Even in the current implementation you need to press a mouse button before 
you can drag the view around. So I don't quite understand what is different 
in the new jmol. Can you elaborate on that?

What should be avoided is that you first have to press&release mouse button 
before you can press again & drag. At least not without any visual feedback 
that the first mouse click changed any state. If, say, some arrows appear 
then it would be fine imho.




On Monday, June 11, 2012 8:36:24 PM UTC+1, kcrisman wrote:
>
> At #12299 there is a really nice update to the Jmol interface which is 
> being reviewed.  It makes it very easy to do (among other things)
>
> Change colors on plots, use axes, etc. on the fly
> Do things to just one or two of multiple plotted objects in a graphic 
> (like showing mesh, color)
> Export to something usable in a web page easily
>
> And of course still has fun things like stereographic views, and it solves 
> a number of memory issues and other things with the Java piece.
>
> There are a few 'needs work' issues, but it sounds like Jonathan G. will 
> be able to solve them.  One thing that is different in the interface, 
> though, is due to making sure not too many are open at once (for memory), 
> namely
>
> Old: as soon as you evaluate, something goes live (rotatable etc.)
> New: as soon as you evaluate, a static image is generated and you need to 
> click for the interactive image to work
>
> It sounds like there are some potential issues with going to an
>
> In-Between: the first (whatever that means) image is "live" but subsequent 
> images are not until you ask them to be
>
> Given that any WebGL version will not be available for some time, we want 
> to keep as many backends as possible, *and* that some of the control 
> mentioned above would not be available in a first-gen (e.g.) three.js 
> thing, I think it's worth the time to say whether the New is something you 
> can live with.
>
> Thanks,
> - kcrisman
>

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