[PATCH v2] drm/panel: simple: Add support for Innolux AT070TN92

2016-04-23 Thread Thierry Reding
On Thu, Apr 21, 2016 at 02:11:19PM +0200, Holger Schurig wrote:
> Thierry Reding  writes:
> > Applied, thanks.
> 
> I once read that this is the recommended way to go, instead of
> specifying the timings in the device tree. Why is this so?  Any new
> display just increases the .text size of the kernel unnessary.

It's actually only the .rodata section that's increased every time we
add a new display panel.

> Did this idea stem from the era where bootloaders like Barebox couldn't
> modify the DT ad-hoc before handing it over to the kernel?

No, not really. But since this has come up every now and again I finally
wrote down my recollection and thoughts on the matter, hopefully that
will be satisfactory as an answer:


http://sietch-tagr.blogspot.com/2016/04/display-panels-are-not-special.html

Thierry
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[Bug 94984] XCom2 crashes with SIGSEGV on radeonsi

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94984

--- Comment #10 from Nicolai H�hnle  ---
Okay, so that issue was an apitrace bug, see
https://github.com/apitrace/apitrace/issues/450 if you're curious. I can now
play back the trace.

Separately, I can reproduce the crash now after changing the graphics settings
to maximum.

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[Bug 94984] XCom2 crashes with SIGSEGV on radeonsi

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=94984

--- Comment #11 from Nicolai H�hnle  ---
This is an instance of the bug where we run into the kernel-imposed limit of
64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as
internal buffers can contribute as well. In any case, this is non-trivial to
fix.

It seems like reducing the graphics quality might work around the problem in
the meantime. There is also a potential workaround-patch attached to bug 94726,
but it doesn't seem to actually work around the problem here.

Thanks Edwin for giving me access to a live game where this bug occurs, and
thanks Moritz for reporting the bug in the first place!

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[Bug 95078] [Bisected] dGPU broken in linux 4.4.7

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95078

Bug ID: 95078
   Summary: [Bisected] dGPU broken in linux 4.4.7
   Product: DRI
   Version: XOrg git
  Hardware: Other
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: DRM/Radeon
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: nille.kungen at gmail.com

Kernel 4.4.7 broke support for my second graphics card and with that DRI 3.
In 4.4.7 it gets wrong ID with listproviders, it worked in 4.4.6.

Bad:
xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x76 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 3 associated providers: 0 name:ARUBA @
pci::00:01.0
Provider 1: id: 0x3f cap: 0x0 crtcs: 0 outputs: 0 associated providers: 0
name:HAINAN @ pci::01:00.0

Good values are 0x4f and 0x86.


Bisect
 git bisect bad | tee -a /root/bisect.log
791b5b0d2d01542a87af4b5f8fb2504ce2d5b352 is the first bad commit
commit 791b5b0d2d01542a87af4b5f8fb2504ce2d5b352
Author: Alex Deucher 
Date:   Wed Mar 2 11:47:29 2016 -0500

drm/radeon: disable runtime pm on PX laptops without dGPU power control

commit e64c952efb8e0c15ae82cec8e455ab4910690ef1 upstream.

Some PX laptops don't provide an ACPI method to control dGPU power.  On
those systems, the driver is responsible for handling the dGPU power
state.  Disable runtime PM on them until support for this is implemented.

Reviewed-by: Michel D�nzer 
Signed-off-by: Alex Deucher 
Signed-off-by: Greg Kroah-Hartman 

:04 04 ca854413a484531a21c3344a9be531a9656be4ac
7d02c9365298e3d52bc0f1ba1a4481667c27200f Mdrivers

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[PATCH 5/9] drm/i915: Enable i915 perf stream for Haswell OA unit

