[PATCH v2] drm/panel: simple: Add support for Innolux AT070TN92
On Thu, Apr 21, 2016 at 02:11:19PM +0200, Holger Schurig wrote: > Thierry Reding writes: > > Applied, thanks. > > I once read that this is the recommended way to go, instead of > specifying the timings in the device tree. Why is this so? Any new > display just increases the .text size of the kernel unnessary. It's actually only the .rodata section that's increased every time we add a new display panel. > Did this idea stem from the era where bootloaders like Barebox couldn't > modify the DT ad-hoc before handing it over to the kernel? No, not really. But since this has come up every now and again I finally wrote down my recollection and thoughts on the matter, hopefully that will be satisfactory as an answer: http://sietch-tagr.blogspot.com/2016/04/display-panels-are-not-special.html Thierry -- next part -- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 819 bytes Desc: not available URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/7be16892/attachment.sig>
[Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
https://bugs.freedesktop.org/show_bug.cgi?id=94984 --- Comment #10 from Nicolai H�hnle --- Okay, so that issue was an apitrace bug, see https://github.com/apitrace/apitrace/issues/450 if you're curious. I can now play back the trace. Separately, I can reproduce the crash now after changing the graphics settings to maximum. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/3046f884/attachment-0001.html>
[Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
https://bugs.freedesktop.org/show_bug.cgi?id=94984 --- Comment #11 from Nicolai H�hnle --- This is an instance of the bug where we run into the kernel-imposed limit of 64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as internal buffers can contribute as well. In any case, this is non-trivial to fix. It seems like reducing the graphics quality might work around the problem in the meantime. There is also a potential workaround-patch attached to bug 94726, but it doesn't seem to actually work around the problem here. Thanks Edwin for giving me access to a live game where this bug occurs, and thanks Moritz for reporting the bug in the first place! -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/47bba846/attachment.html>
[Bug 95078] [Bisected] dGPU broken in linux 4.4.7
https://bugs.freedesktop.org/show_bug.cgi?id=95078 Bug ID: 95078 Summary: [Bisected] dGPU broken in linux 4.4.7 Product: DRI Version: XOrg git Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: DRM/Radeon Assignee: dri-devel at lists.freedesktop.org Reporter: nille.kungen at gmail.com Kernel 4.4.7 broke support for my second graphics card and with that DRI 3. In 4.4.7 it gets wrong ID with listproviders, it worked in 4.4.6. Bad: xrandr --listproviders Providers: number : 2 Provider 0: id: 0x76 cap: 0xf, Source Output, Sink Output, Source Offload, Sink Offload crtcs: 4 outputs: 3 associated providers: 0 name:ARUBA @ pci::00:01.0 Provider 1: id: 0x3f cap: 0x0 crtcs: 0 outputs: 0 associated providers: 0 name:HAINAN @ pci::01:00.0 Good values are 0x4f and 0x86. Bisect git bisect bad | tee -a /root/bisect.log 791b5b0d2d01542a87af4b5f8fb2504ce2d5b352 is the first bad commit commit 791b5b0d2d01542a87af4b5f8fb2504ce2d5b352 Author: Alex Deucher Date: Wed Mar 2 11:47:29 2016 -0500 drm/radeon: disable runtime pm on PX laptops without dGPU power control commit e64c952efb8e0c15ae82cec8e455ab4910690ef1 upstream. Some PX laptops don't provide an ACPI method to control dGPU power. On those systems, the driver is responsible for handling the dGPU power state. Disable runtime PM on them until support for this is implemented. Reviewed-by: Michel D�nzer Signed-off-by: Alex Deucher Signed-off-by: Greg Kroah-Hartman :04 04 ca854413a484531a21c3344a9be531a9656be4ac 7d02c9365298e3d52bc0f1ba1a4481667c27200f Mdrivers -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/7e9da062/attachment.html>
[PATCH 5/9] drm/i915: Enable i915 perf stream for Haswell OA unit
