For a long time now the UI layer has guaranteed that the console surface is always 32 bits per pixel, but some older display device models still have the code to handle other depths. This patchset cleans up that dead code for the pl110 and pxa2xx_lcd devices. For the pxa2xx_lcd we can remove the template header entirely; the pl110 still uses it to handle the wide variety of guest pixel formats that it has to support, but we can at least simplify it from a doubly-nested set of inclusions to a single layer.
thanks -- PMM Peter Maydell (9): hw/display/pl110: Remove dead code for non-32-bpp surfaces hw/display/pl110: Pull included-once parts of template header into pl110.c hw/display/pl110: Remove use of BITS from pl110_template.h hw/display/pxa2xx_lcd: Remove dead code for non-32-bpp surfaces hw/display/pxa2xx_lcd: Remove dest_width state field hw/display/pxa2xx: Remove use of BITS in pxa2xx_template.h hw/display/pxa2xx: Apply brace-related coding style fixes to template header hw/display/pxa2xx: Apply whitespace-only coding style fixes to template header hw/display/pxa2xx: Inline template header hw/display/pl110_template.h | 120 +------- hw/display/pxa2xx_template.h | 447 ------------------------------ hw/display/pl110.c | 123 ++++++--- hw/display/pxa2xx_lcd.c | 520 ++++++++++++++++++++++++++++++----- 4 files changed, 542 insertions(+), 668 deletions(-) delete mode 100644 hw/display/pxa2xx_template.h -- 2.20.1