This boils down to two choices: CSS filters yes/no or custom dark mode tiles 
yes/no. If the filters would be loaded locally from user preference, and when 
the vector tiles arrive (that styling shouldn't come from CSS anyway), then the 
default should also be outside the main style file too.

But dark tiles aren't always worth the effort to implement. Tracestrack's dark 
tiles also invert the hillshading, so it looks like the light is coming from 
the south east. Thunderforest's transport dark features shadow-glows from 
buildings at higher zoom levels that seem also pretty unnatural to me. And 
"overriding" the hillshading with hillshade only tiles doesn't really work 
either.

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