 
> post scores. Who knows if Draconis is planning to release Alien Outback again 
> as an upgrade. If he did though, I'm sure no one would use the score boards 
> to post their scores anymore, they're want to play the new version, and give 
> the old one a break. There's no compitition if no one's posting scores, and 
> if an upgrade comes out they're going to want to compete in it.
> 
> -- Original Message --
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Message for Draconis.
> Date: Sat, 4 May 2013 20:18:18 -0500
> 
> Something to think about:  Does the age of a game decrease from its value? 
> Personally, I don't care how old a game is if it is a good game.  Chess has 
> withstood the test of time.  Why?  Because it is a good strategy game. 
> Alien Outback is an excellent game.  If you base your game selections on the 
> age of the games, you're sure shorting yourself of a lot of fun!
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message - 
> From: "Ryan Conroy" 
> To: 
> Sent: Saturday, May 04, 2013 7:48 PM
> Subject: Re: [Audyssey] Message for Draconis.
> 
> 
>> Hey Sarah,
>> 
>> I completely agree. I'm sure lots of people would post their scores from 
>> the new ChangeReaction, seeing on how it's new. If you want to compete on 
>> ChangeReaction though, you need to go back to the old one.
>> As you said, most of their older titles support the score server like 
>> alien Outback, PBX all tables, Dynoman which is one of my favorites, but 
>> no one wants to play the old stuff. They're still fun in all, but how are 
>> we going to see how the boards are really used if we're just trying it 
>> games that are years old? I for one, can't wait to see what else Draconis 
>> comes out with, but we should update the boards to present, and not test 
>> how offen theire used with games from the past.
>> -- Original Message --
>> From: "Sarah Haake" 
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Message for Draconis.
>> Date: Sun, 5 May 2013 02:37:51 +0200
>> 
>> Hi,
>> 
>> yeah, I also would like to be able to post scores with the new version. 
>> Josh
>> stated that he wanted to see how the scoreboards are used before adding it
>> to new games, but I think this approach is a bit tricky. Not all older
>> titles have score posting to start with. And now that the new game is out,
>> people want to play the new game which can't send scores, so naturally
>> scoreboards are not used. I hope you can see what I mean here. I actually
>> have the same problem. I love the new change reaction and play it often, 
>> but
>> to be able to send scores and show that I will use the boards I have to 
>> play
>> older titles which I don't want to play as much right now. Difficult
>> situation I think.
>> 
>> Best regards
>> Sarah
>> 
>> 
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>> 
>> Transformation of America?
>> Stocks soar--but some wealthy citizens are preparing for huge changes
>> http://thirdpartyoffers.juno.com/TGL3131/5185ac84effce2c845856st02vuc
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Re: [Audyssey] The Magic Cassette.

2013-05-05 Thread Tyler
Yes, the XYZZY game awards air on May 11th. Guess what? I'm not even eligible! 
Because 
I finished writing this game late!
Tyler Z
On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote:


>Wow! Tyler, that is really good. i actually love adventures games and am 
>glad that you have created that.
>It's in my foavorites menu on this computer.
>Also, i have heard about Wikki, however, i don't have the slightest clue 
>what that particular engine doesn. 
>
>
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[Audyssey] First Time RP with my Son

2013-05-05 Thread gamers
Hi guys.

I want to introduce my 9 year old to the world of roleplaying games and am
interested in your advice. I want to play with me as DM in a simple paper /
tabletop environment. Looking for advice on a simple starter system in the
realms of fantasy, D&D type thing, but need the DM material to be accessible
for me. I played MERP years ago which was nice and simple so something akin
to that that isn't going to over complicate things to start with.

Any help would be appreciated.

Paul


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[Audyssey] to the alter aeon players, intro

2013-05-05 Thread Keith
Hi, my character's name is Jedeye,  (at least my current chracter).  I 
restarted the character, didn't like the way he was handling higher levels. 
I'm a necro right now, perhaps a mage as 2nd, but I'm not sure yet.


Order of Chaos clan member

Hope to see you all in the land

Keith 



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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Cara Quinn
Hi Paul,

Wow, the first game you played after losing your sight? Yes, the interface is 
sort of complex if you're not used to it.

I too needed to play with it for a little while to understand it as I had some 
sighted expectations which I needed to translate into audio.

In order to use the mouse, you'll need to install Jedi Quake in addition to the 
basic Audio Quake.

Someone a few years back, took development of JQ a bit further from where I'd 
left it so I'm not sure of the current state of JQ. Nor am I sure where to get 
the latest version.

I'll do a little digging both for the version I left off with and the latest 
one. Not sure of all the changes the new person added but since it is an open 
source project, I only asked that people be clear in crediting everyone for 
their contributions so hopefully the docs will reflect that.

Anyway, I'l write back with what I find and I'd also welcome feedback from 
others whom might have kept up with JQ and know the current state of affairs 
more than I do. :)

Thanks, and let's see what we can find…

Smiles,

Cara :)
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On May 5, 2013, at 4:14 AM, Paul Lemm  wrote:

Hi Cara, no I didn't know  that you could use the mouse like that in audio
quake.  So if I download the standard audio quake version  can I use the
mouse like that or do I need a mod'd version of the game?  I do actually
have to confess that audio quake was the first game I played when I lost my
sight since I had played it before and loved the idea of a main stream game
still being playable , but since I had never played an audio game before I
was a bit overwhelmed as it seemed quite complex  since I'd never played an
audio game and wasn't used to using my hearing to play a  game. So I started
on more basic games like (and still a favourite) dark destroyer (a space
invaders type game) and then progressed up to more complex games but I've
actually never got back round to trying audio quake now I'm more used to the
audio concept in games and both this thread and the idea of using a mouse to
aim with has inspired me to go give it another try  and see how well I do
this time, it can't be as bad as I did before lol


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 May 2013 02:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations

Paul, you're right.

when a player was above you you would hear a rising tone and a falling tone
would sound when a player was below you.

What you and others may not know is that you could enable the mouse so you
could fluidly look up, down, or left / right to move or target as well.

So head shots were actually possible though there was no accessibility
features implemented to make this easier for VI players.

Since Audio quake is itself a mod of Quake, in order to create mods of Audio
Quake you must actually know how to code the game. You need to use Quake C
to do this so it's actually quite a nice easy way of coding yet not coding
the game! lol!

What I mean is that while you could create new game elements from the ground
up you didn't need to if you didn't want to. You could also simply just rely
on game elements which were already created.

this made game modding quite fun and rewarding.

Anyway, I guess my point is that more things are possible with quake and its
three current accessible mods. Really the sky is the limit and I hope people
still consider working with it.