2016-04-23 Thread Chris Wilson
On Thu, Apr 21, 2016 at 05:15:10PM +0100, Robert Bragg wrote:
>On Wed, Apr 20, 2016 at 10:11 PM, Chris Wilson
><[1]chris at chris-wilson.co.uk> wrote:
> 
>  On Wed, Apr 20, 2016 at 03:23:10PM +0100, Robert Bragg wrote:
>  > +static void gen7_update_oacontrol_locked(struct drm_i915_private
>  *dev_priv)
>  > +{
>  > +     assert_spin_locked(&dev_priv->perf.hook_lock);
>  > +
>  > +     if (dev_priv->perf.oa.exclusive_stream->enabled) {
>  > +             unsigned long ctx_id = 0;
>  > +
>  > +             if (dev_priv->perf.oa.exclusive_stream->ctx)
>  > +                     ctx_id = 
> dev_priv->perf.oa.specific_ctx_id;
>  > +
>  > +             if (dev_priv->perf.oa.exclusive_stream->ctx == 
> NULL ||
>  ctx_id) {
>  > +                     bool periodic = 
> dev_priv->perf.oa.periodic;
>  > +                     u32 period_exponent =
>  dev_priv->perf.oa.period_exponent;
>  > +                     u32 report_format =
>  dev_priv->perf.oa.oa_buffer.format;
>  > +
>  > +                     I915_WRITE(GEN7_OACONTROL,
>  > +                                (ctx_id & 
> GEN7_OACONTROL_CTX_MASK) |
>  > +                                (period_exponent <<
>  > +                                 
> GEN7_OACONTROL_TIMER_PERIOD_SHIFT) |
>  > +                                (periodic ?
>  > +                                 
> GEN7_OACONTROL_TIMER_ENABLE : 0) |
>  > +                                (report_format <<
>  > +                                 
> GEN7_OACONTROL_FORMAT_SHIFT) |
>  > +                                (ctx_id ?
>  > +                                 
> GEN7_OACONTROL_PER_CTX_ENABLE : 0) |
>  > +                                
> GEN7_OACONTROL_ENABLE);
> 
>  So this works by only recording when the OACONTROL context address
>  matches the CCID.
> 
>  Rather than hooking into switch context and checking every batch whether
>  you have the exclusive context in case it changed address, you could
>  just pin the exclusive context when told by the user to bind perf to
>  that context. Then it will also have the same address until oa is
>  finished (and releases it vma pin).
> 
>Yeah, this was the approach I first went with when the driver was perf
>based, though we ended up deciding to got with hooking into pinning and
>updating the OA state in the end.
> 
>E.g. for reference:
>
> [2]https://lists.freedesktop.org/archives/intel-gfx/2014-November/055385.html
>(wow, sad face after seeing how long I've been kicking this stuff)
> 
>I'd prefer to stick with this approach now, unless you see a big problem
>with it.

Given no reason to have the hook, I don't see why we should. Pinning the
context in the GGTT and causing that bit of extra fragmenetation isn't
the worst evil here. and is better practice overall to treat the OA
register as holding the pin on the object is it referencing, along with
lifetime tracking of that register (i.e. unpinning only when we know it
has completed its writes). Given that, the pin_notify is inadequate.
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre


[PATCH 5/9] drm/i915: Enable i915 perf stream for Haswell OA unit

2016-04-23 Thread Martin Peres
On 20/04/16 17:23, Robert Bragg wrote:
> Gen graphics hardware can be set up to periodically write snapshots of
> performance counters into a circular buffer via its Observation
> Architecture and this patch exposes that capability to userspace via the
> i915 perf interface.
>
> Cc: Chris Wilson 
> Signed-off-by: Robert Bragg 
> Signed-off-by: Zhenyu Wang 
> ---
>   drivers/gpu/drm/i915/i915_drv.h |  56 +-
>   drivers/gpu/drm/i915/i915_gem_context.c |  24 +-
>   drivers/gpu/drm/i915/i915_perf.c| 940 
> +++-
>   drivers/gpu/drm/i915/i915_reg.h | 338 
>   include/uapi/drm/i915_drm.h |  70 ++-
>   5 files changed, 1408 insertions(+), 20 deletions(-)
>
> +
> +
> + /* It takes a fairly long time for a new MUX configuration to
> +  * be be applied after these register writes. This delay
> +  * duration was derived empirically based on the render_basic
> +  * config but hopefully it covers the maximum configuration
> +  * latency...
> +  */
> + mdelay(100);

With such a HW and SW design, how can we ever expose hope to get any
kind of performance when we are trying to monitor different metrics on each
draw call? This may be acceptable for system monitoring, but it is 
problematic
for the GL extensions :s

Since it seems like we are going for a perf API, it means that for every 
change
of metrics, we need to flush the commands, wait for the GPU to be done, then
program the new set of metrics via an IOCTL, wait 100 ms, and then we may
resume rendering ... until the next change. We are talking about a 
latency of
6-7 frames at 60 Hz here... this is non-negligeable...

