On Wed, Aug 24, 2022 at 04:52:29PM +0800, Bin Meng wrote: > From: Bin Meng <bin.m...@windriver.com> > > The maximum number of wait objects for win32 should be > MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1. > > Signed-off-by: Bin Meng <bin.m...@windriver.com> > --- > > Changes in v3: > - move the check of adding the same HANDLE twice to a separete patch > > Changes in v2: > - fix the logic in qemu_add_wait_object() to avoid adding > the same HANDLE twice > > util/main-loop.c | 11 +++++++---- > 1 file changed, 7 insertions(+), 4 deletions(-) > > diff --git a/util/main-loop.c b/util/main-loop.c > index f00a25451b..cb018dc33c 100644 > --- a/util/main-loop.c > +++ b/util/main-loop.c > @@ -363,10 +363,10 @@ void qemu_del_polling_cb(PollingFunc *func, void > *opaque) > /* Wait objects support */ > typedef struct WaitObjects { > int num; > - int revents[MAXIMUM_WAIT_OBJECTS + 1]; > - HANDLE events[MAXIMUM_WAIT_OBJECTS + 1]; > - WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1]; > - void *opaque[MAXIMUM_WAIT_OBJECTS + 1]; > + int revents[MAXIMUM_WAIT_OBJECTS]; > + HANDLE events[MAXIMUM_WAIT_OBJECTS]; > + WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS]; > + void *opaque[MAXIMUM_WAIT_OBJECTS]; > } WaitObjects; > > static WaitObjects wait_objects = {0}; > @@ -395,6 +395,9 @@ void qemu_del_wait_object(HANDLE handle, WaitObjectFunc > *func, void *opaque) > if (w->events[i] == handle) { > found = 1; > } > + if (i == MAXIMUM_WAIT_OBJECTS - 1) { > + break; > + }
Took me a while to realize this was protecting the body of the next if from out of bounds access. Can we redo this to make it explicit: > if (found) { if (found && i < (MAXIMUM_WAIT_OBJECTS - 1)) { > w->events[i] = w->events[i + 1]; > w->func[i] = w->func[i + 1]; With regards, Daniel -- |: https://berrange.com -o- https://www.flickr.com/photos/dberrange :| |: https://libvirt.org -o- https://fstop138.berrange.com :| |: https://entangle-photo.org -o- https://www.instagram.com/dberrange :|