Adalbert Lazãr <ala...@bitdefender.com> writes: > On Wed, 15 Apr 2020 12:37:34 +0200, Marc-André Lureau > <marcandre.lur...@gmail.com> wrote: >> Hi >> >> On Wed, Apr 15, 2020 at 3:00 AM Adalbert Lazăr <ala...@bitdefender.com> >> wrote: >> > >> > qmp_chardev_open_socket() ignores the absence of the 'server' argument >> > and always switches to listen/server mode. >> > >> > CC: "Marc-André Lureau" <marcandre.lur...@redhat.com> >> > CC: Paolo Bonzini <pbonz...@redhat.com> >> > Signed-off-by: Adalbert Lazăr <ala...@bitdefender.com> >> > --- >> > chardev/char-socket.c | 2 +- >> > 1 file changed, 1 insertion(+), 1 deletion(-) >> > >> > diff --git a/chardev/char-socket.c b/chardev/char-socket.c >> > index 9b2deb0125..fd0106ab85 100644 >> > --- a/chardev/char-socket.c >> > +++ b/chardev/char-socket.c >> > @@ -1310,7 +1310,7 @@ static void qmp_chardev_open_socket(Chardev *chr, >> > SocketChardev *s = SOCKET_CHARDEV(chr); >> > ChardevSocket *sock = backend->u.socket.data; >> > bool do_nodelay = sock->has_nodelay ? sock->nodelay : false; >> > - bool is_listen = sock->has_server ? sock->server : true; >> > + bool is_listen = sock->has_server ? sock->server : false; >> >> I don't understand what you mean. It defaults to server mode. We can't >> change that. > > First of all, thanks for your comments. > > I understand that a chardev socket is either in client mode or in server > mode. If the 'server' parameter is not used, the socket is put in client > mode. At least this is the behavior when the socket is created by parsing > the command line. But, when created through QMP, without the 'server' > parameter, > the socket is put in server mode. > > Until this moment, I did not think that we can use "server=no" through QMP :))
Start here: $ socat "READLINE,history=$HOME/.qmp_history,prompt=QMP>" UNIX-CONNECT:$HOME/work/images/test-qmp {"QMP": {"version": {"qemu": {"micro": 92, "minor": 2, "major": 4}, "package": "v5.0.0-rc2-30-g25b0509e28"}, "capabilities": ["oob"]}} QMP>{"execute": "qmp_capabilities"} {"return": {}} QMP>{"execute":"chardev-add", "arguments": {"id":"foo", "backend": {"type": "socket", "data": {"addr": {"type": "inet", "data": {"host": "0.0.0.0", "port": "2445"}}, "server": false}}}} {"error": {"class": "GenericError", "desc": "Failed to connect socket: Connection refused"}} > So, yes. We may create the socket in client mode through QMP without this > patch. > >> >> > bool is_telnet = sock->has_telnet ? sock->telnet : false; >> > bool is_tn3270 = sock->has_tn3270 ? sock->tn3270 : false; >> > bool is_waitconnect = sock->has_wait ? sock->wait : false; >> > >> >> >> -- >> Marc-André Lureau >>