Is there a good way to draw a smooth curved cylinder? On Mar 8, 2015, at 10:53 PM, Neil Toronto <neil.toro...@gmail.com> wrote:
> Pict3D is finally ready for public consumption. You can install the package > either in DrRacket using "File -> Install Package..." or from the command > line using > > raco pkg install pict3d > > The GitHub page is here: > > https://github.com/ntoronto/pict3d > > All features are documented. The API is stable. I've verified that it runs on > Racket 6.1.1 and the current development version. There are reports of it > working on at least two Windows systems, two Mac OS X systems, and two Linux > systems. It might not eat your graphics card. > > Current features: > > * Works in untyped and Typed Racket > > * Spheres, rectangles, triangles and quads with per-vertex attributes > > * A system of groups and affine (arbitrary parallel-line-preserving) > transformations for sticking Pict3Ds together > > * Ray-against-scene and line-against-scene collision detection > > * Render targets: an interactive debugging view in DrRacket's REPL, > `pict3d->bitmap` and `pict3d-canvas%` > > * big-bang3d (currently without networking) > > ------------------ > > Now we get to crowdsourcing. > > I've reached the limits of what I can do without working on Pict3D full-time. > In particular, I don't know whether the API is awkward or actually quite nice > for the uses it'll be put to. I've drawn on some personal game design and > coding experience, but that only goes so far. > > This is where you come in. > > If you've ever had the slightest hankering to do some real 3D but avoided it > because of the pain that usually goes with it, try Pict3D. (If it fails to > work, please submit a bug report on the GitHub page.) Got a visualization > project? Try Pict3D. Want to make a game? Try Pict3D's version of Big Bang. > Want to just fool around in 3D space for a bit? Try Pict3D, and report back > on how it goes. > > Anything is fair game for criticism, praise or suggestions: groups and > pinning, distinguishing direction and position vectors, presence or lack of > shapes you need, how to allow shader programming, file formats that would be > nice to import models from, information that would be nice to have in the > interactive debugging view, how to add texturing to the API, and even the > tone of the documentation. > > I'm looking forward to your reports, all my little minions. Wait, did I say > that out loud? > > Neil ⊥ > ____________________ > Racket Users list: > http://lists.racket-lang.org/users ____________________ Racket Users list: http://lists.racket-lang.org/users