Hi Cara, Well, speaking of working out in games one thing I want to research for my own games is Wii-Mote support. I heard some other developers like Che from Blind Adrenaline and a couple of others were looking into it, but I haven't heard any more about it since then. If audio gamers could support the Wii-Motes in their games that would bring in a hole slue of wireless devices that could be used to get a gamer physically into the game which could itself revolutionize the types of games available for blind gamers.
For example, one of the devices my wife and I have is a snowboard which is wireless. We mainly use it with Wii Olympics when snowboarding down hills and around trees and things. The board senses movement of the board so all you need to do is tilt one way or the other to turn or avoid trees and things of that nature. Just imagine if that technology could be added to an audio game. Someone could wear a wireless set of headphones, stand on a snowboard, and go snowboarding down hills in an accessible version of Wii Olympics, or at least something like it. Either that or someone could develop an accessible surfing game where you try to catch the largest waves without falling off. Lots of interesting ideas with that one device. With the standard Wii-Mote you could simulate sword fights, light saber duels, and other forms of physical combat just by having the gamer stand there with a Wii-Mote in his/her hands and them go through the motions of a furious fight with an enemy which gets passed wirelessly to the computer game. Cool stuff. Cheers! On 5/5/13, Cara Quinn <caraqu...@caraquinn.com> wrote: > Hi there, > > firstly, I'm wondering if there is an audio demo online of 3D Velocity? I've > Googled and found a bunch of broken / outdated links. What am I missing? ;) > > ON the subject of workouts in games, as I'd mentioned to Jeremy, I'm > currently incorporating the idea of using the compass and accelerometers in > a first person 3D environment with the iPhone so you can actually turn your > body to turn your avatar as well as tilt / move the phone to perform > actions. Obviously there is also use of the touch screen but one idea that > other games sometimes use is to employ the accelerometers to monitor steps. > (think Zombies run) > > While this doesn't really apply to the current project I'm working on, it is > something I'm thinking of adding as I really like the idea of getting your > body involved in a game. I also like fast action 3D so we'll see what is in > the cards. :) > > thanks for this topic All! > > Smiles, > > Cara :) > --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.