William Stein wrote:
> On Dec 11, 2007 1:14 PM, Ondrej Certik <[EMAIL PROTECTED]> wrote:
>> On Dec 11, 2007 9:40 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>> No offense! I have no strong feelings on this issue.
>>> But I am always worried when I see a new 1.0 open source project. It
>>> seems people
>>> prefer to start from scratch rather than enhancing an existing mature
>>> project.
>> Agree.
>>
>>> I see that python-opengl now uses ctypes as well. So it should work on
>>> any distribution.
>> That's a valid point. I wrote to the pyglet mailiglist if they could
>> write here some replies:
>>
>> http://groups.google.com/group/pyglet-users/browse_thread/thread/b7a19498d0d3cace/
>>
> 
> Someone there posted this:
> 
> On 12/12/07, Ondrej Certik <[EMAIL PROTECTED]> wrote:
>> Hi Alex and others,
>> there is a discussion on sage-devel about pyglet vs pygame:
>> http://groups.google.com/group/sage-devel/browse_thread/thread/8c844f...
>> do you think you could please correct/add some information in there
>> please?
> 
> Rather than join in your list, I'll just post some quick
> clarifications which you can repost there.  If your members have more
> questions about pyglet etc, they are of course welcome to join this
> list or email me.
> 
> Re: "No conforming visual": this looks like a 16-bit depth issue that
> was fixed quite a while ago, but please make sure the author checks
> with a newer version and opens an issue if not.
> 
> Re: "OpenGL/SDL/PyOpenGL":
> For your requirements, only OpenGL will suffice (accelerated 3D
> graphics on Mac/Windows/Linux).  OpenGL is a graphics API that is
> exposed on Windows, Linux and Mac.  To use OpenGL from Python, you can
> use either pyglet or PyOpenGL.
> 
> Regardless of whether pyglet or PyOpenGL is used to call the OpenGL
> functions, you still need an OpenGL "context" -- a window into which
> the graphics can be drawn.  pyglet can provide you with such a
> context, as can PyGame (PyOpenGL can too, with GLUT, but this has
> limitations).  Most other GUI toolkits, such as wxPython, PyGtk and
> Tkinter can also create OpenGL contexts.
> 
> So, you should choose your context creator first: say, pyglet, if you
> like its event and windowing system; or PyGame, if you prefer SDL's
> event and windowing system (PyGame uses SDL, a C library, internally).
>  You may decide to go with PyGtk or wxPython etc instead, if you want
> to use their GUI components.


What do we have currently available in Sage?  Apparently we have pyglet 
(even though I can't get it working on Ubuntu 7.10).  Do we already have 
any of the other gui libraries mentioned?

-Jason


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