Very good point Fred.

Thank you all for all your comments. I really appreciate it.

On Apr 10, 2:25 pm, Frederick Cheung <frederick.che...@gmail.com>
wrote:
> On Apr 10, 2:58 pm, pepe <p...@betterrpg.com> wrote:
>
> > Thanks guys.
>
> > Based on what I've read so far about VCSs and especially about git I
> > know that I can 'fork'/'clone' the repository but I still didn't get
> > the answer (or I am too thick to get it) that I am looking for.
>
> > Fred, I thought branches are just used for development that later on
> > have to be merged to the master/trunk. If that is the case a branch
> > would not be a 'version'/'fork' from the main vanilla version because
> > in the end it would end up merging. I might have misunderstood what
> > you were saying?
>
> How you use branches is up to you - nothing is going to get merged
> unless you ask it to. Using shortlived branches for the purpose of
> developing a particular feature is a common strategy but that's just a
> particular way of working - branches can be long lived too. (Eg the
> rails git repository has a 2.3.stable branch, 2.2.stable branch, and
> at some point will have a 3.0 stable branch. Work usually happens on
> master with specific changes being backported when necessary).
>
> Fred
>
>
>
> > I also understand that any change to the code would have to be
> > determined to be a 'vanilla' feature or a specific one to the
> > client(s) using a particular version of the application.
>
> > What I need is to know if it is possible to 'push' out mods from the
> > vanilla version to the other ones and which VCS would allow that. I am
> > very new to this so I might not understand *how to* do it yet but I
> > need sort of a yes/no answer to at least know if that is possible, and
> > optionally if it can be more or less automated. Once I have that
> > answer it would just be a matter of getting deep into learning the
> > tool.
>
> > Thanks so much guys.
>
> > Pepe
>
> > On Apr 10, 9:12 am, Michael Pavling <pavl...@gmail.com> wrote:
>
> > > On 10 April 2010 03:25, pepe <p...@betterrpg.com> wrote:
>
> > > > Also take into consideration that we have never used a version control
> > > > system so my questions might just be due to lack of knowledge and/or
> > > > understanding as of how to use the VCS.
>
> > > Well, distributed version control is going to be your friend here, but
> > > you are going from a standing start to pretty much the most
> > > complicated use of it.
>
> > > Personally, I'm a Mercurial fan, but Git is very similar. Either way,
> > > both tools allow developers to maintain their own clones of a central
> > > repository, and to make as many commits as they like to give them a
> > > safety net as they work. At whatever interval (normally for me, it's
> > > when a "feature" is working and passing tests) their local changes are
> > > pushed up to the repository (and merged if necessary, but if they've
> > > been doing lots of little commits, the merge is often done for you).
>
> > > At that point, cloning out features to the other branches would need
> > > to be done (probably by a dedicated person who knows the individual
> > > systems well). "propagate those changes selectively" is almost
> > > certainly going to mean a large level of manual intervention, but
> > > again, this is much easier to decipher with the incremental commits
> > > that become the signature of DVCS.
>
> > > Check outwww.hginit.comforavery good "getting started" guide for 
> > > Mercurial.
> > > I use a "Turnkey Linux" server for my Mercurial machine, but you can
> > > install it on anything and configure yourself. The benefit of the
> > > Turnkey machine is that you get up and running in about 15mins, and
> > > can play with a few different systems for 
> > > comparison.http://www.turnkeylinux.org/revision-control

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