On 6/25/20 10:00 AM, Lijun Pan wrote: > +static void gen_brh(DisasContext *ctx) > +{ > + TCGv_i64 t0 = tcg_temp_new_i64(); > + TCGv_i64 t1 = tcg_temp_new_i64(); > + TCGv_i64 t2 = tcg_temp_new_i64(); > + > + tcg_gen_movi_i64(t0, 0x00ff00ff00ff00ffull); > + tcg_gen_shri_i64(t1, cpu_gpr[rS(ctx->opcode)], 8); > + tcg_gen_and_i64(t2, t1, t0); > + tcg_gen_and_i64(t1, cpu_gpr[rS(ctx->opcode)], t0); > + tcg_gen_shli_i64(t1, t1, 8); > + tcg_gen_or_i64(cpu_gpr[rA(ctx->opcode)], t1, t2); > + > + tcg_temp_free_i64(t0); > + tcg_temp_free_i64(t1); > + tcg_temp_free_i64(t2); > +} > + > static opcode_t opcodes[] = { > +#if defined(TARGET_PPC64) > +GEN_HANDLER_E(brd, 0x1F, 0x1B, 0x05, 0x0000F801, PPC_NONE, PPC2_ISA310), > +GEN_HANDLER_E(brw, 0x1F, 0x1B, 0x04, 0x0000F801, PPC_NONE, PPC2_ISA310), > +GEN_HANDLER_E(brh, 0x1F, 0x1B, 0x06, 0x0000F801, PPC_NONE, PPC2_ISA310), > +#endif
No. You haven't even tested this -- it doesn't compile. > CC ppc-softmmu/target/ppc/translate.o > /home/rth/qemu/qemu/target/ppc/translate.c: In function ‘gen_brd’: > /home/rth/qemu/qemu/target/ppc/translate.c:6980:32: error: passing argument 1 > of ‘tcg_gen_bswap64_i64’ from incompatible pointer type > [-Werror=incompatible-pointer-types] > 6980 | tcg_gen_bswap64_i64(cpu_gpr[rA(ctx->opcode)], > cpu_gpr[rS(ctx->opcode)]); > | ~~~~~~~^~~~~~~~~~~~~~~~~ > | | > | TCGv_i32 {aka struct TCGv_i32_d *} > In file included from /home/rth/qemu/qemu/target/ppc/translate.c:26: > /home/rth/qemu/qemu/include/tcg/tcg-op.h:533:35: note: expected ‘TCGv_i64’ > {aka ‘struct TCGv_i64_d *’} but argument is of type ‘TCGv_i32’ {aka ‘struct > TCGv_i32_d *’} > 533 | void tcg_gen_bswap64_i64(TCGv_i64 ret, TCGv_i64 arg); > | ~~~~~~~~~^~~ > /home/rth/qemu/qemu/target/ppc/translate.c:6980:58: error: passing argument 2 > of ‘tcg_gen_bswap64_i64’ from incompatible pointer type > [-Werror=incompatible-pointer-types] > 6980 | tcg_gen_bswap64_i64(cpu_gpr[rA(ctx->opcode)], > cpu_gpr[rS(ctx->opcode)]); > | > ~~~~~~~^~~~~~~~~~~~~~~~~ > | | > | TCGv_i32 > {aka struct TCGv_i32_d *} and so forth. I warned you before about this. Why are you still building only a restricted set of targets? r~