Smiles,

Cara :)
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On May 4, 2013, at 2:58 PM, Paul Lemm  wrote:

Not sure how Jeremy planned to use the vertical axis, but I think (although
it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights you had the standard  left and right stereo
panning  for aiming left and right and then 2 bleeps  that sounded at
different  speeds until you lined them up for the vertical axis.  Have
played many main stream zombie games such as resident evil and have always
loved the ability to head shot and take out a zombie with just one shot,
there's just  something very satisfying about it lol. I know Jeremy's not
planning on any more updates to swamp but maybe if he did as a compromise to
not make it seem to complex  that people don't want to try it maybe there
could be that head shot choice just when using the sniper. Even without the
head shots though swamp is still an amazing game  and to me feels like
playing a main stream game   already and I look forward to seeing what
Jeremy produces next.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
Sent: 04 May 2013 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was-

Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-05 Thread Sarah Haake

Hi,

the game looks interesting, but maybe another site would have been better. I 
just tried it and after some time a site pops up saying that there is a hit 
limit on the site and I have to solve a captcha to continue. Not nice for 
blind gamers, and not nice to have the game regularly interrupted by such a 
annoying thing.


Best regards
Sarah


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Re: [Audyssey] First Time RP with my Son

2013-05-05 Thread Christina
Hi.
I don't know what MERP is.
However, I'd recommend Dragonstorm
www.dragonstorm.com
All of the character info is on cards and I have them all typed up in
accessible format as an Excel spread sheet.  You can also print out the PDFs
from the website and cut them out.  They have pictures on them which your
son might enjoy.
The creators of the game know I had a friend type out the cards for me and
they are fine with me sharing them.

Basically, the PCs are Shifters who fight necromancers.  You have your
natural form-human, Tigrean, Elf, Dwarf, and so on and you can change into a
wolf, cat, Dragon, Gargoyle, wererat, Pegasus, Unicorn, Phoenix,
Griffin...you get the idea.

The dice mechanic is very simple.  You roll 2d6 and add any modifiers.  A
natural 2 is a botch and something bad happens.

Please let me know if you have any questions.

I also attended a game for children at Gencon a couple years ago.  The PCs
were all stuffed animals, literaly.  Each player picked a stuffed animal and
they all went on an adventure to rescue their humans from pirates.  It was
very cute.
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
gam...@washknight.com
Sent: Sunday, May 05, 2013 11:29 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] First Time RP with my Son

Hi guys.

I want to introduce my 9 year old to the world of roleplaying games and am
interested in your advice. I want to play with me as DM in a simple paper /
tabletop environment. Looking for advice on a simple starter system in the
realms of fantasy, D&D type thing, but need the DM material to be accessible
for me. I played MERP years ago which was nice and simple so something akin
to that that isn't going to over complicate things to start with.

Any help would be appreciated.

Paul


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Cara Quinn
Agreed, but I also said headset in my last note, knowing full well that it is a 
packet of sensors which connects to one. -just semantics on my part, and 
apologies for contributing to ignorance! lol!

Smiles,

Cara :)
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On May 5, 2013, at 7:01 AM, Thomas Ward  wrote:

Hi,

Not only that but the See Monkey isn't a headset. Its a motion sensing
device that attaches to the headband of a standard headset which
tracks the movements of your head. People really neeed to read things
more carefully. :D


On 5/5/13, Dallas O'Brien  wrote:
> Hi.
> It will not be wireless. You might want to read the original email again.
> Lol.
> Regards.
> Dallas
> 
> 
> On 05/05/2013, at 13:16, "Ron Kolesar"  wrote:
> 
>> How much is this wireless headset going to cost us?
>> Would it work with say Three-D velosity and other games like the blind
>> software games and the games like aliens in the outback and other BE
>> games?
>> Now this would bring us one step closer to maybe a little pain if we could
>> use it with blast chamber.
>> To bad we can't get a belt of some type to come with it for that workout
>> while playing that favorite game of yours.
>> Don't get hit or shot or fall into one of those deep holes.
>> Please get back to me.
>> I am using a platronics wirless headset with a boom mic on it for
>> Microsoft flight simulator and the third party voice input program It's
>> Your Plane.
>> Man, if we could get this project off of the ground.
>> Thanks.
>> 
>> 
>> 
>> Ron and current Leader Dog boz who states
>> "that a service dog beats a cane paws down any day of the week."

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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
Cara I did the same thing.  I don't think of head phones when I hear head set 
though.  :)

--- On Sun, 5/5/13, Cara Quinn  wrote:

> From: Cara Quinn 
> Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
> keep audyssey in the loop.
> To: "Gamers Discussion list" 
> Date: Sunday, May 5, 2013, 11:50 AM
> Agreed, but I also said headset in my
> last note, knowing full well that it is a packet of sensors
> which connects to one. -just semantics on my part, and
> apologies for contributing to ignorance! lol!
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara


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Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-05 Thread James Bartlett

hI there

   Thank you for sharing that. I never thought of using my bookshare 
acount. good stuff


bfn
James

--
From: "Thomas Ward" 
Sent: Sunday, May 05, 2013 10:47 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] Programming Resources was Suggestion to the Developer 
ofSoundscape Explorer



Hi Lenron,

If you are interested in learning to program I can think of a couple
of places to get started. If you are a citizen of the United States
and have a Bookshare account they have a number of books from O'reilly
on their web site on a number of programming languages such as Visual
Basic .NET. If you want a larger selection and are willing to spend
$50 a month you can get a Safari account on
http://safari.oreilly.com
and read hundreds of programming books on various languages, math and
physics used in games, and tech articles, etc. Its a pretty awesome
deal for a person wanting college level and corporate level
documentation.

Cheers!

On 5/2/13, lenron brown  wrote:

I would love some books so i can learn to write code


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Re: [Audyssey] Dodge City desparatos

2013-05-05 Thread Michael Barnes


Sent from my iPhone

On May 5, 2013, at 10:21 AM, "Angela Lerma"  wrote:

> Hi Michael,
> 
> Could you please get ahold of me off list?
> 
> Thanks,
> Angela
> 
> 
> - Original Message - From: "michael barnes" 
> To: 
> Sent: Saturday, May 04, 2013 11:28 PM
> Subject: Re: [Audyssey] Dodge City desparatos
> 
> 
>> Hello, Nicole.
>> What do you need help with?
>> 
>> ---
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> 
> 
> ---
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> Hey, Angela.
I need your email.
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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Cara Quinn
But Josh, we have all this extra time sleeping and eating and showering and 
working and such that we could be using to develop score boards for no other 
reason than just because!… lol! -Just sayin' what the community is already 
thinking! lol!

Smiles,

Cara :)
---
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On May 5, 2013, at 8:02 AM, Draconis  wrote:

Hi Ryan,

As of now, the only game we have updated to the new game engine is 
ChangeReaction. That leaves Alien Outback, DynaMan, and 9 pinball tables 
available with scoreboard support. We're not expecting users to go back to the 
old CR to post scores. When we suggest that users can show us they want this 
support, we're talking about the eleven other boards that are currently up and 
running.

Scoreboard usage has never been all that high in comparison to the number of 
games sold, so it is hard to justify putting the time and resources into doing 
this for such a small number of users. if we can see that more than a handful 
of folks want this feature, it would bump it up on the priority list. I think 
this is perfectly reasonable.