I understand that we have a ton of counters and we may hide latency by not
allowing using more than half of the counters for every draw call or 
frame, but
even then, this 100ms delay is killing this approach altogether.

To be honest, if it indeed is an HW bug, then the approach that Samuel 
Pitoiset
and I used for Nouveau involving pushing an handle representing a
pre-computed configuration to the command buffer so as a software method
can be ask the kernel to reprogram the counters with as little idle time as
possible, would be useless as waiting for the GPU to be idle would 
usually not
take more than a few ms... which is nothing compared to waiting 100ms.

So, now, the elephant in the room, how can it take that long to apply the
change? Are the OA registers double buffered (NVIDIA's are, so as we can
reconfigure and start monitoring multiple counters at the same time)?

Maybe this 100ms is the polling period and the HW does not allow changing
the configuration in the middle of a polling session. In this case, this 
delay
should be dependent on the polling frequency. But even then, I would really
hope that the HW would allow us to tear down everything, reconfigure and
start polling again without waiting for the next tick. If not possible, 
maybe we
can change the frequency for the polling clock to make the polling event 
happen
sooner.

HW delays are usually a few microseconds, not milliseconds, that really 
suggests
that something funny is happening and the HW design is not understood 
properly.
If the documentation has nothing on this and the HW teams cannot help, 
then I
suggest a little REing session. I really want to see this work land, but 
the way I see
it right now is that we cannot rely on it because of this bug. Maybe 
fixing this bug
would require changing the architecture, so better address it before 
landing the
patches.

Worst case scenario, do not hesitate to contact me if non of the proposed
explanation pans out, I will take the time to read through the OA 
material and try my
REing skills on it. As I said, I really want to see this upstream!

Sorry...

Martin


[Bug 95015] [drm:.r600_ring_test [radeon]] *ERROR* radeon: ring 0 test failed (scratch(0x8504)=0xCAFEDEAD)

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95015

Rui Salvaterra  changed:

   What|Removed |Added

 CC||rsalvaterra at gmail.com

--- Comment #1 from Rui Salvaterra  ---
Created attachment 123179
  --> https://bugs.freedesktop.org/attachment.cgi?id=123179&action=edit
dmesg (Radeon on PCIe x8, no IOMMU bypass)

So, today I tried moving the Radeon card from the x16 to the x8 slot, and it
initialised correctly, as you can see in the attached dmesg. This bug is most
certainly caused by some kind of interaction between the card and the IOMMU
(bypass). Can someone please take a look at this? Like I wrote before, I'm
willing to provide ssh access to the machine (Power Mac G5), if the bug is hard
to reproduce. Thanks in advance!

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[Bug 95080] Source games "Could not find required OpenGL entry point 'glColorMaskIndexedEXT'!" RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95080

Bug ID: 95080
   Summary: Source games "Could not find required OpenGL entry
point 'glColorMaskIndexedEXT'!" RC410M [Mobility
Radeon Xpress 200M]
   Product: Mesa
   Version: 11.2
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r300
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: cosiekvfj at o2.pl
QA Contact: dri-devel at lists.freedesktop.org

Step to reproduce:
Start any Source game.

Game update: AppID 280740 "Aperture Tag: The Paint Gun Testing Initiative",
ProcID 2577, IP 0.0.0.0:0
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
SDL video target is 'x11'

SDL failed to create GL compatibility profile (whichProfile=0!

Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! Either your
video card is unsupported, or your OpenGL driver needs to be updated.

