I doubt the well predicted trace event check is particularly special in the grand context of TCG code execution.
Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- accel/tcg/trace-events | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/accel/tcg/trace-events b/accel/tcg/trace-events index 01852217a6..385b9f749b 100644 --- a/accel/tcg/trace-events +++ b/accel/tcg/trace-events @@ -1,10 +1,10 @@ # See docs/devel/tracing.txt for syntax documentation. -# TCG related tracing (mostly disabled by default) +# TCG related tracing # cpu-exec.c -disable exec_tb(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR -disable exec_tb_nocache(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR -disable exec_tb_exit(void *last_tb, unsigned int flags) "tb:%p flags=0x%x" +exec_tb(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR +exec_tb_nocache(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR +exec_tb_exit(void *last_tb, unsigned int flags) "tb:%p flags=0x%x" # translate-all.c translate_block(void *tb, uintptr_t pc, uint8_t *tb_code) "tb:%p, pc:0x%"PRIxPTR", tb_code:%p" -- 2.20.1