We're certainly not suggesting you play the old CR just to post scores.

Hope this clears things up for you.

On May 4, 2013, at 9:27 PM, Ryan Conroy  wrote:

> Good point, but I don't think you understand what I mean. You can not post 
> your scores in chess to an online score board. I'm talking about the score 
> boards here, not the value of a game. Of course the old titles are still 
> great, they
> 're classics. My point is, why should we go back to the older games, just to 
> post scores. Who knows if Draconis is planning to release Alien Outback again 
> as an upgrade. If he did though, I'm sure no one would use the score boards 
> to post their scores anymore, they're want to play the new version, and give 
> the old one a break. There's no compitition if no one's posting scores, and 
> if an upgrade comes out they're going to want to compete in it.
> 
> -- Original Message --
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Message for Draconis.
> Date: Sat, 4 May 2013 20:18:18 -0500
> 
> Something to think about:  Does the age of a game decrease from its value? 
> Personally, I don't care how old a game is if it is a good game.  Chess has 
> withstood the test of time.  Why?  Because it is a good strategy game. 
> Alien Outback is an excellent game.  If you base your game selections on the 
> age of the games, you're sure shorting yourself of a lot of fun!
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message - 
> From: "Ryan Conroy" 
> To: 
> Sent: Saturday, May 04, 2013 7:48 PM
> Subject: Re: [Audyssey] Message for Draconis.
> 
> 
>> Hey Sarah,
>> 
>> I completely agree. I'm sure lots of people would post their scores from 
>> the new ChangeReaction, seeing on how it's new. If you want to compete on 
>> ChangeReaction though, you need to go back to the old one.
>> As you said, most of their older titles support the score server like 
>> alien Outback, PBX all tables, Dynoman which is one of my favorites, but 
>> no one wants to play the old stuff. They're still fun in all, but how are 
>> we going to see how the boards are really used if we're just trying it 
>> games that are years old? I for one, can't wait to see what else Draconis 
>> comes out with, but we should update the boards to present, and not test 
>> how offen theire used with games from the past.
>> -- Original Message --
>> From: "Sarah Haake" 
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Message for Draconis.
>> Date: Sun, 5 May 2013 02:37:51 +0200
>> 
>> Hi,
>> 
>> yeah, I also would like to be able to post scores with the new version. 
>> Josh
>> stated that he wanted to see how the scoreboards are used before adding it
>> to new games, but I think this approach is a bit tricky. Not all older
>> titles have score posting to start with. And now that the new game is out,
>> people want to play the new game which can't send scores, so naturally
>> scoreboards are not used. I hope you can see what I mean here. I actually
>> have the same problem. I love the new change reaction and play it often, 
>> but
>> to be able to send scores and show that I will use the boards I have to 
>> play
>> older titles which I don't want to play as much right now. Difficult
>> situation I think.
>> 
>> Best regards
>> Sarah
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> If you have any questions or concerns regarding the 

Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-05 Thread Thomas Ward
Hi James,

No problem. I think a lot of people forgot to look at Bookshare
thinking of it primarily as leasure reading material, but there is a
growing number of technical books up their. They often aren't the
latest version, but they certainly will get a person headed in the
right direction.

For example, C# .NET in a Nutshell and Visual Basic .NET in a Nutshell
are probably two of the best books I've read on the .NET suite of
languages and tools for a beginner. Better yet they are in Daisy
format, accessible, and you can open Visual C# Express or Visual Basic
Express and work along with the sample programs. :D

On 5/5/13, James Bartlett  wrote:
> hI there
>
> Thank you for sharing that. I never thought of using my bookshare
> acount. good stuff
>
> bfn
> James
>

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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Thomas Ward
Hi Jeremy,

Interesting. This could be semantics but I always thought of
headphones and headset as the same thing. The way a person says pop or
soda. The words are different but mean the same thing. :D

On 5/5/13, Jeremy Kaldobsky  wrote:
> Cara I did the same thing.  I don't think of head phones when I hear head
> set though.  :)
>

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Re: [Audyssey] The Magic Cassette.

2013-05-05 Thread James Bartlett

Hello

   All I have to say is damn that sucks. sorry about that maybe next year.

bfn
James

--
From: "Tyler" 
Sent: Sunday, May 05, 2013 11:02 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] The Magic Cassette.

Yes, the XYZZY game awards air on May 11th. Guess what? I'm not even 
eligible! Because

I finished writing this game late!
Tyler Z
On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote:



Wow! Tyler, that is really good. i actually love adventures games and am
glad that you have created that.
It's in my foavorites menu on this computer.
Also, i have heard about Wikki, however, i don't have the slightest clue
what that particular engine doesn.


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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Thomas Ward
Hi Cara,

In deed. We developers waste a lot of time on unnecessary things like
eating, sleeping, listening to audio books, doing house work, etc. We
humans are imperfect creatures. Maybe we should be assimilated by the
Borg and then we can program our games through more efficient means
like collective thought. Oh, wait, I forgot. Games are irrelevant.

Smiles.


On 5/5/13, Cara Quinn  wrote:
> But Josh, we have all this extra time sleeping and eating and showering and
> working and such that we could be using to develop score boards for no other
> reason than just because!… lol! -Just sayin' what the community is already
> thinking! lol!
>
> Smiles,
>
> Cara :)
> ---

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[Audyssey] Looking for Wheel of fortune games

2013-05-05 Thread randy tijerina

hello everyone, Randy here.
I'm trying to remember I believe it was jim kitchen's website, I believe?
You could download a wheel of fortune game with the actual sounds 
from the show?

or if it's not there, where can I download it?
sincerely
, randy tijerina.


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Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-05 Thread James Bartlett

thank you again that is also good to know.

bfn
James

--
From: "Thomas Ward" 
Sent: Sunday, May 05, 2013 1:08 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Programming Resources was Suggestion to the 
Developer ofSoundscape Explorer



Hi James,

No problem. I think a lot of people forgot to look at Bookshare
thinking of it primarily as leasure reading material, but there is a
growing number of technical books up their. They often aren't the
latest version, but they certainly will get a person headed in the
right direction.

For example, C# .NET in a Nutshell and Visual Basic .NET in a Nutshell
are probably two of the best books I've read on the .NET suite of
languages and tools for a beginner. Better yet they are in Daisy
format, accessible, and you can open Visual C# Express or Visual Basic
Express and work along with the sample programs. :D

On 5/5/13, James Bartlett  wrote:

hI there

Thank you for sharing that. I never thought of using my bookshare
acount. good stuff

bfn
James



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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Charles Rivard

Let the wife do the house work.  (evil grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, May 05, 2013 12:19 PM
Subject: Re: [Audyssey] Message for Draconis.


Hi Cara,

In deed. We developers waste a lot of time on unnecessary things like
eating, sleeping, listening to audio books, doing house work, etc. We
humans are imperfect creatures. Maybe we should be assimilated by the
Borg and then we can program our games through more efficient means
like collective thought. Oh, wait, I forgot. Games are irrelevant.

