This boils down to two choices: CSS filters yes/no or custom dark mode tiles
yes/no. If the filters would be loaded locally from user preference, and when
the vector tiles arrive (that styling shouldn't come from CSS anyway), then the
default should also be outside the main style file too.
But dark tiles aren't always worth the effort to implement. Tracestrack's dark
tiles also invert the hillshading, so it looks like the light is coming from
the south east. Thunderforest's transport dark features shadow-glows from
buildings at higher zoom levels that seem also pretty unnatural to me. And
"overriding" the hillshading with hillshade only tiles doesn't really work
either.
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