Hi On Fri, Mar 10, 2023 at 2:03 PM Daniel P. Berrangé <berra...@redhat.com> wrote: > > On Tue, Mar 07, 2023 at 03:56:34PM +0400, marcandre.lur...@redhat.com wrote: > > From: Marc-André Lureau <marcandre.lur...@redhat.com> > > > > User can still bypass the QEMU choice with SDL_RENDER_DRIVER environment > > variable. (for some reason, specifying a driver disables batching and > > breaks rendering, so enable it explicitly) > > What problem is this change actually fixing ? Can you explain here.
Simply that -display sdl,gl=es didn't actually use OpenGL ES without this. Using OpenGL ES allows to use ANGLE, which works generally better than Windows/OEM OpenGL. > > > > > Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com> > > --- > > ui/sdl2.c | 11 +++++++++++ > > 1 file changed, 11 insertions(+) > > > > diff --git a/ui/sdl2.c b/ui/sdl2.c > > index 592eca3e1c..e83ea53628 100644 > > --- a/ui/sdl2.c > > +++ b/ui/sdl2.c > > @@ -99,7 +99,18 @@ void sdl2_window_create(struct sdl2_console *scon) > > surface_width(scon->surface), > > surface_height(scon->surface), > > flags); > > + if (scon->opengl) { > > + const char *driver = "opengl"; > > + > > + if (scon->opts->gl == DISPLAYGL_MODE_ES) { > > + driver = "opengles2"; > > + } > > + > > + SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver); > > + SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); > > + } > > scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); > > + > > if (scon->opengl) { > > scon->winctx = SDL_GL_CreateContext(scon->real_window); > > } > > -- > > 2.39.2 > > > > With regards, > Daniel > -- > |: https://berrange.com -o- https://www.flickr.com/photos/dberrange :| > |: https://libvirt.org -o- https://fstop138.berrange.com :| > |: https://entangle-photo.org -o- https://www.instagram.com/dberrange :| > > -- Marc-André Lureau