On Tue, Feb 28, 2012 at 08:10:58AM +0000, Peter Maydell wrote: > On 28 February 2012 03:13, Evgeny Voevodin <e.voevo...@samsung.com> wrote: > > I wanted to get some feedback and points to show up a direction to move in > > this field. > > And qomification of translation caches is an interesting suggestion I think. > > If you're serious about multithreading TCG then I think the first > steps are: > * fix existing race conditions > * think very hard > * come up with an overall design for what you're proposing > > You won't get there by incremental steps unless you know where > you're going...
Would the paper "PQEMU: A Parallel System Emulator Based on QEMU " help on this? Regards, chenwj [1] http://www.cs.nthu.edu.tw/~ychung/conference/ICPADS2011.pdf -- Wei-Ren Chen (陳韋任) Computer Systems Lab, Institute of Information Science, Academia Sinica, Taiwan (R.O.C.) Tel:886-2-2788-3799 #1667 Homepage: http://people.cs.nctu.edu.tw/~chenwj