Anyone have any current/planned projects on compiling Android and iOS apps from Racket?

Details...

I'm interested for two reasons right now.

The practical way for most purposes today *should* be to do HTML5 offline apps, which (as standard HTML5 apps) should run on all smartphones, tablets, and desktops. I have done this in conjunction with Racket on the server, and Racket also generating much of the HTML and JS. This is either in a standard HTML5 offline app way that is sandboxed and also bypasses the official app store, or packaged as a platform-specific app with PhoneGap. However, the biggest complication with real HTML5 apps is that Apple seems to be doing its best to drag its feet and/or break HTML5 apps whenever it can. (It's almost as if Apple actually wants to keep developers captive to their infamously heavy-handed app store policies and competition-killing maneuvers. I know, I know, I find that as difficult to believe as you do. It's a head-scratcher, for sure.)

When iOS is the most lucrative app platform, and it looks like you're vulnerable to a competitor coming in *after* your first-mover advantage, and taking away your app's iOS market share by virtue of their app not being crippled by Apple like yours is, this is a problem.

Separately -- and this is more an issue because of the above handicap -- there's also the nagging issue of sometimes wanting to hide closed-source "secret sauce" code to some extent from lazy app-counterfeiters, without moving it to the server and requiring the device to be online and phone-home with user's private data. A high degree of obfuscation would help.

So, as an alternative for smartphone/tablet apps, to keep handy as a backup to HTML5, I'm interested again in the idea of compiling Racket to native iOS and Android apps. Typical polished commercial-grade apps, so pedagogic graphics worlds alone usually aren't enough.

Neil V.

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