Smiles.


On 5/5/13, Cara Quinn  wrote:
But Josh, we have all this extra time sleeping and eating and showering 
and
working and such that we could be using to develop score boards for no 
other

reason than just because!… lol! -Just sayin' what the community is already
thinking! lol!

Smiles,

Cara :)
---


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

hI there

   No a headset has a mic on it, and headphones do not.

hth
James

--
From: "Thomas Ward" 
Sent: Sunday, May 05, 2013 1:12 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
keep audyssey in the loop.



Hi Jeremy,

Interesting. This could be semantics but I always thought of
headphones and headset as the same thing. The way a person says pop or
soda. The words are different but mean the same thing. :D

On 5/5/13, Jeremy Kaldobsky  wrote:

Cara I did the same thing.  I don't think of head phones when I hear head
set though.  :)



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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
I suppose that is probably the same thing other people think of when they hear 
head set.  I guess I have a broader definition in mind because I can picture a 
handful of different devices that are all referred to as "head sets" that are 
not headphones.  Microphone headsets, medical EEG monitoring headsets, various 
head mounted visual displays, and so forth.  I'll try to catch myself next time 
I start to type head set though, haha!  I'd rather prevent any confusion if I 
can.


--- On Sun, 5/5/13, Thomas Ward  wrote:

> From: Thomas Ward 
> Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
> keep audyssey in the loop.
> To: "Gamers Discussion list" 
> Date: Sunday, May 5, 2013, 1:12 PM
> Hi Jeremy,
> 
> Interesting. This could be semantics but I always thought
> of
> headphones and headset as the same thing. The way a person
> says pop or
> soda. The words are different but mean the same thing. :D


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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Paul Lemm
Hi Cara, thanks for all the help.  Yep, think I might have been being just a
little over ambitious to try quake as my first ever audio game lol! Would
definitely  like to give it another go now though  so any info you get on JQ
quake would be much appreciated . now I know what it's called I'll also see
what I can find on google to about it.


Thanks again for the help.

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 May 2013 16:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations

Hi Paul,

Wow, the first game you played after losing your sight? Yes, the interface
is sort of complex if you're not used to it.

I too needed to play with it for a little while to understand it as I had
some sighted expectations which I needed to translate into audio.

In order to use the mouse, you'll need to install Jedi Quake in addition to
the basic Audio Quake.

Someone a few years back, took development of JQ a bit further from where
I'd left it so I'm not sure of the current state of JQ. Nor am I sure where
to get the latest version.

I'll do a little digging both for the version I left off with and the latest
one. Not sure of all the changes the new person added but since it is an
open source project, I only asked that people be clear in crediting everyone
for their contributions so hopefully the docs will reflect that.

Anyway, I'l write back with what I find and I'd also welcome feedback from
others whom might have kept up with JQ and know the current state of affairs
more than I do. :)

Thanks, and let's see what we can find.

Smiles,

Cara :)
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On May 5, 2013, at 4:14 AM, Paul Lemm  wrote:

Hi Cara, no I didn't know  that you could use the mouse like that in audio
quake.  So if I download the standard audio quake version  can I use the
mouse like that or do I need a mod'd version of the game?  I do actually
have to confess that audio quake was the first game I played when I lost my
sight since I had played it before and loved the idea of a main stream game
still being playable , but since I had never played an audio game before I
was a bit overwhelmed as it seemed quite complex  since I'd never played an
audio game and wasn't used to using my hearing to play a  game. So I started
on more basic games like (and still a favourite) dark destroyer (a space
invaders type game) and then progressed up to more complex games but I've
actually never got back round to trying audio quake now I'm more used to the
audio concept in games and both this thread and the idea of using a mouse to
aim with has inspired me to go give it another try  and see how well I do
this time, it can't be as bad as I did before lol


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 05 May 2013 02:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of
theAncientsConsiderations

Paul, you're right.

when a player was above you you would hear a rising tone and a falling tone
would sound when a player was below you.

What you and others may not know is that you could enable the mouse so you
could fluidly look up, down, or left / right to move or target as well.

So head shots were actually possible though there was no accessibility
features implemented to make this easier for VI players.

Since Audio quake is itself a mod of Quake, in order to create mods of Audio
Quake you must actually know how to code the game. You need to use Quake C
to do this so it's actually quite a nice easy way of coding yet not coding
the game! lol!

What I mean is that while you could create new game elements from the ground
up you didn't need to if you didn't want to. You could also simply just rely
on game elements which were already created.

this made game modding quite fun and rewarding.

Anyway, I guess my point is that more things are possible with quake and its
three current accessible mods. Really the sky is the limit and I hope people
still consider working with it.

Smiles,

Cara :)
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On May 4, 2013, at 2:58 PM, Paul Lemm  wrote:

Not sure how Jeremy planned to use the vertical axis, but I think (although
it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights you had the standard  left and right stereo
panning  for aiming left and right and then 2 bleeps  that sounded at
different  speeds until you lined them up for the vertical axis.  Have
played many main stream zombie games such as resident evil and have always
loved the ability to head shot and take out a zombie with just one shot,
there's just  something very satisfying about it lol. 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

hI

   Well that is true. I guess I just don't think of all the other 
posibiatys when it comes to headsets, and you are very right about that. 
There are so many other headsets out there.


bfn
James 



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Re: [Audyssey] The Magic Cassette.

2013-05-05 Thread Tony James

Hi Tyler,

I'm confused.  I remember playing that game at some point late 
last year.  I'm clearly missing something.  Could you clarify it 
for me?  Thanks.


Tony the Cuddly Tiger

Harboring secrets and lies will only breed more and they will 
hurt, shatter, destroy, and demolish a person.  Harbor them too 
long, and they will turn upon you and completely annihilate you.  
Stand behind the shield of truth and it will protect you.


- Original Message -
From: Tyler Yes, the XYZZY game awards air on May 11th.  Guess what? I'm not 
even eligible! Because

I finished writing this game late!
Tyler Z
On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote:


Wow! Tyler, that is really good.  i actually love adventures 
games and am

glad that you have created that.
It's in my foavorites menu on this computer.
Also, i have heard about Wikki, however, i don't have the 
slightest clue

what that particular engine doesn.


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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Ryan Conroy
Hi,

I never really post to this list. I'm more of a person who sits back, and 
watches things develop. I respect all developers, and I appreciate what they 
do. I have nearly every accessible game created, and I love them.
I just posted to the list because I had a thought. I was trying to make a 
simple point, but from now on I'll keep my mouth shut, and go back to not 
posting anything like  I usually do.

