On Dec 11, 2007 8:18 PM, Jason Grout <[EMAIL PROTECTED]> wrote:
>
>
> Ondrej Certik wrote:
> > On Dec 11, 2007 5:20 PM, Ondrej Certik <[EMAIL PROTECTED]> wrote:
> >> On Dec 11, 2007 9:26 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >>> This seems to be similar to SDL (which has a python wrapper: pygame).
> >>> I am worried about yet another "multimedia framework". We should have
> >>> less of those instead of more.
> >> I think you can just do 2D things easily in pygame. Pyglet is for both
> >> 2D and 3D things. It's a pure python, no difficult compilation of
> >> modules. Also I think more choices are better rather than less
> >> choices.
> >
> > See also this post why pyglet is better than pygame:
> >
> > http://aroberge.blogspot.com/2007/08/pyglet-and-pygame-which-one.html
>
>
> I haven't had a mac for a bit, but when I did, I found the
> something-like-2-line patch to make pygame work on a mac.  It's pretty
> trivial (there are I think two places with font calls that need to have
> slightly different parameters).  With that minor change, pygame worked
> great on the mac.  I haven't looked at it very much since the beginning
> of the year, though.
>
> Also, you can use opengl with pygame.  I know there's been huge
> discussions on the mailing list about using opengl python bindings
> instead of the SDL 2d built-in capabilities.  On the side, I've been
> helping develop a pygame game and I looked at using opengl instead of
> SDL.  I thought that pygame was a pretty nice framework.
>
> That said, pygame seems pretty stagnant.  They've been advertising the
> next release for a long time (I think 1.8 was originally due last
> December).  The current release was done in 2005 and their last commit
> to the subversion repository seems like it was several months ago.  Last
> year I emailed the developers about the issue with a mac and I thought
> they applied the patch, but I don't know, maybe not.
>
>
> I don't know anything about pyglet, so I can't compare the two
> frameworks very well.  In looking through some pyglet examples, though,
> it seems like pygame is a more comprehensive framework.

Thanks for a thorough analysis. I'll ask the author of pyglet to
comment in this thread, maybe
he has something interesting to say.

Ondrej

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