On 01/07/2021 08:18, marcandre.lur...@redhat.com wrote:
From: Marc-André Lureau <marcandre.lur...@redhat.com>
This avoids failing to initialize virgl and crashing later on, and clear
the user expectations.
Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com>
---
hw/display/virtio-gpu-gl.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c
index d971b48080..c973d4824b 100644
--- a/hw/display/virtio-gpu-gl.c
+++ b/hw/display/virtio-gpu-gl.c
@@ -25,6 +25,8 @@
#include <virglrenderer.h>
+static int virgl_count = 0;
+
static void virtio_gpu_gl_update_cursor_data(VirtIOGPU *g,
struct virtio_gpu_scanout *s,
uint32_t resource_id)
@@ -113,6 +115,11 @@ static void virtio_gpu_gl_device_realize(DeviceState
*qdev, Error **errp)
return;
#endif
+ if (virgl_count++ > 0) {
+ error_setg(errp, "multiple virgl devices aren't supported yet");
+ return;
+ }
+
if (!display_opengl) {
error_setg(errp, "opengl is not available");
return;
@@ -124,6 +131,10 @@ static void virtio_gpu_gl_device_realize(DeviceState
*qdev, Error **errp)
virtio_gpu_device_realize(qdev, errp);
}
+static void virtio_gpu_gl_device_unrealize(DeviceState *dev)
+{
+ virgl_count--;
+}
static Property virtio_gpu_gl_properties[] = {
DEFINE_PROP_BIT("stats", VirtIOGPU, parent_obj.conf.flags,
@@ -144,6 +155,7 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass,
void *data)
vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data;
vdc->realize = virtio_gpu_gl_device_realize;
+ vdc->unrealize = virtio_gpu_gl_device_unrealize;
vdc->reset = virtio_gpu_gl_reset;
device_class_set_props(dc, virtio_gpu_gl_properties);
}
FWIW I think the best way to prevent instantiation of multiple devices is to use the
QOM API to detect if more than one instance of a class exists within the QOM tree.
Have a look at fw_cfg_find() and its usage from fw_cfg_common_realize() in
hw/nvram/fw_cfg.c for an example of this.
ATB,
Mark.