Thanks for understanding.
Ryan

-- Original Message --
From: Thomas Ward 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Message for Draconis.
Date: Sun, 5 May 2013 13:19:38 -0400

Hi Cara,

In deed. We developers waste a lot of time on unnecessary things like
eating, sleeping, listening to audio books, doing house work, etc. We
humans are imperfect creatures. Maybe we should be assimilated by the
Borg and then we can program our games through more efficient means
like collective thought. Oh, wait, I forgot. Games are irrelevant.

Smiles.


On 5/5/13, Cara Quinn  wrote:
> But Josh, we have all this extra time sleeping and eating and showering and
> working and such that we could be using to develop score boards for no other
> reason than just because!… lol! -Just sayin' what the community is already
> thinking! lol!
>
> Smiles,
>
> Cara :)
> ---

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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Cara Quinn
Ryan, thank you so much for voicing that developers' work means a lot to you! 
This really means a lot to me! -And I'm sure others here as well.

Thanks for saying it!

Have an awesome day!

Smiles

Cara :)
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On May 5, 2013, at 12:06 PM, "Ryan Conroy"  wrote:

Hi,

I never really post to this list. I'm more of a person who sits back, and 
watches things develop. I respect all developers, and I appreciate what they 
do. I have nearly every accessible game created, and I love them.
I just posted to the list because I had a thought. I was trying to make a 
simple point, but from now on I'll keep my mouth shut, and go back to not 
posting anything like  I usually do.

Thanks for understanding.
Ryan

-- Original Message --
From: Thomas Ward 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Message for Draconis.
Date: Sun, 5 May 2013 13:19:38 -0400

Hi Cara,

In deed. We developers waste a lot of time on unnecessary things like
eating, sleeping, listening to audio books, doing house work, etc. We
humans are imperfect creatures. Maybe we should be assimilated by the
Borg and then we can program our games through more efficient means
like collective thought. Oh, wait, I forgot. Games are irrelevant.

Smiles.


On 5/5/13, Cara Quinn  wrote:
> But Josh, we have all this extra time sleeping and eating and showering and
> working and such that we could be using to develop score boards for no other
> reason than just because!… lol! -Just sayin' what the community is already
> thinking! lol!
> 
> Smiles,
> 
> Cara :)
> ---

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Re: [Audyssey] Looking for Wheel of fortune games

2013-05-05 Thread Dark Lord
I think this might be the one you are after.
http://www.themillionweb.net/games/wheel.html

it even have the one  who want to be a Millionaire game.

Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of randy
tijerina
Sent: Monday, 6 May 2013 1:22 AM
To: gamers@audyssey.org
Subject: [Audyssey] Looking for Wheel of fortune games

hello everyone, Randy here.
I'm trying to remember I believe it was jim kitchen's website, I believe?
You could download a wheel of fortune game with the actual sounds 
from the show?
or if it's not there, where can I download it?
sincerely
, randy tijerina.


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Re: [Audyssey] Getting the red fern?

2013-05-05 Thread Dennis Towne
Bryan,

The fern isn't in the Mugwump cave.  It's nearby, in the swamp itself.
 You might have to search around to find it.

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 4, 2013 at 3:48 PM, Bryan Peterson
 wrote:
> Ok, so I'm attempting to cure Ol' Blue of his Distemper. The apothecary in
> Vemarken told me I needed to find a red fern, which apparently can be found
> in swamps. So while I'm at it I went to the Pollywog Swamp where the Mugwump
> is, since that's where some folks told me to go whenI asked this question on
> the Newbie channel. I was told the fern can be found in the cave where the
> Mugwump is but so far I haven't found it. Any tips? And if I do find it who
> do I give it to, Ol' Blue or his owner?
>
> --
> But thou must!
>
>
> ---
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Re: [Audyssey] Looking for Wheel of fortune games

2013-05-05 Thread Damien C. S. Pendleton

Hi Randy,
The Wheel of Fortune show is simulated as much as possible, sounds as well, 
in the game X-Wheel. You can find this at 
http://www.x-sight-interactive.net.

Hope this helps.
Regards,
Damien.
-Original Message- 
From: randy tijerina

Sent: Sunday, May 05, 2013 6:21 PM
To: gamers@audyssey.org
Subject: [Audyssey] Looking for Wheel of fortune games

hello everyone, Randy here.
I'm trying to remember I believe it was jim kitchen's website, I believe?
You could download a wheel of fortune game with the actual sounds
from the show?
or if it's not there, where can I download it?
sincerely
, randy tijerina.


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Re: [Audyssey] Getting the red fern?

2013-05-05 Thread Bryan Peterson
I found it. I think it was a case of poor wording since I was told it 
was west of the Mugwump's chamber. So I thought it was in that cave 
chamber west of there. But it was actually west of the hold leading down 
into the cave.


But thou must!

On 5/5/2013 3:54 PM, Dennis Towne wrote:

Bryan,

The fern isn't in the Mugwump cave.  It's nearby, in the swamp itself.
  You might have to search around to find it.

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 4, 2013 at 3:48 PM, Bryan Peterson
 wrote:

Ok, so I'm attempting to cure Ol' Blue of his Distemper. The apothecary in
Vemarken told me I needed to find a red fern, which apparently can be found
in swamps. So while I'm at it I went to the Pollywog Swamp where the Mugwump
is, since that's where some folks told me to go whenI asked this question on
the Newbie channel. I was told the fern can be found in the cave where the
Mugwump is but so far I haven't found it. Any tips? And if I do find it who
do I give it to, Ol' Blue or his owner?

--
But thou must!


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Re: [Audyssey] Message for Draconis.

2013-05-05 Thread Draconis
Ryan,

No offense was taken or meant. Your feedback is very welcome, and it will be 
factored into the decision long term.

We were only trying to explain why we need to make sure that our efforts will 
be of value to as many customers as possible. :)

On May 5, 2013, at 3:06 PM, Ryan Conroy  wrote:

> Hi,
> 
> I never really post to this list. I'm more of a person who sits back, and 
> watches things develop. I respect all developers, and I appreciate what they 
> do. I have nearly every accessible game created, and I love them.
> I just posted to the list because I had a thought. I was trying to make a 
> simple point, but from now on I'll keep my mouth shut, and go back to not 
> posting anything like  I usually do.
> 
> Thanks for understanding.
> Ryan
> 
> -- Original Message --
> From: Thomas Ward 
> To: Gamers Discussion list 
> Subject: Re: [Audyssey] Message for Draconis.
> Date: Sun, 5 May 2013 13:19:38 -0400
> 
> Hi Cara,
> 
> In deed. We developers waste a lot of time on unnecessary things like
> eating, sleeping, listening to audio books, doing house work, etc. We
> humans are imperfect creatures. Maybe we should be assimilated by the
> Borg and then we can program our games through more efficient means
> like collective thought. Oh, wait, I forgot. Games are irrelevant.
> 
> Smiles.
> 
> 
> On 5/5/13, Cara Quinn  wrote:
>> But Josh, we have all this extra time sleeping and eating and showering and
>> working and such that we could be using to develop score boards for no other
>> reason than just because!… lol! -Just sayin' what the community is already
>> thinking! lol!
>> 
>> Smiles,
>> 
>> Cara :)
>> ---
> 
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> http://thirdpartyoffers.juno.com/TGL3131/5186ade6adf912de579cest04vuc
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[Audyssey] freedom Millionaire

2013-05-05 Thread Nicole white
Does anyone know how to create their own custom sets and add their own music to 
create your own sets? A review says that it is possible to do that. i haven't 
been able to figure that out.
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Cara Quinn
Hey Dallas,

I haven't checked into the specs of the lightning / 30 pin connector but if the 
headset is USB as Jeremy says, then I'd just need to get a connector to go from 
female USB to female USB to make the connection.