Game removed: AppID 280740 "Aperture Tag: The Paint Gun Testing Initiative",
ProcID 2577 


VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M
[Mobility Radeon Xpress 200M]

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[Bug 95015] [drm:.r600_ring_test [radeon]] *ERROR* radeon: ring 0 test failed (scratch(0x8504)=0xCAFEDEAD)

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95015

Rui Salvaterra  changed:

   What|Removed |Added

 CC||benh at kernel.crashing.org

--- Comment #2 from Rui Salvaterra  ---
Adding Benjamin Herrenschmidt to the cc list, for the original [1] patch.

[1] https://lists.ozlabs.org/pipermail/linuxppc-dev/2010-August/085302.html

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[Bug 95080] Source games "Could not find required OpenGL entry point 'glColorMaskIndexedEXT'!" RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 93133] Pink screen on Gravilon with VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 95081] Flashout2 black game world on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95081

Bug ID: 95081
   Summary: Flashout2 black game world on RC410M [Mobility Radeon
Xpress 200M]
   Product: Mesa
   Version: 11.2
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r300
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: cosiekvfj at o2.pl
QA Contact: dri-devel at lists.freedesktop.org

Created attachment 123180
  --> https://bugs.freedesktop.org/attachment.cgi?id=123180&action=edit
Screen shoot

Step to reproduce:
Start the game
Start random race




Selecting FBConfig
GLX_FBCONFIG_ID=116
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1280 x 800 @ 60 Hz
OpenGL:
Version:  OpenGL 2.1 [2.1 Mesa 11.1.2]
Renderer: Gallium 0.4 on ATI RC410
Vendor:   X.Org R300 Project
VRAM: 256 MB
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_fiERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Setting breakpad minidump AppID = 298340
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198118874241 [API loaded no]
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
r300 FP: Compiler Error:
Ran out of hardware temporaries
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
Preloaded type GtkListStore
Preloaded type GtkWindow
Preloaded type GtkVBox
Preloaded type GtkImage
Preloaded type GtkNotebook
Preloaded type GtkHBox
Preloaded type GtkFrame
Preloaded type GtkAlignment
Preloaded type GtkTreeView
Preloaded type GtkLabel
Preloaded type GtkCheckButton
Preloaded type GtkScrolledWindow
Couldn't find OnScreenSelectorQuit in main module; checking child
Couldn't find OnScreenSelectorOK in main module; checking child
Couldn't find OnScreenSelectorQuit in main module; checking child
Couldn't find OnInputListRowActivated in main module; checking child
ev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba
GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled GL_AMD_shader_trinary_minmax
GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location
GL_ARB_invalidate_subdata GL_ARB_program_interface_query
GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage
GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_clip_control
GL_ARB_get_texture_sub_image GL_ARB_texture_barrier
GL_K

[Bug 95081] Flashout2 black game world on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 93767] Glitches with soft shadows and MSAA in Knights of the Old Republic 2

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93767

--- Comment #9 from almos  ---
I confirm that the glitch occurs with Mesa 11.3-dev, and the patch "radeonsi:
work around an MSAA fast stencil clear problem" posted to mesa-dev fixes it.

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[Bug 95082] FEZ black character on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
r_clamp, 
GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, 
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 95082] FEZ black character on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95082

--- Comment #1 from cosiekvfj at o2.pl ---
Game update: AppID 224760 "FEZ", ProcID 1302, IP 0.0.0.0:0
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object
'/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
(14:51:35.352) [OpenAL] Context created
(14:51:35.396) [OpenAL] Available mono sources : 255
(14:51:35.419) [OpenAL] Sound manager initialized!
Setting breakpad minidump AppID = 224760
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198118874241 [API loaded no]
Installing breakpad exception handler for
appid(gameoverlayui)/version(20160331191130)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72:
non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72:
non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80:
saw unknown, expected number
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
Installing breakpad exception handler for appid(steam)/version(1459463254)
Installing breakpad exception handler for appid(steam)/version(1459463254)
Installing breakpad exception handler for appid(steam)/version(1459463254)
Installing breakpad exception handler for appid(steam)/version(1459463254)
AL lib: pulseaudio.c:612: Context did not connect: Access denied
Inconsistency detected by ld.so: dl-close.c: 811: _dl_close: Assertion
`map->l_init_called' failed!
Game removed: AppID 224760 "FEZ", ProcID 1307

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[Bug 76490] Hang during boot when DPM is on (R9 270X)

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76490

Michael Rosile  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #107 from Michael Rosile  ---
Thank you Alex Deucher!
I have the same graphics card as samdenies (XFX R9 270X), and was looking
through various mailing lists to find an answer (I wasn't expecting to find an
answer at bugs.freedesktop.org).  I knew the issue was related to the memory
clock speed, but didn't know how to change it in Linux, until now.

