I've been playing around with learning blender, with the idea of
animating some 4-D projection/rotations of polytopes into 3D.  But all
I really want is a nice compressed animation/movie format, and it
seems like there should be a lighter-weight way to do that.  If I come
up with anything worth sharing I will submit it.

Cheers,
Marshall Hampton

On Aug 29, 6:58 pm, mabshoff <[EMAIL PROTECTED]> wrote:
> On Aug 29, 4:52 pm, Carl Witty <[EMAIL PROTECTED]> wrote:
>
> > On Aug 29, 4:36 pm, "Philippe Saade" <[EMAIL PROTECTED]> wrote:
>
> > > Hi,
>
> Hi,
>
>
>
> > > after many discussion with Sage potential users (this week, around
> > > me), i get convinced that it would be great to use Blender Python APi
> > > to rendre 3D scenes and animations.
>
> > > I have done some 3D animations few years ago with Blender (all of
> > > science facts, so mostly computed mesh) and even if the learning of
> > > the API sometimes was hard, the result was really satisfactory to me.
>
> > > Has anybody an opinion on that ?
>
> > I think it would be great to have an optional Blender spkg, and some
> > code in the Sage library to facilitate working with the API from
> > within Sage (for instance, a Blender backend for plot3d).
>
> > Once we got some experience with this, we could talk about making
> > Blender a standard part of Sage, but I doubt if we'd do that...
> > Blender is awfully big (the Debian package is more than 20 megabytes).
>
> Hehe, jmol isn't exactly lightweight either, but I agree with Carl
> here. In the future of Sage I see a core that people will start
> building distribution like packages around, i.e. Sage for Physicists
> for example.
>
> > Unfortunately, I don't have any time to work on this project.
>
> Fortunately there are Blender Python bindings - see
>
> http://www.blender.org/documentation/245PythonDoc/API_intro-module.html
>
> > Carl
>
> Cheers,
>
> Michael
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