As I said, I haven't yet checked into the software logistics of the connection 
and if you have, then please do share, but this seems like it might be 
possible. No wireless necessary… :)

thanks,

Cara :)
---
View my Online Portfolio at:

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On May 5, 2013, at 3:04 AM, Dallas O'Brien  wrote:

Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod 
touch, is that it would either have to be wireless, with a Bluetooth 
connection, or a lightning connector, or the older 30 pin connector.
And as he has already stated, aprone has already constructed the device, and a 
wireless connection would be too expensive to incorporate.
And to incorporate anything like the dock connector, or lightning connector, 
would be very difficult. And it would mean that you would have to have a 
separate device, for iPhone, iPad, and iPod touches. Separate completely, from 
the original device type, which is USB.
Although I agree, it would be handy, I think the current abilities of the 
iPhones, iPods, Andy limited degree of iPad support, is more than enough for 
most games.
Best regards:
Dallas


On 05/05/2013, at 11:33, Cara Quinn  wrote:

> Jeremy, Awesome! I'd love to see about incorporating using this with the 
> iPhone.
> 
> I'm currently working on a little something which uses the compass / 
> accelerometers etc for motion like you describe in a first-person situation. 
> -And yes, I do my own calculations, but I'd sure also dig a device doing it 
> for me as well! :)
> 
> Kudos to you for your efforts in creating a device like this! Woohoo!
> 
> Totally love your idea! Thanks for sharing it!
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky  wrote:
> 
> Hey guys,
> 
>  I spend most of my time on the audiogames.net forum, and every now and then 
> I'm reminded that I've shared news with them but forgot to post it here as 
> well.  My apologies, people of the audyssey list!  :D  LOL.
> 
>  After my 2.9 patch for Swamp I began working on a new project.  To make a 
> long story short, I learned I was going to need to get a second job in 2 
> months so I wanted to make the most of them.  I officially ended development 
> on Swamp and have dedicated myself to getting some stuff accomplished in the 
> 2 months I have left.  After I get the additional job I will have a lot less 
> time available to work on projects, so I don't know how that will impact my 
> efforts as a game developer.
> 
>  The new project can actually be thought of as 2 separate, but linked, 
> projects.  My new game is going to be an RPG based in the Daytona/Castaways 
> storyline.  It will take place many years after the Daytona game, and you 
> will learn what happened to the leader from the end of the Castaways game.
> 
>  The mouse hardware requirement for Swamp was a terribly unpopular move for a 
> very very long time.  Using the word unpopular may even be an understatement, 
> ROFL!  Well that battle was fought and won, and I feel the audio games 
> community is a better place now that the mouse is an accepted tool for 
> gaming.  This opens up more options for game developers, and that is always a 
> good thing!  Well this RPG is going to follow in those foot steps and require 
> a new piece of hardware.  In a move that will go down in audio games' history 
> as an epic mistake, or as a revolution, my RPG will require players to have a 
> 3D head tracking headset I have named the See Munkey.  (I still crack a smile 
> when I say See Munkey out loud.)  While wearing the headset in the RPG you 
> can simply move your head around to move the head of your in-game character.  
> This will give a more natural playing experience plus allow you to easily 
> look up or down to get a 3D feeling of your
> surroundings.  To determine the locations of sounds in the real world, we 
> naturally move our heads to see how the sounds will change.  This gives us 
> far more data than we can get from being perfectly still, which is how we 
> normally are in games.  I'm trying to give players that same advantage inside 
> of the game world.
> 
>  Development of this device has burned through 3 weeks, which is more than I 
> planned for.  The good news is that I not only have a working prototype but 
> I've already ordered a shipment of parts to produce 13 more.  More detailed 
> information about the "Munkey" will show up once I'm ready to sell them but 
> here are the basics:
> 
>  The device clips on to your existing headphones, or clips on to a plastic 
> headband that com

[Audyssey] 3D Velocity and workouts in games -was- Re: Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Cara Quinn
Hi there,

firstly, I'm wondering if there is an audio demo online of 3D Velocity? I've 
Googled and found a bunch of broken / outdated links. What am I missing? ;)

ON the subject of workouts in games, as I'd mentioned to Jeremy, I'm currently 
incorporating the idea of using the compass and accelerometers in a first 
person 3D environment with the iPhone so you can actually turn your body to 
turn your avatar as well as tilt / move the phone to perform actions. Obviously 
there is also use of the touch screen but one idea that other games sometimes 
use is to employ the accelerometers to monitor steps. (think Zombies run)

While this doesn't really apply to the current project I'm working on, it is 
something I'm thinking of adding as I really like the idea of getting your body 
involved in a game. I also like fast action 3D so we'll see what is in the 
cards. :)

thanks for this topic All!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 4, 2013, at 8:16 PM, Ron Kolesar  wrote:

How much is this wireless headset going to cost us?
Would it work with say Three-D velosity and other games like the blind software 
games and the games like aliens in the outback and other BE games?
Now this would bring us one step closer to maybe a little pain if we could use 
it with blast chamber.
To bad we can't get a belt of some type to come with it for that workout while 
playing that favorite game of yours.
Don't get hit or shot or fall into one of those deep holes.
Please get back to me.
I am using a platronics wirless headset with a boom mic on it for Microsoft 
flight simulator and the third party voice input program It's Your Plane.
Man, if we could get this project off of the ground.
Thanks.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- From: Jeremy Kaldobsky
Sent: Saturday, May 04, 2013 7:33 PM
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.

Hey guys,

  I spend most of my time on the audiogames.net forum, and every now and then 
I'm reminded that I've shared news with them but forgot to post it here as 
well.  My apologies, people of the audyssey list!  :D  LOL.

  After my 2.9 patch for Swamp I began working on a new project.  To make a 
long story short, I learned I was going to need to get a second job in 2 months 
so I wanted to make the most of them.  I officially ended development on Swamp 
and have dedicated myself to getting some stuff accomplished in the 2 months I 
have left.  After I get the additional job I will have a lot less time 
available to work on projects, so I don't know how that will impact my efforts 
as a game developer.

  The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you will 
learn what happened to the leader from the end of the Castaways game.

