I'm really curious about this. I've never touched 3D, partly because most 3D frameworks/libraries are hardcore C/C++.
A 3d big-bang gives me happy thoughts. On Mon, Mar 9, 2015 at 9:37 PM, Alexander D. Knauth <alexan...@knauth.org> wrote: > Is there a good way to draw a smooth curved cylinder? > > On Mar 8, 2015, at 10:53 PM, Neil Toronto <neil.toro...@gmail.com> wrote: > > > Pict3D is finally ready for public consumption. You can install the > package either in DrRacket using "File -> Install Package..." or from the > command line using > > > > raco pkg install pict3d > > > > The GitHub page is here: > > > > https://github.com/ntoronto/pict3d > > > > All features are documented. The API is stable. I've verified that it > runs on Racket 6.1.1 and the current development version. There are reports > of it working on at least two Windows systems, two Mac OS X systems, and > two Linux systems. It might not eat your graphics card. > > > > Current features: > > > > * Works in untyped and Typed Racket > > > > * Spheres, rectangles, triangles and quads with per-vertex attributes > > > > * A system of groups and affine (arbitrary parallel-line-preserving) > > transformations for sticking Pict3Ds together > > > > * Ray-against-scene and line-against-scene collision detection > > > > * Render targets: an interactive debugging view in DrRacket's REPL, > > `pict3d->bitmap` and `pict3d-canvas%` > > > > * big-bang3d (currently without networking) > > > > ------------------ > > > > Now we get to crowdsourcing. > > > > I've reached the limits of what I can do without working on Pict3D > full-time. In particular, I don't know whether the API is awkward or > actually quite nice for the uses it'll be put to. I've drawn on some > personal game design and coding experience, but that only goes so far. > > > > This is where you come in. > > > > If you've ever had the slightest hankering to do some real 3D but > avoided it because of the pain that usually goes with it, try Pict3D. (If > it fails to work, please submit a bug report on the GitHub page.) Got a > visualization project? Try Pict3D. Want to make a game? Try Pict3D's > version of Big Bang. Want to just fool around in 3D space for a bit? Try > Pict3D, and report back on how it goes. > > > > Anything is fair game for criticism, praise or suggestions: groups and > pinning, distinguishing direction and position vectors, presence or lack of > shapes you need, how to allow shader programming, file formats that would > be nice to import models from, information that would be nice to have in > the interactive debugging view, how to add texturing to the API, and even > the tone of the documentation. > > > > I'm looking forward to your reports, all my little minions. Wait, did I > say that out loud? > > > > Neil ⊥ > > ____________________ > > Racket Users list: > > http://lists.racket-lang.org/users > > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users >
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