On Tue, Jun 30, 2009 at 10:06 AM, Brian Granger<ellisonbg....@gmail.com> wrote: > > Ondrej, > > The traditional way of building VTK on a Mac is to build it as a Cocoa > or Carbon library. This means a couple of things: > > * Python must be built as a framework. > * The Mac native GUI is used, not X11. > * You are using all of Apples OpenGL libraries. > > If you stick to these assumptions, getting VTK to build on a Mac is > not that difficult and I can look around to find the options I pass to > cmake. But, if I understand this correctly, you are: > > * Using the non-Framework Python spkg
Is Sage using nonframework Python build? I don't know. > * Trying to use X11 instead of Cocoa/Carbon? (you can't use > Cocoa/Carbon if you are using a non-Framework Python build) > * Trying to use a custom built mesa package for offscreen rendering. > > Is this correct? I don't know if this is possible. The folks who > have the most experience with this are the VisIt developers - I think > they build VisIt with offscreen rendering and use the native OS GUI > (through Qt). I will contact them to see if they have this setup > working. I will report back. Many thanks! Ondrej --~--~---------~--~----~------------~-------~--~----~ To post to this group, send email to sage-devel@googlegroups.com To unsubscribe from this group, send email to sage-devel-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URLs: http://www.sagemath.org -~----------~----~----~----~------~----~------~--~---