On Thu, May 1, 2014 at 1:26 PM, Zee Ken <udaybhasker552...@gmail.com> wrote:
> Hi, > > I am creating a game which runs in the below world. > > (define-struct world (myself monster1 monster2 food1 food2)) > > The objective of the game is to move yourself in the world, not get hit by > monsters and eat the food. > > I am done with > 1) Keyboard manipulation of *myself*, > 2) Stopping the game when I hit any of the monsters (monsters move > randomly in the world). > > *Question1:* Placing the food is also an easy task. But, how do I modify > the world when I eat the food? > > I am thinking of writing a procedure that checks if the user hit a SPACE > button and is also near the food. If both of these are true, then that > particular food image at the location should disappear and the game should > continue. > This is keyboard manipulation. Thus, you need to refine your handler for key events to create, if necessary, a new world when the SPACE bar is pressed. > > *Question2:* Also, are there any timer events in racket where I can > include a stop clock counting down from a number to zero? > > I am a bit confused as to how I should tackle the idea. > This sounds like another varying component of the game. Thus, include it as part of your world structure. I hope this helps, Marco > > > Best, > Zeek > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users > > -- Cheers, Marco Have a´¨) ¸.·´¸.·*´¨) ¸.·*¨) (¸.·´ (¸.·´ * wonderful day! :)
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