You recently addressed some things in 2htdp/image wrt to such problems but they 
are in HEAD not released, I think. (And I am not sure they are in the upcoming 
release.) 




On Aug 7, 2013, at 3:58 AM, Robby Findler <ro...@eecs.northwestern.edu> wrote:

> Well, allocation is what triggers GC and there appears to be a fair amount of 
> that in your program. I am not in a good position to run your code and 
> nothing jumps out at me from a first glance at the gist but probably it is 
> allocation that originates there (not that that
> means your code is necc. buggy).
> 
> Fundamentally, functional image construction (and lists) requires allocation 
> and allocation requires GC. That said there is probably something's we can 
> fix here. I will try to take a closer look in the coming days of no one beats 
> me to it. 
> 
> Robby
> 
> On Wednesday, August 7, 2013, Jack Firth wrote:
> Hey users, I'm experimenting with some simple games using big-bang from 
> 2htdp/universe and I keep running into stuttering problems. It seems to be 
> the garbage collector slowing things down (green recycle symbol in drracket 
> is on whenever the program is frozen).
> 
> Increasing the memory limit or removing the limit altogether doesn't seem to 
> affect the problem, and I've checked in the IRC and it occurs on other 
> machines as well, all of which have the specs that it shouldn't have any 
> problems with slowdown. Are there issues with big-bang and it's event 
> handling?
> 
> Source - https://gist.github.com/Universalist235/6171371
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