Hello Rsync devs,
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore whether rsync
may fit the bill. In particular, the checksum-updating patch looks like
it might be able to solve our biggest concerns about CPU load on the
update server, since the actual content being served will change quite
rarely.
Would an rsync server running 3.0 CVS + the checksum-updating patch
still retain the precomputed checksum advantage when talking to an older
2.6.9 client? Or would a 3.0 client be required on both sides?
Alternatively, would it be difficult to backport the checksum-updating
patch to a 2.6.9 server?
Lastly, does anyone have any empirical data on how well an rsync server
with checksum-updating works with large number (eg: hundreds to
thousands) of simultaneous clients? If not, we'll be happy to provide
some data from our own testing if we do end up going down this path.
Thanks,
-Gav
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Gavriel State
Founder & CTO
TransGaming Inc.
[EMAIL PROTECTED]
http://www.transgaming.com
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