On 20.04.21 15:00, Claudio Fontana wrote:
On 4/20/21 2:54 PM, David Hildenbrand wrote:
On 20.04.21 12:36, Claudio Fontana wrote:
now that we protect all calls to the tcg-specific functions
with if (tcg_enabled()), we do not need the TCG stub anymore.
You need compile-time checks, not runtime checks. Any calls have to be
protected by #ifdef, otherwise the compiler might bail out.
This is not true though, tcg_enabled() is #defined as 0 if tcg is not enabled.
#define kvm_enabled() (0)
Compiler will elide the code if after the preprocessor pass the code is:
if (0) {
}
Just that we are talking about the same thing:
The following will fail to compile
void main(void)
{
if (0) {
return hello("Test");
}
}
You at least need the prototypes. But I guess we still keep them and
really only remove the stubs -- which works because the linker will
never stumble over them.
--
Thanks,
David / dhildenb