On Thu, Apr 21, 2016 at 05:15:10PM +0100, Robert Bragg wrote: >On Wed, Apr 20, 2016 at 10:11 PM, Chris Wilson ><[1]chris at chris-wilson.co.uk> wrote: > > On Wed, Apr 20, 2016 at 03:23:10PM +0100, Robert Bragg wrote: > > +static void gen7_update_oacontrol_locked(struct drm_i915_private > *dev_priv) > > +{ > > +Â Â Â assert_spin_locked(&dev_priv->perf.hook_lock); > > + > > +Â Â Â if (dev_priv->perf.oa.exclusive_stream->enabled) { > > +Â Â Â Â Â Â Â unsigned long ctx_id = 0; > > + > > +Â Â Â Â Â Â Â if (dev_priv->perf.oa.exclusive_stream->ctx) > > +Â Â Â Â Â Â Â Â Â Â Â ctx_id = > dev_priv->perf.oa.specific_ctx_id; > > + > > +Â Â Â Â Â Â Â if (dev_priv->perf.oa.exclusive_stream->ctx == > NULL || > ctx_id) { > > +Â Â Â Â Â Â Â Â Â Â Â bool periodic = > dev_priv->perf.oa.periodic; > > +Â Â Â Â Â Â Â Â Â Â Â u32 period_exponent = > dev_priv->perf.oa.period_exponent; > > +Â Â Â Â Â Â Â Â Â Â Â u32 report_format = > dev_priv->perf.oa.oa_buffer.format; > > + > > +Â Â Â Â Â Â Â Â Â Â Â I915_WRITE(GEN7_OACONTROL, > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â (ctx_id & > GEN7_OACONTROL_CTX_MASK) | > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â (period_exponent << > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â > GEN7_OACONTROL_TIMER_PERIOD_SHIFT) | > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â (periodic ? > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â > GEN7_OACONTROL_TIMER_ENABLE : 0) | > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â (report_format << > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â > GEN7_OACONTROL_FORMAT_SHIFT) | > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â (ctx_id ? > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â > GEN7_OACONTROL_PER_CTX_ENABLE : 0) | > > +Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â > GEN7_OACONTROL_ENABLE); > > So this works by only recording when the OACONTROL context address > matches the CCID. > > Rather than hooking into switch context and checking every batch whether > you have the exclusive context in case it changed address, you could > just pin the exclusive context when told by the user to bind perf to > that context. Then it will also have the same address until oa is > finished (and releases it vma pin). > >Yeah, this was the approach I first went with when the driver was perf >based, though we ended up deciding to got with hooking into pinning and >updating the OA state in the end. > >E.g. for reference: > > [2]https://lists.freedesktop.org/archives/intel-gfx/2014-November/055385.html >(wow, sad face after seeing how long I've been kicking this stuff) > >I'd prefer to stick with this approach now, unless you see a big problem >with it. Given no reason to have the hook, I don't see why we should. Pinning the context in the GGTT and causing that bit of extra fragmenetation isn't the worst evil here. and is better practice overall to treat the OA register as holding the pin on the object is it referencing, along with lifetime tracking of that register (i.e. unpinning only when we know it has completed its writes). Given that, the pin_notify is inadequate. -Chris -- Chris Wilson, Intel Open Source Technology Centre
[PATCH 5/9] drm/i915: Enable i915 perf stream for Haswell OA unit
On 20/04/16 17:23, Robert Bragg wrote: > Gen graphics hardware can be set up to periodically write snapshots of > performance counters into a circular buffer via its Observation > Architecture and this patch exposes that capability to userspace via the > i915 perf interface. > > Cc: Chris Wilson > Signed-off-by: Robert Bragg > Signed-off-by: Zhenyu Wang > --- > drivers/gpu/drm/i915/i915_drv.h | 56 +- > drivers/gpu/drm/i915/i915_gem_context.c | 24 +- > drivers/gpu/drm/i915/i915_perf.c| 940 > +++- > drivers/gpu/drm/i915/i915_reg.h | 338 > include/uapi/drm/i915_drm.h | 70 ++- > 5 files changed, 1408 insertions(+), 20 deletions(-) > > + > + > + /* It takes a fairly long time for a new MUX configuration to > + * be be applied after these register writes. This delay > + * duration was derived empirically based on the render_basic > + * config but hopefully it covers the maximum configuration > + * latency... > + */ > + mdelay(100); With such a HW and SW design, how can we ever expose hope to get any kind of performance when we are trying to monitor different metrics on each draw call? This may be acceptable for system monitoring, but it is problematic for the GL extensions :s Since it seems like we are going for a perf API, it means that for every change of metrics, we need to flush the commands, wait for the GPU to be done, then program the new set of metrics via an IOCTL, wait 100 ms, and then we may resume rendering ... until the next change. We are talking about a latency of 6-7 frames at 60 Hz here... this is non-negligeable... I understand that we have a ton of counters and we may hide latency by not allowing using more than half of the counters for