Hi,

On Fri, Aug 08, 2008 at 02:58:43PM -0400, Albert Brown wrote:
> Me and a partner would like to begin work on a free software 3D game
> engine.  So far we have just been planning things out as far as language,
> libraries, methods, and overall design go. (don't worry, I read through the
> FAQs - and I know what's expected of a free software project.  There are no
> proprietary dependencies, and GPLv3 will be the license.)  I was wondering
> if we need a prototype in order to register a project, or if we can do that
> first, then begin developing it.

It would be better to have a prototype, so we can check your code and
discuss licensing best practices.

Cheers,

-- 
Sylvain


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