I manually added the required 'quirk' line to a custom 4.5.2 kernel, and it's
working great!

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[Bug 91880] Radeonsi on Grenada cards (r9 390) exceptionally unstable and poorly performing

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91880

--- Comment #98 from Lauri Gustafsson  ---
Yup, can confirm that
http://people.freedesktop.org/~agd5f/radeon_ucode/k/hawaii_k_smc.bin partially
fixes the issue. Screen(s) are a bit flickery when running GPU heavy
applications but no crashes or hangups.

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[Bug 95078] [Bisected] dGPU broken in linux 4.4.7

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95078

Niklas 'Nille' �kerstr�m  changed:

   What|Removed |Added

   Hardware|Other   |x86-64 (AMD64)
Version|XOrg git|unspecified

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[Bug 95087] Guns of Icarus Online pink sky on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
ild/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

WARNING: Shader Unsupported: 'Terrain/Autochthonic' - Pass 'FORWARD' shader
state not supported
2016-04-23 15:12:01 [INFO] PhotonGameClient - Do you know where your packets
are?
Rtt(variance): 191(48). Ms since last receive: 121. Stats elapsed: 126sec.
Longest delta between Send: 510ms Dispatch: 510ms. Longest callback OnEv:
25=1ms OnResp: 8=1ms. Calls of Send: 1040 Dispatch: 1523.
TotalPacketBytes: 91830 TotalCommandBytes: 85674 TotalPacketCount: 513
TotalCommandsInPackets: 563
TotalPacketBytes: 18689 TotalCommandBytes: 16253 TotalPacketCount: 203
TotalCommandsInPackets: 287

(Filename:
/home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

2016-04-23 15:12:14 [INFO] UIManager - UI State Transition:
UIMatchBlockState => UIFreeState

(Filename:
/home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

2016-04-23 15:12:26 [INFO] UIManager - UI State Transition:
UIFreeState => UIMainMenuState

(Filename:
/home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

requesting resize 1024 x 768
resizing window to 1024 x 768
Desktop is 1280 x 800 @ 60 Hz
2016-04-23 15:12:30 [ERROR] MatchLobbyView - MatchLobbyView: Error calling
exitMatchLobby handler: System.NullReferenceException: 
  at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
  at UIGraphic.OnHidden () [0x0] in :0 
  at UIGraphic.UpdateColor () [0x0] in :0 
  at UIGraphic.SetNormal () [0x0] in :0 
  at UIImage.SetNormal () [0x0] in :0 
  at UIGraphic.set_NormalColor (Color value) [0x0] in :0 
  at ChatManager.FilterForGlobal (Int32 idx) [0x0] in :0 
  at ChatManager.DetermineChatTab () [0x0] in :0 
  at ChatManager.DetermineChatTab (.MatchLobbyView match) [0x0] in
:0 
  at Muse.Common.Extensions.InvokeSafe[MatchLobbyView] (System.Action`1
_delegate, .MatchLobbyView param, System.Action`1 exceptionHandler) [0x0]
in :0 

(Filename:
/home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

2016-04-23 15:12:30 [INFO] MatchLobbyView - Destroyed MatchLobbyView
8fe2a68c-ebf4-4f76-81ca-2872a2dac8f3, current region:
8fe2a68c-ebf4-4f76-81ca-2872a2dac8f3

(Filename:
/home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

GameObject is already being activated or deactivated.

(Filename:  Line: 184)

2016-04-23 15:12:30 [INFO] PhotonPeerService - PhotonPeerService: network fiber
shutting down...