every draw call or frame, but even then, this 100ms delay is killing this approach altogether. To be honest, if it indeed is an HW bug, then the approach that Samuel Pitoiset and I used for Nouveau involving pushing an handle representing a pre-computed configuration to the command buffer so as a software method can be ask the kernel to reprogram the counters with as little idle time as possible, would be useless as waiting for the GPU to be idle would usually not take more than a few ms... which is nothing compared to waiting 100ms. So, now, the elephant in the room, how can it take that long to apply the change? Are the OA registers double buffered (NVIDIA's are, so as we can reconfigure and start monitoring multiple counters at the same time)? Maybe this 100ms is the polling period and the HW does not allow changing the configuration in the middle of a polling session. In this case, this delay should be dependent on the polling frequency. But even then, I would really hope that the HW would allow us to tear down everything, reconfigure and start polling again without waiting for the next tick. If not possible, maybe we can change the frequency for the polling clock to make the polling event happen sooner. HW delays are usually a few microseconds, not milliseconds, that really suggests that something funny is happening and the HW design is not understood properly. If the documentation has nothing on this and the HW teams cannot help, then I suggest a little REing session. I really want to see this work land, but the way I see it right now is that we cannot rely on it because of this bug. Maybe fixing this bug would require changing the architecture, so better address it before landing the patches. Worst case scenario, do not hesitate to contact me if non of the proposed explanation pans out, I will take the time to read through the OA material and try my REing skills on it. As I said, I really want to see this upstream! Sorry... Martin
[Bug 95015] [drm:.r600_ring_test [radeon]] *ERROR* radeon: ring 0 test failed (scratch(0x8504)=0xCAFEDEAD)
https://bugs.freedesktop.org/show_bug.cgi?id=95015 Rui Salvaterra changed: What|Removed |Added CC||rsalvaterra at gmail.com --- Comment #1 from Rui Salvaterra --- Created attachment 123179 --> https://bugs.freedesktop.org/attachment.cgi?id=123179&action=edit dmesg (Radeon on PCIe x8, no IOMMU bypass) So, today I tried moving the Radeon card from the x16 to the x8 slot, and it initialised correctly, as you can see in the attached dmesg. This bug is most certainly caused by some kind of interaction between the card and the IOMMU (bypass). Can someone please take a look at this? Like I wrote before, I'm willing to provide ssh access to the machine (Power Mac G5), if the bug is hard to reproduce. Thanks in advance! -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/f8236f5a/attachment-0001.html>
[Bug 95080] Source games "Could not find required OpenGL entry point 'glColorMaskIndexedEXT'!" RC410M [Mobility Radeon Xpress 200M]
https://bugs.freedesktop.org/show_bug.cgi?id=95080 Bug ID: 95080 Summary: Source games "Could not find required OpenGL entry point 'glColorMaskIndexedEXT'!" RC410M [Mobility Radeon Xpress 200M] Product: Mesa Version: 11.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 Assignee: dri-devel at lists.freedesktop.org Reporter: cosiekvfj at o2.pl QA Contact: dri-devel at lists.freedesktop.org Step to reproduce: Start any Source game. Game update: AppID 280740 "Aperture Tag: The Paint Gun Testing Initiative", ProcID 2577, IP 0.0.0.0:0 ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. SDL video target is 'x11' SDL failed to create GL compatibility profile (whichProfile=0! Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! Either your video card is unsupported, or your OpenGL driver needs to be updated. Game removed: AppID 280740 "Aperture Tag: The Paint Gun Testing Initiative", ProcID 2577 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M [Mobility Radeon Xpress 200M] -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/e41bdbf5/attachment.html>
[Bug 95015] [drm:.r600_ring_test [radeon]] *ERROR* radeon: ring 0 test failed (scratch(0x8504)=0xCAFEDEAD)
https://bugs.freedesktop.org/show_bug.cgi?id=95015 Rui Salvaterra changed: What|Removed |Added CC||benh at kernel.crashing.org --- Comment #2 from Rui Salvaterra --- Adding Benjamin Herrenschmidt to the cc list, for the original [1] patch. [1] https://lists.ozlabs.org/pipermail/linuxppc-dev/2010-August/085302.html -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/36228de6/attachment.html>
