As far as I know, every professional game developer working on a GC-enabled platform uses pooled resources. You allocate memory for the map and characters once, then reinitialize the pre-allocated memory any time you need a new thing. Definitely not very Rackety.
On Wed, Aug 7, 2013 at 6:12 PM, Raoul Duke <rao...@gmail.com> wrote: > >> Hey users, I'm experimenting with some simple games using big-bang from > 2htdp/universe and I keep running into stuttering problems. It seems to be > the garbage collector slowing things down (green recycle symbol in drracket > is on whenever the program is frozen). > > > i believe games (well, ones that want a real frame rate & > interactivity) and gc are not generally going to get good results. at > least, not with most main-stream gc's. at least, not on the client > side. c'est la vie. > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users >
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