The applet does work on IcedTea 6, but some of the mesh and color options 
don't, as I mentioned. But yes, I'll try out Java 6 and see how that goes.

Can you set the plot to any colour on your end? Because I thought it was 
strange that it only works with light colours.

On Tuesday, 12 June 2012 17:24:42 UTC-7, Jonathan wrote:
>
> Maybe, IcedTea is improving...Are you using release 7?  I cannot get many 
> Java applets (not just Jmol) to launch under the present "stable" release 
> (6.x).  I have resorted to installing Oracle/Sun Java on my Linux machines.
>
> I agree that I have had better luck with the applications under IceTea. 
>  At least one of my test servers uses IcedTea and the static images 
> generated using the headless Java application does work on that server.  I 
> have just not had much luck with applets embedded in browsers.
>
> The other way to read your message is that you never get the applet to 
> launch in the browsers.  Is that the case?  If so, that is my experience. 
>  See 
> http://www.webupd8.org/2012/01/install-oracle-java-jdk-7-in-ubuntu-via.htmlfor
>  what looks like an easy way to install the Oracle Java under Ubuntu.
>
> Jonathan
>
> On Tuesday, June 12, 2012 6:48:31 PM UTC-5, Eviatar wrote:
>>
>> The image generation is working great on Google Chrome on Linux, with 
>> IcedTea. However, the color and mesh options don't all work. Only some of 
>> the colours do (the lighter ones, for some reason), and the mesh and 
>> translucency options don't seem to do anything except causing crashes.
>>
>> On Monday, 11 June 2012 12:36:24 UTC-7, kcrisman wrote:
>>>
>>> At #12299 there is a really nice update to the Jmol interface which is 
>>> being reviewed.  It makes it very easy to do (among other things)
>>>
>>> Change colors on plots, use axes, etc. on the fly
>>> Do things to just one or two of multiple plotted objects in a graphic 
>>> (like showing mesh, color)
>>> Export to something usable in a web page easily
>>>
>>> And of course still has fun things like stereographic views, and it 
>>> solves a number of memory issues and other things with the Java piece.
>>>
>>> There are a few 'needs work' issues, but it sounds like Jonathan G. will 
>>> be able to solve them.  One thing that is different in the interface, 
>>> though, is due to making sure not too many are open at once (for memory), 
>>> namely
>>>
>>> Old: as soon as you evaluate, something goes live (rotatable etc.)
>>> New: as soon as you evaluate, a static image is generated and you need 
>>> to click for the interactive image to work
>>>
>>> It sounds like there are some potential issues with going to an
>>>
>>> In-Between: the first (whatever that means) image is "live" but 
>>> subsequent images are not until you ask them to be
>>>
>>> Given that any WebGL version will not be available for some time, we 
>>> want to keep as many backends as possible, *and* that some of the control 
>>> mentioned above would not be available in a first-gen (e.g.) three.js 
>>> thing, I think it's worth the time to say whether the New is something you 
>>> can live with.
>>>
>>> Thanks,
>>> - kcrisman
>>>
>>

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