[Bug 95080] Source games "Could not find required OpenGL entry point 'glColorMaskIndexedEXT'!" RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/11a8487d/attachment-0001.html>
[Bug 93133] Pink screen on Gravilon with VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/470bfc3e/attachment.html>
[Bug 95081] Flashout2 black game world on RC410M [Mobility Radeon Xpress 200M]
https://bugs.freedesktop.org/show_bug.cgi?id=95081 Bug ID: 95081 Summary: Flashout2 black game world on RC410M [Mobility Radeon Xpress 200M] Product: Mesa Version: 11.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 Assignee: dri-devel at lists.freedesktop.org Reporter: cosiekvfj at o2.pl QA Contact: dri-devel at lists.freedesktop.org Created attachment 123180 --> https://bugs.freedesktop.org/attachment.cgi?id=123180&action=edit Screen shoot Step to reproduce: Start the game Start random race Selecting FBConfig GLX_FBCONFIG_ID=116 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1280 x 800 @ 60 Hz OpenGL: Version: OpenGL 2.1 [2.1 Mesa 11.1.2] Renderer: Gallium 0.4 on ATI RC410 Vendor: X.Org R300 Project VRAM: 256 MB Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_fiERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 298340 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198118874241 [API loaded no] ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. r300 FP: Compiler Error: Ran out of hardware temporaries Using a dummy shader instead. r300 FP: Compiler Error: compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions Using a dummy shader instead. r300 FP: Compiler Error: compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions Using a dummy shader instead. Preloaded type GtkListStore Preloaded type GtkWindow Preloaded type GtkVBox Preloaded type GtkImage Preloaded type GtkNotebook Preloaded type GtkHBox Preloaded type GtkFrame Preloaded type GtkAlignment Preloaded type GtkTreeView Preloaded type GtkLabel Preloaded type GtkCheckButton Preloaded type GtkScrolledWindow Couldn't find OnScreenSelectorQuit in main module; checking child Couldn't find OnScreenSelectorOK in main module; checking child Couldn't find OnScreenSelectorQuit in main module; checking child Couldn't find OnInputListRowActivated in main module; checking child ev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_clip_control GL_ARB_get_texture_sub_image GL_ARB_texture_barrier GL_K
[Bug 95081] Flashout2 black game world on RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/f28e5bfd/attachment.html>
[Bug 93767] Glitches with soft shadows and MSAA in Knights of the Old Republic 2
https://bugs.freedesktop.org/show_bug.cgi?id=93767 --- Comment #9 from almos --- I confirm that the glitch occurs with Mesa 11.3-dev, and the patch "radeonsi: work around an MSAA fast stencil clear problem" posted to mesa-dev fixes it. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/797c74ae/attachment.html>
[Bug 95082] FEZ black character on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]
r_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/8ae44d29/attachment.html>
[Bug 95082] FEZ black character on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]
https://bugs.freedesktop.org/show_bug.cgi?id=95082 --- Comment #1 from cosiekvfj at o2.pl --- Game update: AppID 224760 "FEZ", ProcID 1302, IP 0.0.0.0:0 ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. (14:51:35.352) [OpenAL] Context created (14:51:35.396) [OpenAL] Available mono sources : 255 (14:51:35.419) [OpenAL] Sound manager initialized! Setting breakpad minidump AppID = 224760 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198118874241 [API loaded no] Installing breakpad exception handler for appid(gameoverlayui)/version(20160331191130) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) r300 FP: Compiler Error: compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. r300 FP: Compiler Error: compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. Installing breakpad exception handler for appid(steam)/version(1459463254) Installing breakpad exception handler for appid(steam)/version(1459463254) Installing breakpad exception handler for appid(steam)/version(1459463254) Installing breakpad exception handler for appid(steam)/version(1459463254) AL lib: pulseaudio.c:612: Context did not connect: Access denied Inconsistency detected by ld.so: dl-close.c: 811: _dl_close: Assertion `map->l_init_called' failed! Game removed: AppID 224760 "FEZ", ProcID 1307 -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/260d9654/attachment-0001.html>
