I doubt the well predicted trace event check is particularly special in
the grand context of TCG code execution.

Signed-off-by: Alex Bennée <alex.ben...@linaro.org>
---
 accel/tcg/trace-events | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/accel/tcg/trace-events b/accel/tcg/trace-events
index 01852217a6..385b9f749b 100644
--- a/accel/tcg/trace-events
+++ b/accel/tcg/trace-events
@@ -1,10 +1,10 @@
 # See docs/devel/tracing.txt for syntax documentation.
 
-# TCG related tracing (mostly disabled by default)
+# TCG related tracing
 # cpu-exec.c
-disable exec_tb(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
-disable exec_tb_nocache(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
-disable exec_tb_exit(void *last_tb, unsigned int flags) "tb:%p flags=0x%x"
+exec_tb(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
+exec_tb_nocache(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
+exec_tb_exit(void *last_tb, unsigned int flags) "tb:%p flags=0x%x"
 
 # translate-all.c
 translate_block(void *tb, uintptr_t pc, uint8_t *tb_code) "tb:%p, 
pc:0x%"PRIxPTR", tb_code:%p"
-- 
2.20.1


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