Hi On Mon, Mar 7, 2022 at 4:24 PM Akihiko Odaki <akihiko.od...@gmail.com> wrote: > > On 2022/03/07 20:50, Marc-André Lureau wrote: > > Hi > > > > On Mon, Mar 7, 2022 at 2:35 PM Akihiko Odaki <akihiko.od...@gmail.com> > > wrote: > >> > >> On 2022/03/07 19:19, Marc-André Lureau wrote: > >>> Hi Akihiko > >>> > >>> On Mon, Mar 7, 2022 at 12:09 PM Akihiko Odaki <akihiko.od...@gmail.com> > >>> wrote: > >>>> > >>>> On 2022/03/07 16:46, marcandre.lur...@redhat.com wrote: > >>>>> From: Marc-André Lureau <marcandre.lur...@redhat.com> > >>>>> > >>>>> egl-headless depends on the backing surface to be set before texture are > >>>>> set and updated. Display it (update=true) iff the current scanout kind > >>>>> is SURFACE. > >>>> > >>>> egl-headless does not dynamically call register_displaychangelistener > >>>> and has console associated (console_select would not affect egl-headless > >>>> itself) so this should not be necessary. > >>> > >>> Could you help me understand, what should not be necessary? > >> > >> I read the description as it sets the backing surface for egl-headless > >> when register_displaychangelistener or console_select is called. The > >> change is not necessary. > > > > Without it, gfx_switch is not called to set the new surface. Switching > > console with VNC would fail (via ctrl+alt+num). > > Yes, but that is not because egl-headless requires its dpy_gfx_switch to > be called. It is because vnc does not receive the surface. The patch > adds a call of dpy_gfx_switch no matter if the receiver is an OpenGL > display or not, but an OpenGL display would not need one.
That's why I added the "update" argument to displaychangelistener_gfx_switch(). "gfx_switch" merely indicates that the DisplaySurface has changed, not to show it. > > > >> > >>> > >>>> The remaining problem with egl-headless is that egl-headless renders the > >>>> image to DisplaySurface, and a non-OpenGL display (namely vnc) has to > >>>> consume it instead of texture even when con->scanout.kind is > >>>> SCANOUT_TEXTURE or SCANOUT_DMABUF. > >>> > >>> This is already happening, because egl-headless calls dpy_gfx_update(). > >> > >> It is not called when register_displaychangelistener or console_select > >> is called by non-OpenGL display consuming the DisplaySurface. > > > > When displaychangelistener_display_console() is called with > > con->scanount.kind == SCANOUT_SURFACE, it calls gfx_update(update == > > TRUE), and thus calls gfx_update on the whole surface. > > > > con->scanout.kind is SCANOUT_TEXTURE or SCANOUT_DMABUF when egl-headless > is rendering to surface. It would not call gfx_update in the case. GL updates go through egl_scanout_flush (dpy_gl_update callback), which calls dpy_gfx_update() which is in turned handled by vnc_dpy_update(). Could you provide a failing test case or a more concrete suggestion on what to do instead? I am all ears :) thanks