[Bug 76490] Hang during boot when DPM is on (R9 270X)
https://bugs.freedesktop.org/show_bug.cgi?id=76490 Michael Rosile changed: What|Removed |Added Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #107 from Michael Rosile --- Thank you Alex Deucher! I have the same graphics card as samdenies (XFX R9 270X), and was looking through various mailing lists to find an answer (I wasn't expecting to find an answer at bugs.freedesktop.org). I knew the issue was related to the memory clock speed, but didn't know how to change it in Linux, until now. I manually added the required 'quirk' line to a custom 4.5.2 kernel, and it's working great! -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/76dc2415/attachment.html>
[Bug 91880] Radeonsi on Grenada cards (r9 390) exceptionally unstable and poorly performing
https://bugs.freedesktop.org/show_bug.cgi?id=91880 --- Comment #98 from Lauri Gustafsson --- Yup, can confirm that http://people.freedesktop.org/~agd5f/radeon_ucode/k/hawaii_k_smc.bin partially fixes the issue. Screen(s) are a bit flickery when running GPU heavy applications but no crashes or hangups. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/52980687/attachment.html>
[Bug 95078] [Bisected] dGPU broken in linux 4.4.7
https://bugs.freedesktop.org/show_bug.cgi?id=95078 Niklas 'Nille' �kerstr�m changed: What|Removed |Added Hardware|Other |x86-64 (AMD64) Version|XOrg git|unspecified -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/173420c7/attachment.html>
[Bug 95087] Guns of Icarus Online pink sky on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]
ild/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) WARNING: Shader Unsupported: 'Terrain/Autochthonic' - Pass 'FORWARD' shader state not supported 2016-04-23 15:12:01 [INFO] PhotonGameClient - Do you know where your packets are? Rtt(variance): 191(48). Ms since last receive: 121. Stats elapsed: 126sec. Longest delta between Send: 510ms Dispatch: 510ms. Longest callback OnEv: 25=1ms OnResp: 8=1ms. Calls of Send: 1040 Dispatch: 1523. TotalPacketBytes: 91830 TotalCommandBytes: 85674 TotalPacketCount: 513 TotalCommandsInPackets: 563 TotalPacketBytes: 18689 TotalCommandBytes: 16253 TotalPacketCount: 203 TotalCommandsInPackets: 287 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 2016-04-23 15:12:14 [INFO] UIManager - UI State Transition: UIMatchBlockState => UIFreeState (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 2016-04-23 15:12:26 [INFO] UIManager - UI State Transition: UIFreeState => UIMainMenuState (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) requesting resize 1024 x 768 resizing window to 1024 x 768 Desktop is 1280 x 800 @ 60 Hz 2016-04-23 15:12:30 [ERROR] MatchLobbyView - MatchLobbyView: Error calling exitMatchLobby handler: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool) at UIGraphic.OnHidden () [0x0] in :0 at UIGraphic.UpdateColor () [0x0] in :0 at UIGraphic.SetNormal () [0x0] in :0 at UIImage.SetNormal () [0x0] in :0 at UIGraphic.set_NormalColor (Color value) [0x0] in :0 at ChatManager.FilterForGlobal (Int32 idx) [0x0] in :0 at ChatManager.DetermineChatTab () [0x0] in :0 at ChatManager.DetermineChatTab (.MatchLobbyView match) [0x0] in :0 at Muse.Common.Extensions.InvokeSafe[MatchLobbyView] (System.Action`1 _delegate, .MatchLobbyView param, System.Action`1 exceptionHandler) [0x0] in :0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 2016-04-23 15:12:30 [INFO] MatchLobbyView - Destroyed MatchLobbyView 8fe2a68c-ebf4-4f76-81ca-2872a2dac8f3, current region: 8fe2a68c-ebf4-4f76-81ca-2872a2dac8f3 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) GameObject is already being activated or deactivated. (Filename: Line: 184) 2016-04-23 15:12:30 [INFO] PhotonPeerService - PhotonPeerService: network fiber shutting down... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M [Mobility Radeon Xpress 200M] -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/6705cb5a/attachment-0001.html>
[Bug 95087] Guns of Icarus Online pink sky on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/2d096193/attachment.html>
[Bug 93767] Glitches with soft shadows and MSAA in Knights of the Old Republic 2
