On Tuesday, June 23, 2015 at 4:36:12 PM UTC-7, John Carmack wrote:
> The intersection of Gear VR owners and Racket users may consist of just me at 
> the moment, but if anyone else here is interested in discussing the work I am 
> doing with driving VR by Racket/Scheme, I would welcome the input.  Would 
> that be
>  an appropriate topic on the list?
> 
>  

I don't mind digging into Racket, but I would like to advocate for Javascript 
compatibility as early as possible.  The devs building 
multi-server-multi-client VR apps are mostly on Node.js and/or Three.js. JSON 
data is super nimble. Objects sent from over the air are currently popping into 
our scenes in a very jarring fashion, but eventually we'll have new file types 
that re-package each poly with its surface data so that we can all figure out 
what progressive rendering should look like. (I'm guessing it will look 
something like people and scenery getting beamed up right before our eyes.)

JSON is probably going to be the go-to format to send/receive renderable 3D 
packets.  The thought of doing it with XML makes me feel ill. I'm sure Racket 
can handle JSON data (it very well might already for all I know), but 
Javascript found its way across the whole stack (among other reasons) because 
we love the idea of having a universal language to eliminate the serialization 
between client and server, plus it knocks down communication barriers between 
front-end and back-end team members.

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