  The mouse hardware requirement for Swamp was a terribly unpopular move for a 
very very long time.  Using the word unpopular may even be an understatement, 
ROFL!  Well that battle was fought and won, and I feel the audio games 
community is a better place now that the mouse is an accepted tool for gaming.  
This opens up more options for game developers, and that is always a good 
thing!  Well this RPG is going to follow in those foot steps and require a new 
piece of hardware.  In a move that will go down in audio games' history as an 
epic mistake, or as a revolution, my RPG will require players to have a 3D head 
tracking headset I have named the See Munkey.  (I still crack a smile when I 
say See Munkey out loud.)  While wearing the headset in the RPG you can simply 
move your head around to move the head of your in-game character.  This will 
give a more natural playing experience plus allow you to easily look up or down 
to get a 3D feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us far 
more data than we can get from being perfectly still, which is how we normally 
are in games.  I'm trying to give players that same advantage inside of the 
game world.

  Development of this device has burned through 3 weeks, which is more than I 
planned for.  The good news is that I not only have a working prototype but 
I've already ordered a shipment of parts to produce 13 more. More detailed 
information about the "Munkey" will show up once I'm ready to sell them but 
here are the basics:

  The device clips on to your existing headphones, or clips on to a plastic 
headband that comes with it in case you use ear buds instead of headphones.  It 
does not produce sound to replace your headphones, whic

Re: [Audyssey] Help starting a couple quests

2013-05-05 Thread Connor Moser
to eat or not eat the kitten, search aroudn in bandera until you find evil 
roy. he is hidden so you might have too search a bit. to find the lost 
child, there's a patikular hild in bandera that never moves. he's at the 
entrance a courious little boy. olnce he follows you, go to one of the 
rancheetoes to finish the quest.
- Original Message - 
From: 

To: 
Sent: Saturday, May 04, 2013 3:03 AM
Subject: Gamers Digest, Vol 87, Issue 72



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When replying, please edit your Subject line so it is more specific
than "Re: Contents of Gamers digest..."


Today's Topics:

  1.  newbee (wayne17a)
  2. Re:  working alone was Getting the key to the lockbox?
 (Richard Sherman)
  3. Re:  Vector Projection (Raul A. Gallegos)
  4. Re:  working alone was Getting the key to the lockbox?
 (Bryan Peterson)
  5. Re:  Vector Projection (john)
  6.  Help starting a couple quests. (Bryan Peterson)


--

Message: 1
Date: Fri, 3 May 2013 17:31:53 -0400
From: "wayne17a" 
To: "'Gamers Discussion list'" 
Subject: [Audyssey] newbee
Message-ID: <000301ce4845$a1e51010$e5af3030$@com>
Content-Type: text/plain; charset="us-ascii"

Thanks I found out what I was doing wrong it was a spelling mistake so all
is well in that sense thanks any way



--

Message: 2
Date: Fri, 3 May 2013 15:43:53 -0600
From: "Richard Sherman" 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] working alone was Getting the key to the
lockbox?
Message-ID: <8CE2E365FC914A47AF0440EF9184D893@Rich>
Content-Type: text/plain; charset="iso-8859-1"

HI,

Not a single problem with working alone. But keep in mind that in many
occasions you get more exp working in groups. And later on the quests and
monsters get tougher so grouping is advised.

BTW, what is the name of your character in Alter?

Shermanator
- Original Message - 
From: "Bryan Peterson" 

Sent: Friday, May 03, 2013 3:22 PM


I prefer to work alone.

But thou must!




--

Message: 3
Date: Fri, 03 May 2013 16:45:35 -0500
From: "Raul A. Gallegos" 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Vector Projection
Message-ID: <51842fff.2040...@raulgallegos.com>
Content-Type: text/plain; charset=windows-1252; format=flowed

Hey Kara, this is super. I can actually follow this without getting too
lost. It makes me think of what some games, like Lone Wolf may go
through when David programmed it.

However the first thing i thought of when I read the message from you
was the following.

What's your vector Victor. This is Captain Over over. Roger Roger, huh?
What?

Take care.

--
Raul A. Gallegos
I didn't slap you, I simply high fived your face. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 5/3/2013 11:28 AM, Cara Quinn wrote:

Hi all,

Well I'm done responding to list craziness and since you get what you 
focus on, I'm focusing on cool game mechanics! :)


I'd like to take my earlier notes on vectors and such, a step further to 
a process called projection.


When you project a vector on to another vector, you're simply adding the 
components of one vector to the components of another. As in:


0,2,0 + 1,0,0 = 1,2,0

So this process is just adding the x, y, and z components of each vector 
separately as in:


0 + 1 = 1

2 + 0 = 2

0 + 0 = 0

So this is great but why would we want to do this?

Let's think of the first vector above (0,2,0) as perhaps a boat on an 
ocean. This boat is traveling north in our game world, at 2 units per 
some amount of time.


Let's think of the second vector as a wind blowing toward the east at 1 
unit per some amount of time. You can see where I'm going with this. ;)


If we apply the wind to the boat's motion, we end up with the boat 
traveling to the coordinates 1,2,0 at the end of our given amount of 
time.


If the boat captain continues to steer the boat due north at the same 
speed (0,2,0) the wind will still be blowing due east (1,0,0) and thus 
again blow the boat to the ending coordinates of (1,2,0) again as the 
next unit of time passes.


We can actually use projection to simulate various forces acting on 
entities in our game world; wind, thrust, gravity, drag, friction. etc.


Let's look at the above projection in a different way now. Instead of the 
boat captain steering the boat against the wind, perhaps the captain is 
asleep and the boat is adrift. Don't worry, we won't let him go very far. 
:)


So we have our boat starting out moving north at (0,2,0).

We have our wind steadily blowing at (1,0,0).

Project the wind on to the boat's motion and you end up with the boat at 
(1,2,0)

Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-05 Thread Thomas Ward
Hi,

I experienced the same issue. I just finished playing a few training
sessions with the tapes when that CAPCHA came up and it was definitely
not fun having it come up in the middle of a game.

On 5/5/13, Sarah Haake  wrote:
> Hi,
>
> the game looks interesting, but maybe another site would have been better. I
>
> just tried it and after some time a site pops up saying that there is a hit
>
> limit on the site and I have to solve a captcha to continue. Not nice for
> blind gamers, and not nice to have the game regularly interrupted by such a
>
> annoying thing.
>
> Best regards
> Sarah
>
>
> ---
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Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-05 Thread Tyler
What? I think you better send me a link. Whatever's in your address bar when 
the captcha comes up, 
so I can see it. I, the developer, don't believe it.
Tyler Z
On Sun, 5 May 2013 23:32:07 -0400, Thomas Ward wrote:


>Hi,
>
>I experienced the same issue. I just finished playing a few training
>sessions with the tapes when that CAPCHA came up and it was definitely
>not fun having it come up in the middle of a game.
>
>On 5/5/13, Sarah Haake  wrote:
>>Hi,
>>
>>the game looks interesting, but maybe another site would have been better. I
>>
>>just tried it and after some time a site pops up saying that there is a hit
>>
>>limit on the site and I have to solve a captcha to continue. Not nice for
>>blind gamers, and not nice to have the game regularly interrupted by such a
>>
>>annoying thing.
>>
>>Best regards
>>Sarah
>>
>>
>>---
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>>gamers-unsubscr...@audyssey.org.
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>>please send E-mail to gamers-ow...@audyssey.org.
>>
>
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Re: [Audyssey] 3D Velocity and workouts in games -was- Re: Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Thomas Ward
Hi Cara,

Well, speaking of working out in games one thing I want to research
for my own games is Wii-Mote support. I heard some other developers
like Che from Blind Adrenaline and a couple of others were looking
into it, but I haven't heard any more about it since then. If audio
gamers could support the Wii-Motes in their games that would bring in
a hole slue of wireless devices that could be used to get a gamer
physically into the game which could itself revolutionize the types of
games available for blind gamers.