https://bugs.freedesktop.org/show_bug.cgi?id=93767 --- Comment #10 from Daniel Scharrer --- I can also confirm that the patch fixes the issue with the game. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/25e7f496/attachment.html>
[Bug 95089] Stronghold3 Black screen with glove on RC410M [Mobility Radeon Xpress 200M]
https://bugs.freedesktop.org/show_bug.cgi?id=95089 Bug ID: 95089 Summary: Stronghold3 Black screen with glove on RC410M [Mobility Radeon Xpress 200M] Product: Mesa Version: 11.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 Assignee: dri-devel at lists.freedesktop.org Reporter: cosiekvfj at o2.pl QA Contact: dri-devel at lists.freedesktop.org Created attachment 123187 --> https://bugs.freedesktop.org/attachment.cgi?id=123187&action=edit Bugtrace Steps to reproduce: Strat the game Game strats, sound is played but there is only glove on the screen. VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M [Mobility Radeon Xpress 200M] -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/fbe15f77/attachment-0001.html>
[Bug 95089] Stronghold3 Black screen with glove on RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/1b74ebfc/attachment-0001.html>
[Bug 92059] [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor"
https://bugs.freedesktop.org/show_bug.cgi?id=92059 --- Comment #20 from Ernst Sj�strand --- I think the missing geometry is back, but perhaps we should just wait for the build Edwin mentioned. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/2847a535/attachment.html>
[Bug 95092] Euro Truck Simulator 2 static messy or black screen on RC410M [Mobility Radeon Xpress 200M]
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[Bug 95092] Euro Truck Simulator 2 static messy or black screen on RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/b8d76369/attachment-0001.html>
[Bug 95093] Brutal legend messy image on RC410M [Mobility Radeon Xpress 200M]
assigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. Installing breakpad exception handler for appid(steam)/version(1459463254) r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300 FP: Compiler Error: Too many constants. Max: 32, Got: 68 Using a dummy shader instead. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300 FP: Compiler Error: Too many constants. Max: 32, Got: 68 Using a dummy shader instead. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: ERROR: FS input FACE unassigned. r300: E r300: ERROR: FS input FACE unassigned. Game removed: AppID 225260 "Br�tal Legend", ProcID 2564 -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/50d863b5/attachment.html>
[Bug 95093] Brutal legend messy image on RC410M [Mobility Radeon Xpress 200M]
, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_array_object -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/1ebd82db/attachment-0001.html>
[Bug 95094] Flat uniform gets overwrites previous uniform
https://bugs.freedesktop.org/show_bug.cgi?id=95094 Bug ID: 95094 Summary: Flat uniform gets overwrites previous uniform Product: Mesa Version: 11.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel at lists.freedesktop.org Reporter: pavol at klacansky.com QA Contact: dri-devel at lists.freedesktop.org This does not work, it seems that block_id gets written to v_pos. If I use layout(location = X) it works. vs.glsl out vec4 v_pos; out float block_id; fs.glsl in vec4 v_pos; in float block_id; -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/53565ac5/attachment.html>
[PATCH] rcar-du: add/rename DEFR6 TCON bits
The TCNE2 bit of the DEFR6 register was renamed to TCNE1 in the R-Car gen2 manuals -- which makes more sense as that bit controls whether DU1, not DU2 is connected to TCON. While at it, add the TCNE0 bit which controls whether DU0 is connected to TCON. Based on the large patch by Andrey Gusakov . Signed-off-by: Andrey Gusakov Signed-off-by: Sergei Shtylyov --- The patch is against David Airlie's 'linux.git' repo's 'drm-next' branch. drivers/gpu/drm/rcar-du/rcar_du_regs.h |5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) Index: linux/drivers/gpu/drm/rcar-du/rcar_du_regs.h === --- linux.orig/drivers/gpu/drm/rcar-du/rcar_du_regs.h +++ linux/drivers/gpu/drm/rcar-du/rcar_du_regs.h @@ -195,9 +195,10 @@ #define DEFR6_ODPM12_DISP (2 << 8) #define DEFR6_ODPM12_CDE (3 << 8) #define DEFR6_ODPM12_MASK (3 << 8) -#define DEFR6_TCNE2(1 << 6) +#define DEFR6_TCNE1(1 << 6) +#define DEFR6_TCNE0(1 << 4) #define DEFR6_MLOS1(1 << 2) -#define DEFR6_DEFAULT (DEFR6_CODE | DEFR6_TCNE2) +#define DEFR6_DEFAULT (DEFR6_CODE | DEFR6_TCNE1) /* - * R8A7790-only Control Registers