On 4/20/21 3:04 PM, David Hildenbrand wrote:
> On 20.04.21 15:00, Claudio Fontana wrote:
>> On 4/20/21 2:54 PM, David Hildenbrand wrote:
>>> On 20.04.21 12:36, Claudio Fontana wrote:
>>>> now that we protect all calls to the tcg-specific functions
>>>> with if (tcg_enabled()), we do not need the TCG stub anymore.
>>>
>>> You need compile-time checks, not runtime checks. Any calls have to be
>>> protected by #ifdef, otherwise the compiler might bail out.
>>
>> This is not true though, tcg_enabled() is #defined as 0 if tcg is not 
>> enabled.
>>
>> #define kvm_enabled()           (0)
>>
>> Compiler will elide the code if after the preprocessor pass the code is:
>>
>> if (0) {
>> }
>>
> 
> Just that we are talking about the same thing:
> 
> The following will fail to compile
> 
> void main(void)
> {
>          if (0) {
>                  return hello("Test");
>          }
> }
> 
> You at least need the prototypes. But I guess we still keep them and 
> really only remove the stubs -- which works because the linker will 
> never stumble over them.

Yes, thjs is what I am saying.

We have all the prototypes in sight, so we are good, no need to keep the stubs.

Ciao,

Claudio

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