For example, one of the devices my wife and I have is a snowboard
which is wireless. We mainly use it with Wii Olympics when
snowboarding down hills and around trees and things. The board senses
movement of the board so all you need to do is tilt one way or the
other to turn or avoid trees and things of that nature. Just imagine
if that technology could be added to an audio game.

Someone could wear a wireless set of headphones, stand on a snowboard,
and go snowboarding down hills  in an accessible version of Wii
Olympics, or at least something like it. Either that or someone could
develop an accessible surfing game where you try to catch the largest
waves without falling off. Lots of interesting ideas with that one
device.

With the standard Wii-Mote you could simulate sword fights, light
saber duels, and other forms of physical combat just by having the
gamer stand there with a Wii-Mote in his/her hands and them go through
the motions of a furious fight with an enemy which gets passed
wirelessly to the computer game. Cool stuff.

Cheers!


On 5/5/13, Cara Quinn  wrote:
> Hi there,
>
> firstly, I'm wondering if there is an audio demo online of 3D Velocity? I've
> Googled and found a bunch of broken / outdated links. What am I missing? ;)
>
> ON the subject of workouts in games, as I'd mentioned to Jeremy, I'm
> currently incorporating the idea of using the compass and accelerometers in
> a first person 3D environment with the iPhone so you can actually turn your
> body to turn your avatar as well as tilt / move the phone to perform
> actions. Obviously there is also use of the touch screen but one idea that
> other games sometimes use is to employ the accelerometers to monitor steps.
> (think Zombies run)
>
> While this doesn't really apply to the current project I'm working on, it is
> something I'm thinking of adding as I really like the idea of getting your
> body involved in a game. I also like fast action 3D so we'll see what is in
> the cards. :)
>
> thanks for this topic All!
>
> Smiles,
>
> Cara :)
> ---

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Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-05 Thread Thomas Ward
Hi Tyler,

The next time I get a chance to play the game I'll do that, but you
better believe it. After playing a few minutes it always gives me an
error that the page limit has been reached and please fill in the
CAPCHA to continue with the game. Believe me it is quite annoying, and
I'm not the only one who has seen this problem. Don't you think two
different people validating the same thing is evidence that something
is going on?

On 5/5/13, Tyler  wrote:
> What? I think you better send me a link. Whatever's in your address bar when
> the captcha comes up,
> so I can see it. I, the developer, don't believe it.
> Tyler Z

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[Audyssey] shades of doom and gtc and windows7

2013-05-05 Thread shaun everiss

Hi all.
Today I was fiddling round with my box while setting it up.
or rather continuing to do so.
I decided to play sod I assume this is going to be the same issue on 
gtc to not sure about lonewolf.

I can navigate and shoot ok.
if I find say a door, or an object to pick up it stays in the same 
position no matter where I am.

I even have the sound at full 3d mode and no real change.
otherwise the game works quite well.
If this thing can only work on xp  properly then that potentually 
could become an issue as xp is retired.
is there any way to get round the issue and have the game play as it 
should or do I just muddle through.
Otherwise the gameplay on my new hd card really sounds realistic with 
a wide stereo image and I sertainly know where I am and where enemies 
are coming from though there is no variation if its coming from the 
left then its really at the left.



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Re: [Audyssey] shades of doom and gtc and windows7

2013-05-05 Thread Thomas Ward
Hi Shaun,

The problem is that Directsound 8 is not properly emulated on newer
versions of Windows. The virtual 3d audio support is broken on Windows
Vista, Windows 7, and Windows 8, and especially when it comes to
hardware mixing. The simple solution to this problem is when and where
possible set the games up for simple 2d stereo panning. I know in
Shades of Doom, for example, you can go into settings and use stereo
output which works on Windows 7, but the virtual 3d does not work
correctly if at all with some games. So hope that answers your
questions.

Cheers!


On 5/6/13, shaun everiss  wrote:
> Hi all.
> Today I was fiddling round with my box while setting it up.
> or rather continuing to do so.
> I decided to play sod I assume this is going to be the same issue on
> gtc to not sure about lonewolf.
> I can navigate and shoot ok.
> if I find say a door, or an object to pick up it stays in the same
> position no matter where I am.
> I even have the sound at full 3d mode and no real change.
> otherwise the game works quite well.
> If this thing can only work on xp  properly then that potentually
> could become an issue as xp is retired.
> is there any way to get round the issue and have the game play as it
> should or do I just muddle through.
> Otherwise the gameplay on my new hd card really sounds realistic with
> a wide stereo image and I sertainly know where I am and where enemies
> are coming from though there is no variation if its coming from the
> left then its really at the left.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] shades of doom and gtc and windows7

2013-05-05 Thread shaun everiss
Yeah I set the games to stereo always have done however the objects 
all over the place stay stationary it just makes it harder to play.


At 05:23 PM 5/6/2013, you wrote:

Hi Shaun,

The problem is that Directsound 8 is not properly emulated on newer
versions of Windows. The virtual 3d audio support is broken on Windows
Vista, Windows 7, and Windows 8, and especially when it comes to
hardware mixing. The simple solution to this problem is when and where
possible set the games up for simple 2d stereo panning. I know in
Shades of Doom, for example, you can go into settings and use stereo
output which works on Windows 7, but the virtual 3d does not work
correctly if at all with some games. So hope that answers your
questions.

Cheers!


On 5/6/13, shaun everiss  wrote:
> Hi all.
> Today I was fiddling round with my box while setting it up.
> or rather continuing to do so.
> I decided to play sod I assume this is going to be the same issue on
> gtc to not sure about lonewolf.
> I can navigate and shoot ok.
> if I find say a door, or an object to pick up it stays in the same
> position no matter where I am.
> I even have the sound at full 3d mode and no real change.
> otherwise the game works quite well.
> If this thing can only work on xp  properly then that potentually
> could become an issue as xp is retired.
> is there any way to get round the issue and have the game play as it
> should or do I just muddle through.
> Otherwise the gameplay on my new hd card really sounds realistic with
> a wide stereo image and I sertainly know where I am and where enemies
> are coming from though there is no variation if its coming from the
> left then its really at the left.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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