In that issue you're not talking about our specific ideas for filters, you
didn't show screenshots or said how to test them. You are just discussing
different approaches. Option 1 is do nothing. Option 2 is your workaround that
you've just implemented. Option 3 is our workaround. Option 4 is the proper
solution (or at least that's how I see it), which is great, but if we could
easily do that, we wouldn't need those temporary workarounds.
Some of your criticism of our workaround is that `This can lead to perceptual
contrast problems` or `Can have unexpected effects for shadows (e.g.
hillshading or building shadows)`. You could show us those problems in practice
with a specific filter so that we can try and improve it. I know those filters
aren't perfect, but right now it feels like our ideas were almost completely
ignored.
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