Re: FVWM: HEADS UP: Releasing 2.6.4 end of January

2012-02-02 Thread Chris Siebenmann
| what patches do you write which you maintain then?

 At the moment the only meaningful patch I've made to fvwm is one to
position new icons at the mouse cursor instead of where they normally go
(I think the window's top left if you don't have an iconbox set up, but
I forget). In the past I had more modifications but they've gradually
become unnecessary over the years[*].

(People tried to help me with a Style-based approach to doing this
icon positioning, but I never could get it working completely (the
comments in my fvwmrc suggest that I couldn't get positioning of windows
with explicit icon position hints correct). So at some point I punted
and went for the code change as the easiest approach for getting my
personal environment working.  Have chainsaw, can blindly hack code I
run myself. There's a discussion of this in the fvwm archives from a
year or two ago.)

- cks
[*: for example, one large one was to make windows placed by button 3
automatically grow to the bottom of the screen. When I migrated to
fvwm 2.5.x, I believe the mailing list showed me how do this with
existing fvwm features.]



Re: FVWM: HEADS UP: Releasing 2.6.4 end of January

2012-02-02 Thread Dan Espen
Chris Siebenmann  writes:

> | what patches do you write which you maintain then?
>
>  At the moment the only meaningful patch I've made to fvwm is one to
> position new icons at the mouse cursor instead of where they normally go
> (I think the window's top left if you don't have an iconbox set up, but
> I forget). In the past I had more modifications but they've gradually
> become unnecessary over the years[*].
>
> (People tried to help me with a Style-based approach to doing this
> icon positioning, but I never could get it working completely (the
> comments in my fvwmrc suggest that I couldn't get positioning of windows
> with explicit icon position hints correct). So at some point I punted
> and went for the code change as the easiest approach for getting my
> personal environment working.  Have chainsaw, can blindly hack code I
> run myself. There's a discussion of this in the fvwm archives from a
> year or two ago.)

There is one built in iconbox, starting at the upper left as you
observed.

An iconbox line for style "*" replaces the built in box with
one or more boxes.

I use 2 narrow style "*" boxes, one going down the right, then another
going across the bottom.

I create another iconbox for style "Tkremind" to position
Tkremind's icon in a specific place.

Mouseplacement for an icon sounds unpleasant.

-- 
Dan Espen



Re: FVWM: HEADS UP: Releasing 2.6.4 end of January

2012-02-02 Thread Chris Siebenmann
| >  At the moment the only meaningful patch I've made to fvwm is one to
| > position new icons at the mouse cursor instead of where they normally go
| > (I think the window's top left if you don't have an iconbox set up, but
| > I forget). [...]
[...]
| Mouseplacement for an icon sounds unpleasant.

 Possibly I'm used to it from years of using twm before fvwm, but it
just makes sense to my mind and my fingers. When I iconify something
that has a real icon, I want its icon to be right there where I expect
it and can find it. Then I'll move it to some place that makes sense to
me; I am strong on spatial organization of iconified things[*].

 Of course this is one good reason for it to be and remain a personal
patch; I can't expect other people to think about icons and icon layout
the way I do.

- cks
[*: people who like such things can be horrified by the screenshot at
http://utcc.utoronto.ca/~cks/space/blog/sysadmin/MyDesktopTour
]