(Filename:
/home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)




VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M
[Mobility Radeon Xpress 200M]

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[Bug 95087] Guns of Icarus Online pink sky on [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 93767] Glitches with soft shadows and MSAA in Knights of the Old Republic 2

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93767

--- Comment #10 from Daniel Scharrer  ---
I can also confirm that the patch fixes the issue with the game.

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[Bug 95089] Stronghold3 Black screen with glove on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95089

Bug ID: 95089
   Summary: Stronghold3 Black screen with glove on RC410M
[Mobility Radeon Xpress 200M]
   Product: Mesa
   Version: 11.2
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r300
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: cosiekvfj at o2.pl
QA Contact: dri-devel at lists.freedesktop.org

Created attachment 123187
  --> https://bugs.freedesktop.org/attachment.cgi?id=123187&action=edit
Bugtrace

Steps to reproduce:
Strat the game

Game strats, sound is played but there is only glove on the screen.


VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M
[Mobility Radeon Xpress 200M]

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[Bug 95089] Stronghold3 Black screen with glove on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 92059] [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor"

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92059

--- Comment #20 from Ernst Sj�strand  ---
I think the missing geometry is back, but perhaps we should just wait for the
build Edwin mentioned.

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[Bug 95092] Euro Truck Simulator 2 static messy or black screen on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
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[Bug 95092] Euro Truck Simulator 2 static messy or black screen on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 95093] Brutal legend messy image on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
assigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
Installing breakpad exception handler for appid(steam)/version(1459463254)
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 68
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.


r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 68
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.



r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: E
r300: ERROR: FS input FACE unassigned.
Game removed: AppID 225260 "Br�tal Legend", ProcID 2564

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[Bug 95093] Brutal legend messy image on RC410M [Mobility Radeon Xpress 200M]

2016-04-23 Thread bugzilla-dae...@freedesktop.org
, GL_ARB_vertex_type_2_10_10_10_rev, 
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA, 
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
GL_OES_texture_half_float, GL_OES_texture_npot, 
GL_OES_vertex_array_object

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[Bug 95094] Flat uniform gets overwrites previous uniform

2016-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=95094

Bug ID: 95094
   Summary: Flat uniform gets overwrites previous uniform
   Product: Mesa
   Version: 11.2
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/r600
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: pavol at klacansky.com
QA Contact: dri-devel at lists.freedesktop.org

This does not work, it seems that block_id gets written to v_pos. If I use
layout(location = X) it works.

vs.glsl
out vec4 v_pos;
out float block_id;


fs.glsl
in vec4 v_pos;
in float block_id;

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[PATCH] rcar-du: add/rename DEFR6 TCON bits

2016-04-23 Thread Sergei Shtylyov
The  TCNE2 bit  of the DEFR6 register was renamed to TCNE1 in the R-Car gen2
manuals -- which makes more  sense as that bit controls whether DU1, not DU2
is connected to TCON.

While at it, add the TCNE0 bit which controls whether DU0 is connected to
TCON.

Based on the large patch by Andrey Gusakov .

Signed-off-by: Andrey Gusakov 
Signed-off-by: Sergei Shtylyov 

---
The patch is against David Airlie's 'linux.git' repo's 'drm-next' branch.

 drivers/gpu/drm/rcar-du/rcar_du_regs.h |5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

Index: linux/drivers/gpu/drm/rcar-du/rcar_du_regs.h
===
--- linux.orig/drivers/gpu/drm/rcar-du/rcar_du_regs.h
+++ linux/drivers/gpu/drm/rcar-du/rcar_du_regs.h
@@ -195,9 +195,10 @@
 #define DEFR6_ODPM12_DISP  (2 << 8)
 #define DEFR6_ODPM12_CDE   (3 << 8)
 #define DEFR6_ODPM12_MASK  (3 << 8)
-#define DEFR6_TCNE2(1 << 6)
+#define DEFR6_TCNE1(1 << 6)
+#define DEFR6_TCNE0(1 << 4)
 #define DEFR6_MLOS1(1 << 2)
-#define DEFR6_DEFAULT  (DEFR6_CODE | DEFR6_TCNE2)
+#define DEFR6_DEFAULT  (DEFR6_CODE | DEFR6_TCNE1)

 /* 
-
  * R8A7790-only Control Registers