On Tuesday, June 12, 2012 4:47:33 AM UTC+8, kcrisman wrote:
>
>
>
> On Monday, June 11, 2012 3:50:20 PM UTC-4, Volker Braun wrote:
>>
>> Even in the current implementation you need to press a mouse button 
>> before you can drag the view around. So I don't quite understand what is 
>> different in the new jmol. Can you elaborate on that?
>>
>>
> In the new implementation, there is a static image at the start - not the 
> case before.  To get a "live" image, one has to click on a button which 
> says something like "Sleeping - make interactive" or something, wait for 
> the Jmol to load up, and then start dragging etc.
>

The new implementation definitely deserves a +1. On a local server it is 
not so obvious, but loading jmol applets takes a long time when running it 
remotely. This also means that the webpage is loading and if there are too 
many applets then it also freezes the browser (especially a bit older 
browsers) for a while.

Loading static images is faster and more useful in these scenarios. The 
extra click is not a bother since the page will load fast in the beginning 
and the overall experience is better.
 

>
>  
>
>> What should be avoided is that you first have to press&release mouse 
>> button before you can press again & drag. At least not without any visual 
>> feedback that the first mouse click changed any state. If, say, some arrows 
>> appear then it would be fine imho.
>>
>>
> Much more than arrows - I've attached some screenshots.
>

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