On Tue, Jun 30, 2009 at 10:06 AM, Brian Granger<ellisonbg....@gmail.com> wrote:
>
> Ondrej,
>
> The traditional way of building VTK on a Mac is to build it as a Cocoa
> or Carbon library.  This means a couple of things:
>
> * Python must be built as a framework.
> * The Mac native GUI is used, not X11.
> * You are using all of Apples OpenGL libraries.
>
> If you stick to these assumptions, getting VTK to build on a Mac is
> not that difficult and I can look around to find the options I pass to
> cmake.  But, if I understand this correctly, you are:
>
> * Using the non-Framework Python spkg

Is Sage using nonframework Python build? I don't know.

> * Trying to use X11 instead of Cocoa/Carbon? (you can't use
> Cocoa/Carbon if you are using a non-Framework Python build)
> * Trying to use a custom built mesa package for offscreen rendering.
>
> Is this correct?  I don't know if this is possible.  The folks who
> have the most experience with this are the VisIt developers - I think
> they build VisIt with offscreen rendering and use the native OS GUI
> (through Qt).  I will contact them to see if they have this setup
> working.   I will report back.

Many thanks!

Ondrej

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