Hi, I am creating a game which runs in the below world.
(define-struct world (myself monster1 monster2 food1 food2)) The objective of the game is to move yourself in the world, not get hit by monsters and eat the food. I am done with 1) Keyboard manipulation of *myself*, 2) Stopping the game when I hit any of the monsters (monsters move randomly in the world). *Question1:* Placing the food is also an easy task. But, how do I modify the world when I eat the food? I am thinking of writing a procedure that checks if the user hit a SPACE button and is also near the food. If both of these are true, then that particular food image at the location should disappear and the game should continue. *Question2:* Also, are there any timer events in racket where I can include a stop clock counting down from a number to zero? I am a bit confused as to how I should tackle the idea. Best, Zeek
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