This is aimed at improving gvec generated code, which involves large numbers of loads and stores to the env slots of the guest cpu vector registers. The final patch helps eliminate redundant zero-extensions that can appear with e.g. avx2 and sve.
>From the small amount of timing that I have done, there is no change. But of course as we all know, x86 is very good with redundant memory. And frankly, I haven't found a good test case for measuring. What I need is an algorithm with lots of integer vector code that can be expanded with gvec. Most of what I've found is either fp (out of line) or too simple (small translation blocks with little scope for optimization). That said, it appears to be simple enough, and does eliminate some redundant operations, even in places that I didn't expect. r~ Richard Henderson (4): tcg: Don't free vector results tcg/optimize: Pipe OptContext into reset_ts tcg: Optimize env memory operations tcg: Eliminate duplicate env store operations tcg/optimize.c | 226 ++++++++++++++++++++++++++++++++++++++++++++-- tcg/tcg-op-gvec.c | 39 ++------ 2 files changed, 225 insertions(+), 40 deletions(-) -- 2.34.1