[cfe-users] Clang (with Visual Studio) wrongly complains about missing variables
Hi there - I'm building quite a complex Windows program here using VS2019. Obviously there's an EXE and there's maybe 30 or so DLLs. Some DLL's might have code which looks like this in a header file:- class whatever { static int revision_num; }; or if there's no class involved it'd maybe look like this:- extern int revision_num; The actual int would then be instantiated in one of the DLL's source files. IIUC it's done like this to ensure that there's only ever one copy of 'revision_num'. It's internal to the DLL and typically, the DLL will offer an exported function called 'get_revision_num()' so that code in other modules (e.g. in the exe) can access it. This all builds fine if I use VS2019's MSVC compiler. But if I switch VS2019 to use Clang (when building the EXE) Clang's linker will complain that it can't find the variable 'revision_num'. But of course, 'revision_num' is an internal variable that's private to the DLL - so the EXE should never need to know about it. Is this a known issue when using Clang with Visual Studio? Or is there maybe some linker option that'll tell Clang to ignore variables if the code never needs access to them? Hope that makes sense... John ___ cfe-users mailing list cfe-users@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-users
Re: [cfe-users] Clang (with Visual Studio) wrongly complains about missing variables
On 20/09/2021 12:36, John Emmas via cfe-users wrote: But if I switch VS2019 to use Clang (when building the EXE) Clang's linker will complain that it can't find the variable 'revision_num'. But of course, 'revision_num' is an internal variable that's private to the DLL [...] - so is there maybe some linker option that'll tell Clang to ignore variables if the code never needs access to them? Another possibility just occurred to me... here's a real-world example from our code:- #if defined (BUILDING_DLL) #define DLL_API __declspec(dllexport) #else #define DLL_API __declspec(dllimport) #endif namespace Gtkmm2ext { class DLL_API Keyboard { public: Keyboard (); ~Keyboard (); static Keyboard& the_keyboard() { return *_the_keyboard }; protected: static Keyboard* _the_keyboard; }; } /* namespace */ The above example is from a DLL but when I try to build the corresponding EXE, Clang's linker complains that it can't find '_the_keyboard' - so did the compiler (maybe) implement its call to 'the_keyboard()' as inline code, rather than importing it from the DLL? Maybe for very simple code like this, Clang will try to be clever and implement stuff inline if it can? And if so, is there some way to turn off that feature? Thanks, John ___ cfe-users mailing list cfe-users@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-users
Re: [cfe-users] Clang (with Visual Studio) wrongly complains about missing variables
I'm not sure it's the right/necessary solution, but one way would be to move the function definition (for the_keyboard) out of line (define it in some .cpp/.cc/whatever file, not in the header) - if you don't want it to be inlined. On Mon, Sep 20, 2021 at 6:56 AM John Emmas via cfe-users < cfe-users@lists.llvm.org> wrote: > On 20/09/2021 12:36, John Emmas via cfe-users wrote: > > > > But if I switch VS2019 to use Clang (when building the EXE) Clang's > > linker will complain that it can't find the variable 'revision_num'. > > But of course, 'revision_num' is an internal variable that's private > > to the DLL [...] - so is there maybe some linker option that'll tell > > Clang to ignore variables if the code never needs access to them? > > > > Another possibility just occurred to me... here's a real-world example > from our code:- > > #if defined (BUILDING_DLL) >#define DLL_API __declspec(dllexport) > #else >#define DLL_API __declspec(dllimport) > #endif > > namespace Gtkmm2ext { > >class DLL_API Keyboard >{ > public: >Keyboard (); >~Keyboard (); > >static Keyboard& the_keyboard() { return *_the_keyboard }; > > protected: >static Keyboard* _the_keyboard; >}; > > } /* namespace */ > > The above example is from a DLL but when I try to build the > corresponding EXE, Clang's linker complains that it can't find > '_the_keyboard' - so did the compiler (maybe) implement its call to > 'the_keyboard()' as inline code, rather than importing it from the DLL? > Maybe for very simple code like this, Clang will try to be clever and > implement stuff inline if it can? And if so, is there some way to turn > off that feature? Thanks, > > John > ___ > cfe-users mailing list > cfe-users@lists.llvm.org > https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-users > ___ cfe-users mailing list cfe-users@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-users
Re: [cfe-users] Clang (with Visual Studio) wrongly complains about missing variables
On Mon, Sep 20, 2021 at 7:37 AM John Emmas via cfe-users wrote: > > Hi there - I'm building quite a complex Windows program here using > VS2019. Obviously there's an EXE and there's maybe 30 or so DLLs. Some > DLL's might have code which looks like this in a header file:- > > class whatever { > static int revision_num; > }; > > or if there's no class involved it'd maybe look like this:- > > extern int revision_num; > > ... > But if I switch VS2019 to use Clang (when building the EXE) Clang's > linker will complain that it can't find the variable 'revision_num'. > But of course, 'revision_num' is an internal variable that's private to > the DLL - so the EXE should never need to know about it... 'revision_num' is declared static. Try 'extern static int revision_num'. Getting this sort of thing to compile under different compilers can be tricky. Especially when exporting templates. Jeff ___ cfe-users mailing list cfe-users@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-users