In case you are not aware of Arcadia, you should check out this project: 
http://arcadia-unity.tumblr.com/

It uses a (hacked) CLR fork of Clojure to connect to Unity.  It might help to 
inform you what directions to take. 

I can tell you connecting a REPL to a live Unity game is a godsend. Being able 
to do this with GearVR will be amazing.  Now we gotta figure out how to edit / 
REPL without taking the hmd off...

I'm not associated with Arcadia, just a fan. Although, I have hooked up Chicken 
Scheme to OpenFrameworks with partial success.

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