On 3/23/22 10:17, Philippe Mathieu-Daudé wrote:
+bool rr_destroy_vcpu_thread_precheck(CPUState *cpu)
+{
+    if (single_tcg_cpu_thread) {
+        single_tcg_cpu_thread = NULL;
+        return true;
+    }
+    return false;
+}

This would become

void rr_destroy_vcpu_thread(CPUState *cpu)
{
    if (single_tcg_cpu_thread) {
        g_free(single_tcg_cpu_thread);
        g_free(single_tcg_halt_cond);
        single_tcg_cpu_thread = NULL;
        single_tcg_halt_cond = NULL;
    }
}


r~

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